Last change
on this file since 6501 was
6501,
checked in by patrick, 19 years ago
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network: prepearing the game menu
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File size:
994 bytes
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1 | /*! |
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2 | * @file simple_game_menu.h |
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3 | * a StoryEntity that contains a simple game menu |
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4 | */ |
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5 | |
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6 | #ifndef _SIMPLE_GAME_MENU_H |
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7 | #define _SIMPLE_GAME_MENU_H |
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8 | |
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9 | |
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10 | #include "story_entity.h" |
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11 | #include "data_tank.h" |
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12 | |
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13 | |
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14 | class SimpleGameMenuData; |
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15 | |
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16 | |
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17 | //! a simple game menu based on a story entity |
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18 | /** |
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19 | * This is a simple menu, that is based on the StoryEntity. Therefore this menu is absolutly |
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20 | * loadable and is exchangeable very easely :D |
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21 | */ |
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22 | class SimpleGameMenu : public StoryEntity |
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23 | { |
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24 | |
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25 | public: |
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26 | SimpleGameMenu(); |
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27 | virtual ~SimpleGameMenu(); |
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28 | |
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29 | |
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30 | /* initialisation and loading */ |
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31 | virtual ErrorMessage init(); |
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32 | virtual ErrorMessage loadData(); |
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33 | virtual ErrorMessage unloadData(); |
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34 | |
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35 | /* running, stopping and pausing */ |
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36 | virtual bool start(); |
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37 | virtual bool stop(); |
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38 | virtual bool pause() {} |
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39 | virtual bool resume() {} |
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40 | virtual void run(); |
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41 | |
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42 | |
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43 | private: |
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44 | SimpleGameMenuData* simpleGameMenuData; |
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45 | |
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46 | }; |
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47 | |
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48 | class SimpleGameMenuData : public DataTank |
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49 | { |
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50 | |
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51 | }; |
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52 | |
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53 | |
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54 | #endif /* _GAME_WORLD_H */ |
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