[6139] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | */ |
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| 14 | |
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| 15 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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| 16 | |
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[6358] | 17 | #include "multi_player_world.h" |
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[6139] | 18 | |
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| 19 | #include "state.h" |
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[6358] | 20 | #include "class_list.h" |
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[6139] | 21 | |
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| 22 | #include "load_param.h" |
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| 23 | #include "fast_factory.h" |
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| 24 | #include "factory.h" |
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| 25 | |
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| 26 | |
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[6366] | 27 | #include "shell_command.h" |
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| 28 | #include "resource_manager.h" |
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| 29 | #include "state.h" |
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| 30 | |
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| 31 | #include "game_loader.h" |
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| 32 | #include "glmenu_imagescreen.h" |
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| 33 | |
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| 34 | #include "p_node.h" |
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| 35 | #include "world_entity.h" |
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| 36 | #include "player.h" |
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| 37 | #include "camera.h" |
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| 38 | #include "environment.h" |
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| 39 | #include "terrain.h" |
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| 40 | |
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| 41 | |
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| 42 | |
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| 43 | |
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[6139] | 44 | using namespace std; |
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| 45 | |
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[6358] | 46 | //! This creates a Factory to fabricate a MultiPlayerWorld |
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[6361] | 47 | CREATE_FACTORY(MultiPlayerWorld, CL_MULTI_PLAYER_WORLD); |
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[6139] | 48 | |
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[6361] | 49 | |
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[6358] | 50 | MultiPlayerWorld::MultiPlayerWorld(const TiXmlElement* root) |
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[6363] | 51 | : GameWorld(root) |
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[6139] | 52 | { |
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| 53 | this->constuctorInit("", -1); |
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| 54 | this->path = NULL; |
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| 55 | |
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| 56 | this->loadParams(root); |
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| 57 | } |
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| 58 | |
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[6361] | 59 | |
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[6139] | 60 | /** |
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[6358] | 61 | * remove the MultiPlayerWorld from memory |
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[6345] | 62 | * |
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| 63 | * delete everything explicitly, that isn't contained in the parenting tree! |
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| 64 | * things contained in the tree are deleted automaticaly |
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[6139] | 65 | */ |
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[6358] | 66 | MultiPlayerWorld::~MultiPlayerWorld () |
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[6139] | 67 | { |
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[6358] | 68 | PRINTF(3)("MultiPlayerWorld::~MultiPlayerWorld() - deleting current world\n"); |
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[6361] | 69 | } |
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[6139] | 70 | |
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| 71 | |
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| 72 | /** |
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| 73 | * initializes the world. |
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| 74 | * @param name the name of the world |
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| 75 | * @param worldID the ID of this world |
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| 76 | * |
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| 77 | * set all stuff here that is world generic and does not use to much memory |
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| 78 | * because the real init() function StoryEntity::init() will be called |
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| 79 | * shortly before start of the game. |
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| 80 | * since all worlds are initiated/referenced before they will be started. |
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| 81 | * NO LEVEL LOADING HERE - NEVER! |
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| 82 | */ |
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[6358] | 83 | void MultiPlayerWorld::constuctorInit(const char* name, int worldID) |
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[6139] | 84 | { |
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[6361] | 85 | this->setClassID(CL_MULTI_PLAYER_WORLD, "MultiPlayerWorld"); |
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| 86 | this->setName(name); |
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[6139] | 87 | |
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| 88 | this->gameTime = 0.0f; |
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| 89 | this->setSpeed(1.0); |
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| 90 | this->music = NULL; |
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| 91 | this->shell = NULL; |
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| 92 | this->localPlayer = NULL; |
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| 93 | this->localCamera = NULL; |
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| 94 | |
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| 95 | this->showPNodes = false; |
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| 96 | this->showBV = false; |
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| 97 | } |
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| 98 | |
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[6358] | 99 | |
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[6139] | 100 | /** |
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[6358] | 101 | * loads the parameters of a MultiPlayerWorld from an XML-element |
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[6139] | 102 | * @param root the XML-element to load from |
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| 103 | */ |
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[6358] | 104 | void MultiPlayerWorld::loadParams(const TiXmlElement* root) |
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[6139] | 105 | { |
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[6364] | 106 | static_cast<GameWorld*>(this)->loadParams(root); |
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[6139] | 107 | |
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[6358] | 108 | PRINTF(4)("Creating a MultiPlayerWorld\n"); |
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| 109 | } |
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[6139] | 110 | |
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[6366] | 111 | |
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| 112 | |
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| 113 | |
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| 114 | /** |
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| 115 | * loads the GameWorld by initializing all resources, and set their default values. |
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| 116 | */ |
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| 117 | ErrorMessage MultiPlayerWorld::load() |
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[6368] | 118 | { |
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| 119 | |
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| 120 | //////////////////////////// |
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| 121 | // Loading Spawning Point // |
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| 122 | //////////////////////////// |
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| 123 | // element = root->FirstChildElement("SpawningPoints"); |
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| 124 | // if( element == NULL) |
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| 125 | // { |
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| 126 | // PRINTF(1)("NetworkWorld is missing 'SpawningPoints'\n"); |
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| 127 | // } |
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| 128 | // else |
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| 129 | // { |
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| 130 | // element = element->FirstChildElement(); |
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| 131 | // // load Players/Objects/Whatever |
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| 132 | // PRINTF(4)("Loading Spawning Points\n"); |
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| 133 | // while( element != NULL) |
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| 134 | // { |
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| 135 | // BaseObject* created = Factory::fabricate(element); |
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| 136 | // if( created != NULL ) |
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| 137 | // { |
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| 138 | // // if(created->isA(CL_SPAWNING_POINT)) |
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| 139 | // // this->spawn(dynamic_cast<WorldEntity*>(created)); |
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| 140 | // printf("Created a Spawning Point %s: %s\n", created->getClassName(), created->getName()); |
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| 141 | // } |
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| 142 | // |
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| 143 | // |
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| 144 | // element = element->NextSiblingElement(); |
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| 145 | // glmis->step(); //! @todo temporary |
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| 146 | // } |
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| 147 | // PRINTF(4)("Done loading NetworkWorldEntities\n"); |
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| 148 | // } |
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| 149 | // |
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| 150 | // |
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| 151 | // //////////////////////// |
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| 152 | // // find WorldEntities // |
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| 153 | // //////////////////////// |
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| 154 | // element = root->FirstChildElement("WorldEntities"); |
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| 155 | // if( element == NULL) |
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| 156 | // { |
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| 157 | // PRINTF(1)("NetworkWorld is missing 'WorldEntities'\n"); |
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| 158 | // } |
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| 159 | // else |
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| 160 | // { |
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| 161 | // element = element->FirstChildElement(); |
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| 162 | // // load Players/Objects/Whatever |
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| 163 | // PRINTF(4)("Loading NetworkWorldEntities\n"); |
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| 164 | // while( element != NULL) |
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| 165 | // { |
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| 166 | // if( NetworkManager::getInstance()->isGameServer()) |
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| 167 | // { |
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| 168 | // |
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| 169 | // BaseObject* created = NetworkGameManager::getInstance()->createEntity(element); |
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| 170 | // if( created != NULL ) |
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| 171 | // { |
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| 172 | // // if(created->isA(CL_WORLD_ENTITY)) |
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| 173 | // // this->spawn(dynamic_cast<WorldEntity*>(created)); |
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| 174 | // printf("Created a %s: %s\n", created->getClassName(), created->getName()); |
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| 175 | // } |
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| 176 | // else |
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| 177 | // PRINTF(1)("NetworkWorld: could not create this entity\n"); |
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| 178 | // |
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| 179 | // // if we load a 'Player' we use it as localPlayer |
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| 180 | // |
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| 181 | // |
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| 182 | // //todo do this more elegant |
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| 183 | // if( element->Value() != NULL && !strcmp( element->Value(), "SkyBox")) |
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| 184 | // sky = dynamic_cast<WorldEntity*>(created); |
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| 185 | // if( element->Value() != NULL && !strcmp( element->Value(), "Terrain")) |
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| 186 | // { |
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| 187 | // terrain = dynamic_cast<Terrain*>(created); |
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| 188 | // CDEngine::getInstance()->setTerrain(terrain); |
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| 189 | // |
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| 190 | // } |
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| 191 | // |
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| 192 | // } |
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| 193 | // else if( /* !strcmp( element->Value(), "SkyBox") || */ /* !strcmp( element->Value(), "Terrain") || */ !strcmp( element->Value(), "SpaceShip")) |
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| 194 | // { |
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| 195 | // BaseObject* created = Factory::fabricate(element); |
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| 196 | // if( created != NULL ) |
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| 197 | // { |
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| 198 | // // if(created->isA(CL_WORLD_ENTITY)) |
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| 199 | // // this->spawn(dynamic_cast<WorldEntity*>(created)); |
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| 200 | // printf("Created a %s: %s\n", created->getClassName(), created->getName()); |
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| 201 | // } |
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| 202 | // else |
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| 203 | // PRINTF(1)("NetworkWorld: could not create this entity\n"); |
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| 204 | // |
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| 205 | // // if we load a 'Player' we use it as localPlayer |
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| 206 | // |
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| 207 | // |
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| 208 | // //todo do this more elegant |
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| 209 | // if( element->Value() != NULL && !strcmp( element->Value(), "SkyBox")) |
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| 210 | // sky = dynamic_cast<WorldEntity*>(created); |
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| 211 | // if( element->Value() != NULL && !strcmp( element->Value(), "Terrain")) |
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| 212 | // { |
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| 213 | // terrain = dynamic_cast<Terrain*>(created); |
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| 214 | // CDEngine::getInstance()->setTerrain(terrain); |
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| 215 | // } |
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| 216 | // } |
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| 217 | // element = element->NextSiblingElement(); |
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| 218 | // glmis->step(); //! @todo temporary |
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| 219 | // PRINTF(4)("Done loading NetworkWorldEntities\n"); |
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| 220 | // } |
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| 221 | } |
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| 222 | |
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| 223 | |
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| 224 | |
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| 225 | |
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