1 | /* |
---|
2 | orxonox - the future of 3D-vertical-scrollers |
---|
3 | |
---|
4 | Copyright (C) 2004 orx |
---|
5 | |
---|
6 | This program is free software; you can redistribute it and/or modify |
---|
7 | it under the terms of the GNU General Public License as published by |
---|
8 | the Free Software Foundation; either version 2, or (at your option) |
---|
9 | any later version. |
---|
10 | |
---|
11 | ### File Specific: |
---|
12 | main-programmer: Patrick Boenzli |
---|
13 | co-programmer: Christian Meyer |
---|
14 | co-programmer: Benjamin Grauer |
---|
15 | */ |
---|
16 | |
---|
17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
---|
18 | |
---|
19 | #include "world.h" |
---|
20 | |
---|
21 | #include "shell_command.h" |
---|
22 | |
---|
23 | #include "state.h" |
---|
24 | |
---|
25 | #include "p_node.h" |
---|
26 | #include "null_parent.h" |
---|
27 | #include "pilot_node.h" |
---|
28 | #include "track_node.h" |
---|
29 | #include "world_entity.h" |
---|
30 | #include "player.h" |
---|
31 | #include "camera.h" |
---|
32 | #include "environment.h" |
---|
33 | #include "skysphere.h" |
---|
34 | #include "skybox.h" |
---|
35 | #include "satellite.h" |
---|
36 | #include "test_entity.h" |
---|
37 | #include "terrain.h" |
---|
38 | #include "light.h" |
---|
39 | #include "load_param.h" |
---|
40 | #include "shell.h" |
---|
41 | |
---|
42 | #include "track_manager.h" |
---|
43 | #include "garbage_collector.h" |
---|
44 | #include "fast_factory.h" |
---|
45 | #include "animation_player.h" |
---|
46 | #include "particle_engine.h" |
---|
47 | #include "graphics_engine.h" |
---|
48 | #include "physics_engine.h" |
---|
49 | #include "fields.h" |
---|
50 | |
---|
51 | #include "md2Model.h" |
---|
52 | |
---|
53 | #include "glmenu_imagescreen.h" |
---|
54 | #include "list.h" |
---|
55 | #include "game_loader.h" |
---|
56 | |
---|
57 | #include "animation3d.h" |
---|
58 | |
---|
59 | #include "substring.h" |
---|
60 | |
---|
61 | #include "factory.h" |
---|
62 | |
---|
63 | #include "weapons/projectile.h" |
---|
64 | #include "event_handler.h" |
---|
65 | |
---|
66 | #include "sound_engine.h" |
---|
67 | #include "ogg_player.h" |
---|
68 | |
---|
69 | #include "class_list.h" |
---|
70 | |
---|
71 | #include "cd_engine.h" |
---|
72 | #include "npcs/npc_test1.h" |
---|
73 | #include "shader.h" |
---|
74 | |
---|
75 | #include "network_manager.h" |
---|
76 | |
---|
77 | SHELL_COMMAND(speed, World, setSpeed); |
---|
78 | SHELL_COMMAND(togglePNodeVisibility, World, togglePNodeVisibility); |
---|
79 | SHELL_COMMAND(toggleBVVisibility, World, toggleBVVisibility); |
---|
80 | |
---|
81 | using namespace std; |
---|
82 | |
---|
83 | //! This creates a Factory to fabricate a World |
---|
84 | CREATE_FACTORY(World, CL_WORLD); |
---|
85 | |
---|
86 | World::World(const TiXmlElement* root) |
---|
87 | { |
---|
88 | this->constuctorInit("", -1); |
---|
89 | this->path = NULL; |
---|
90 | |
---|
91 | this->loadParams(root); |
---|
92 | } |
---|
93 | |
---|
94 | /** |
---|
95 | * create a new World |
---|
96 | |
---|
97 | This creates a new empty world! |
---|
98 | */ |
---|
99 | World::World (const char* name) |
---|
100 | { |
---|
101 | this->path = NULL; |
---|
102 | this->constuctorInit(name, -1); |
---|
103 | } |
---|
104 | |
---|
105 | /** |
---|
106 | * creates a new World... |
---|
107 | * @param worldID with this ID |
---|
108 | */ |
---|
109 | World::World (int worldID) |
---|
110 | { |
---|
111 | this->path = NULL; |
---|
112 | this->constuctorInit(NULL, worldID); |
---|
113 | } |
---|
114 | |
---|
115 | /** |
---|
116 | * remove the World from memory |
---|
117 | |
---|
118 | delete everything explicitly, that isn't contained in the parenting tree! |
---|
119 | things contained in the tree are deleted automaticaly |
---|
120 | */ |
---|
121 | World::~World () |
---|
122 | { |
---|
123 | delete this->shell; |
---|
124 | PRINTF(3)("World::~World() - deleting current world\n"); |
---|
125 | |
---|
126 | // here everything that is alocated by the World is deleted |
---|
127 | delete this->entities; |
---|
128 | State::setWorldEntityList(NULL); |
---|
129 | |
---|
130 | |
---|
131 | // delete all the initialized Engines. |
---|
132 | FastFactory::flushAll(true); |
---|
133 | delete LightManager::getInstance(); |
---|
134 | delete TrackManager::getInstance(); |
---|
135 | delete ParticleEngine::getInstance(); |
---|
136 | delete AnimationPlayer::getInstance(); |
---|
137 | delete PhysicsEngine::getInstance(); |
---|
138 | |
---|
139 | // external engines initialized by the orxonox-class get deleted |
---|
140 | SoundEngine::getInstance()->flushAllBuffers(); |
---|
141 | SoundEngine::getInstance()->flushAllSources(); |
---|
142 | |
---|
143 | |
---|
144 | // erease everything that is left. |
---|
145 | delete NullParent::getInstance(); |
---|
146 | Shader::suspendShader(); |
---|
147 | |
---|
148 | // unload the resources !! |
---|
149 | ResourceManager::getInstance()->unloadAllByPriority(RP_LEVEL); |
---|
150 | |
---|
151 | delete[] this->path; |
---|
152 | } |
---|
153 | |
---|
154 | /** |
---|
155 | * initializes the world. |
---|
156 | * @param name the name of the world |
---|
157 | * @param worldID the ID of this world |
---|
158 | * |
---|
159 | * set all stuff here that is world generic and does not use to much memory |
---|
160 | * because the real init() function StoryEntity::init() will be called |
---|
161 | * shortly before start of the game. |
---|
162 | * since all worlds are initiated/referenced before they will be started. |
---|
163 | * NO LEVEL LOADING HERE - NEVER! |
---|
164 | */ |
---|
165 | void World::constuctorInit(const char* name, int worldID) |
---|
166 | { |
---|
167 | this->setClassID(CL_WORLD, "World"); |
---|
168 | |
---|
169 | this->setName(name); |
---|
170 | this->debugWorldNr = worldID; |
---|
171 | this->gameTime = 0.0f; |
---|
172 | this->setSpeed(1.0); |
---|
173 | this->music = NULL; |
---|
174 | this->shell = NULL; |
---|
175 | this->entities = NULL; |
---|
176 | |
---|
177 | this->showPNodes = false; |
---|
178 | this->showBV = false; |
---|
179 | } |
---|
180 | |
---|
181 | /** |
---|
182 | * loads the parameters of a World from an XML-element |
---|
183 | * @param root the XML-element to load from |
---|
184 | */ |
---|
185 | void World::loadParams(const TiXmlElement* root) |
---|
186 | { |
---|
187 | PRINTF(4)("Creating a World\n"); |
---|
188 | |
---|
189 | LoadParam(root, "identifier", this, World, setStoryID) |
---|
190 | .describe("Sets the StoryID of this world"); |
---|
191 | |
---|
192 | LoadParam(root, "nextid", this, World, setNextStoryID) |
---|
193 | .describe("Sets the ID of the next world"); |
---|
194 | |
---|
195 | LoadParam(root, "path", this, World, setPath) |
---|
196 | .describe("The Filename of this World (relative from the data-dir)"); |
---|
197 | } |
---|
198 | |
---|
199 | /** |
---|
200 | * this is executed just before load |
---|
201 | * |
---|
202 | * since the load function sometimes needs data, that has been initialized |
---|
203 | * before the load and after the proceeding storyentity has finished |
---|
204 | */ |
---|
205 | ErrorMessage World::preLoad() |
---|
206 | { |
---|
207 | State::setWorldEntityList(this->entities = new tList<WorldEntity>()); |
---|
208 | this->cycle = 0; |
---|
209 | |
---|
210 | /* init the world interface */ |
---|
211 | this->shell = new Shell(); |
---|
212 | |
---|
213 | LightManager::getInstance(); |
---|
214 | NullParent::getInstance (); |
---|
215 | |
---|
216 | AnimationPlayer::getInstance(); // initializes the animationPlayer |
---|
217 | PhysicsEngine::getInstance(); |
---|
218 | |
---|
219 | this->localCamera = new Camera(); |
---|
220 | this->localCamera->setName ("World-Camera"); |
---|
221 | |
---|
222 | State::setCamera(this->localCamera, this->localCamera->getTarget()); |
---|
223 | |
---|
224 | GraphicsEngine::getInstance()->displayFPS(true); |
---|
225 | |
---|
226 | CDEngine::getInstance()->setEntityList( this->entities); |
---|
227 | } |
---|
228 | |
---|
229 | |
---|
230 | /** |
---|
231 | * loads the World by initializing all resources, and set their default values. |
---|
232 | */ |
---|
233 | ErrorMessage World::load() |
---|
234 | { |
---|
235 | PRINTF(3)("> Loading world: '%s'\n", getPath()); |
---|
236 | TiXmlElement* element; |
---|
237 | GameLoader* loader = GameLoader::getInstance(); |
---|
238 | |
---|
239 | if( getPath() == NULL) |
---|
240 | { |
---|
241 | PRINTF(1)("World has no path specified for loading"); |
---|
242 | this->loadDebugWorld(this->getStoryID()); |
---|
243 | return (ErrorMessage){213,"Path not specified","World::load()"}; |
---|
244 | } |
---|
245 | |
---|
246 | TiXmlDocument* XMLDoc = new TiXmlDocument( path); |
---|
247 | // load the campaign document |
---|
248 | if( !XMLDoc->LoadFile()) |
---|
249 | { |
---|
250 | // report an error |
---|
251 | PRINTF(1)("loading XML File: %s @ %d:%d\n", XMLDoc->ErrorDesc(), XMLDoc->ErrorRow(), XMLDoc->ErrorCol()); |
---|
252 | delete XMLDoc; |
---|
253 | return (ErrorMessage){213,"XML File parsing error","World::load()"}; |
---|
254 | } |
---|
255 | |
---|
256 | // check basic validity |
---|
257 | TiXmlElement* root = XMLDoc->RootElement(); |
---|
258 | assert( root != NULL); |
---|
259 | |
---|
260 | if( root == NULL || root->Value() == NULL || strcmp( root->Value(), "WorldDataFile")) |
---|
261 | { |
---|
262 | // report an error |
---|
263 | PRINTF(1)("Specified XML File is not an orxonox world data file (WorldDataFile element missing)\n"); |
---|
264 | delete XMLDoc; |
---|
265 | return (ErrorMessage){213,"Path not a WorldDataFile","World::load()"}; |
---|
266 | } |
---|
267 | |
---|
268 | // load the parameters |
---|
269 | // name |
---|
270 | const char* string = grabParameter( root, "name"); |
---|
271 | if( string == NULL) |
---|
272 | { |
---|
273 | PRINTF(2)("World is missing a proper 'name'\n"); |
---|
274 | this->setName("Unknown"); |
---|
275 | } |
---|
276 | else |
---|
277 | { |
---|
278 | this->setName(string); |
---|
279 | } |
---|
280 | |
---|
281 | //////////////// |
---|
282 | // LOADSCREEN // |
---|
283 | //////////////// |
---|
284 | element = root->FirstChildElement("LoadScreen"); |
---|
285 | if (element == NULL) |
---|
286 | { |
---|
287 | PRINTF(2)("no LoadScreen specified, loading default\n"); |
---|
288 | |
---|
289 | glmis->setBackgroundImage("pictures/load_screen.jpg"); |
---|
290 | this->glmis->setMaximum(8); |
---|
291 | this->glmis->draw(); |
---|
292 | } |
---|
293 | else |
---|
294 | { |
---|
295 | this->glmis->loadParams(element); |
---|
296 | this->glmis->draw(); |
---|
297 | } |
---|
298 | this->glmis->draw(); |
---|
299 | |
---|
300 | //////////////////////// |
---|
301 | // find WorldEntities // |
---|
302 | //////////////////////// |
---|
303 | |
---|
304 | element = root->FirstChildElement("WorldEntities"); |
---|
305 | |
---|
306 | if( element == NULL) |
---|
307 | { |
---|
308 | PRINTF(1)("World is missing 'WorldEntities'\n"); |
---|
309 | } |
---|
310 | else |
---|
311 | { |
---|
312 | element = element->FirstChildElement(); |
---|
313 | // load Players/Objects/Whatever |
---|
314 | PRINTF(4)("Loading WorldEntities\n"); |
---|
315 | while( element != NULL) |
---|
316 | { |
---|
317 | WorldEntity* created = dynamic_cast<WorldEntity*>( loader->fabricate( element)); |
---|
318 | if( created != NULL) this->spawn( created); |
---|
319 | // if we load a 'Player' we use it as localPlayer |
---|
320 | //todo do this more elegant |
---|
321 | if( element->Value() != NULL && !strcmp( element->Value(), "Player")) |
---|
322 | { |
---|
323 | localPlayer = (Player*) created; |
---|
324 | CDEngine::getInstance()->setPlayer(localPlayer); |
---|
325 | NetworkManager::getInstance()->connectSynchronizeable(*(Synchronizeable*)this->localPlayer); |
---|
326 | } |
---|
327 | if( element->Value() != NULL && !strcmp( element->Value(), "SkyBox")) sky = (SkyBox*) created; |
---|
328 | if( element->Value() != NULL && !strcmp( element->Value(), "Terrain")) |
---|
329 | { |
---|
330 | terrain = (Terrain*) created; |
---|
331 | CDEngine::getInstance()->setTerrain(terrain); |
---|
332 | } |
---|
333 | element = element->NextSiblingElement(); |
---|
334 | glmis->step(); //! @todo temporary |
---|
335 | } |
---|
336 | PRINTF(4)("Done loading WorldEntities\n"); |
---|
337 | } |
---|
338 | |
---|
339 | ////////////////////////////// |
---|
340 | // LOADING ADDITIONAL STUFF // |
---|
341 | ////////////////////////////// |
---|
342 | |
---|
343 | LoadParamXML(root, "LightManager", LightManager::getInstance(), LightManager, loadParams); |
---|
344 | |
---|
345 | LoadParamXML(root, "ParticleEngine", ParticleEngine::getInstance(), ParticleEngine, loadParams); |
---|
346 | LoadParamXML(root, "PhysicsEngine", PhysicsEngine::getInstance(), PhysicsEngine, loadParams); |
---|
347 | |
---|
348 | // find Track |
---|
349 | element = root->FirstChildElement( "Track"); |
---|
350 | if( element == NULL) |
---|
351 | { |
---|
352 | PRINTF(0)("World is missing a 'Track'\n"); |
---|
353 | } |
---|
354 | else |
---|
355 | { |
---|
356 | //load track |
---|
357 | PRINTF(4)("Loading Track\n"); |
---|
358 | |
---|
359 | TrackManager::getInstance()->loadParams( element); |
---|
360 | TrackManager::getInstance()->finalize(); |
---|
361 | } |
---|
362 | |
---|
363 | // free the XML data |
---|
364 | |
---|
365 | delete XMLDoc; |
---|
366 | /* GENERIC LOADING PROCESS FINISHED */ |
---|
367 | |
---|
368 | // bind input |
---|
369 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_UP); |
---|
370 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_DOWN); |
---|
371 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_LEFT); |
---|
372 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_RIGHT); |
---|
373 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_FIRE1); |
---|
374 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_NEXT_WEAPON); |
---|
375 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_PREVIOUS_WEAPON); |
---|
376 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, SDLK_PAGEUP); |
---|
377 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, SDLK_PAGEDOWN); |
---|
378 | |
---|
379 | // bind camera |
---|
380 | //this->localCamera->bind (localPlayer); |
---|
381 | // this->localPlayer->addChild (this->localCamera); |
---|
382 | |
---|
383 | |
---|
384 | // TrackManager::getInstance()->setBindSlave(env); |
---|
385 | PNode* tn = TrackManager::getInstance()->getTrackNode(); |
---|
386 | tn->addChild(this->localPlayer); |
---|
387 | |
---|
388 | //localCamera->setParent(TrackNode::getInstance()); |
---|
389 | tn->addChild(this->localCamera); |
---|
390 | localCamera->lookAt(tn); |
---|
391 | localCamera->setClipRegion(1, 10000.0); |
---|
392 | this->localPlayer->setParentMode(PNODE_ALL); |
---|
393 | TrackManager::getInstance()->condition(1, LEFTRIGHT, this->localPlayer); |
---|
394 | |
---|
395 | if (sky != NULL) |
---|
396 | { |
---|
397 | this->sky->setParent(this->localCamera); |
---|
398 | this->sky->setParentMode(PNODE_MOVEMENT); |
---|
399 | } |
---|
400 | |
---|
401 | // initialize debug coord system |
---|
402 | objectList = glGenLists(1); |
---|
403 | glNewList (objectList, GL_COMPILE); |
---|
404 | |
---|
405 | //TrackManager::getInstance()->drawGraph(.01); |
---|
406 | //TrackManager::getInstance()->debug(2); |
---|
407 | glEndList(); |
---|
408 | |
---|
409 | SoundEngine::getInstance()->setListener(this->localCamera); |
---|
410 | |
---|
411 | |
---|
412 | |
---|
413 | //////////// |
---|
414 | // STATIC // |
---|
415 | //////////// |
---|
416 | |
---|
417 | Gravity* test = new Gravity(); |
---|
418 | |
---|
419 | // SYSTEM TRAILING THE PLAYER |
---|
420 | // Creating a Test Particle System |
---|
421 | |
---|
422 | //new PhysicsConnection(system, gravity); |
---|
423 | // new PhysicsConnection(this->localPlayer, gravity); |
---|
424 | |
---|
425 | // TestEntity* testEntity = new TestEntity(); |
---|
426 | // testEntity->setRelCoor(Vector(570, 10, -15)); |
---|
427 | // testEntity->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); |
---|
428 | // this->spawn(testEntity); |
---|
429 | |
---|
430 | // TestEntity* testEntity2 = new TestEntity(); |
---|
431 | // testEntity2->setAnim(STAND); |
---|
432 | // testEntity2->setRelCoor(Vector(2400.0, 10.0, -30.0)); |
---|
433 | // testEntity2->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); |
---|
434 | // //testEntity2->setParent(this->localPlayer); |
---|
435 | // this->spawn(testEntity2); |
---|
436 | // |
---|
437 | // TestEntity* testEntity3 = new TestEntity(); |
---|
438 | // testEntity3->setAnim(BOOM); |
---|
439 | // testEntity3->setRelCoor(Vector(2450.0, 10.0, -40.0)); |
---|
440 | // testEntity3->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); |
---|
441 | // this->spawn(testEntity3); |
---|
442 | // |
---|
443 | // TestEntity* testEntity4 = new TestEntity(); |
---|
444 | // testEntity4->setAnim(FLIP); |
---|
445 | // testEntity4->setRelCoor(Vector(2500.0, 10.0, -22.0)); |
---|
446 | // testEntity4->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); |
---|
447 | // this->spawn(testEntity4); |
---|
448 | // |
---|
449 | // TestEntity* testEntity5 = new TestEntity(); |
---|
450 | // testEntity5->setAnim(WAVE); |
---|
451 | // testEntity5->setRelCoor(Vector(2420.0, 10.0, -50.0)); |
---|
452 | // testEntity5->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); |
---|
453 | // this->spawn(testEntity5); |
---|
454 | // |
---|
455 | // TestEntity* testEntity6 = new TestEntity(); |
---|
456 | // testEntity6->setAnim(WAVE); |
---|
457 | // testEntity6->setRelCoor(Vector(2420.0, 10.0, -20.0)); |
---|
458 | // testEntity6->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); |
---|
459 | // this->spawn(testEntity6); |
---|
460 | // |
---|
461 | // TestEntity* testEntity7 = new TestEntity(); |
---|
462 | // testEntity7->setAnim(WAVE); |
---|
463 | // testEntity7->setRelCoor(Vector(2500.0, 10.0, -50.0)); |
---|
464 | // testEntity7->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); |
---|
465 | // this->spawn(testEntity7); |
---|
466 | |
---|
467 | |
---|
468 | |
---|
469 | // PhysicsEngine::getInstance()->debug(); |
---|
470 | |
---|
471 | |
---|
472 | |
---|
473 | for(int i = 0; i < 100; i++) |
---|
474 | { |
---|
475 | WorldEntity* tmp = new NPCTest1(); |
---|
476 | char npcChar[10]; |
---|
477 | sprintf (npcChar, "NPC_%d", i); |
---|
478 | tmp->setName(npcChar); |
---|
479 | tmp->setAbsCoor(((float)rand()/RAND_MAX) * 5000, 50/*+ (float)rand()/RAND_MAX*20*/, ((float)rand()/RAND_MAX -.5) *30); |
---|
480 | this->spawn(tmp); |
---|
481 | |
---|
482 | |
---|
483 | } |
---|
484 | |
---|
485 | |
---|
486 | |
---|
487 | // ClassList::debug(); |
---|
488 | |
---|
489 | this->music = NULL;//(OggPlayer*)ResourceManager::getInstance()->load("sound/00-luke_grey_-_hypermode.ogg", OGG, RP_LEVEL); |
---|
490 | //music->playback(); |
---|
491 | } |
---|
492 | |
---|
493 | |
---|
494 | |
---|
495 | /** |
---|
496 | * creates a debug world: only for experimental stuff |
---|
497 | */ |
---|
498 | void World::loadDebugWorld(int worldID) |
---|
499 | { |
---|
500 | /*monitor progress*/ |
---|
501 | this->glmis->step(); |
---|
502 | // stuff beyond this point remains to be loaded properly |
---|
503 | |
---|
504 | // initializing the TrackManager |
---|
505 | TrackManager::getInstance()->addPointV(Vector(150, -35, 5)); |
---|
506 | TrackManager::getInstance()->addPointV(Vector(200,-35, 5)); |
---|
507 | TrackManager::getInstance()->addPointV(Vector(250, -35, 5)); |
---|
508 | TrackManager::getInstance()->addPointV(Vector(320,-33,-.55)); |
---|
509 | TrackManager::getInstance()->setDuration(1); |
---|
510 | TrackManager::getInstance()->setSavePoint(); |
---|
511 | |
---|
512 | TrackManager::getInstance()->addPointV(Vector(410, 0, 0)); |
---|
513 | TrackManager::getInstance()->addPointV(Vector(510, 20, -10)); |
---|
514 | TrackManager::getInstance()->addPointV(Vector(550, 20, -10)); |
---|
515 | TrackManager::getInstance()->addPointV(Vector(570, 20, -10)); |
---|
516 | TrackManager::getInstance()->setDuration(2); |
---|
517 | |
---|
518 | TrackManager::getInstance()->forkS("testFork1,testFork2"); |
---|
519 | TrackManager::getInstance()->workOnS("testFork1"); |
---|
520 | TrackManager::getInstance()->addPointV(Vector(640, 25, -30)); |
---|
521 | TrackManager::getInstance()->addPointV(Vector(700, 40, -120)); |
---|
522 | TrackManager::getInstance()->addPointV(Vector(800, 50, -150)); |
---|
523 | TrackManager::getInstance()->addPointV(Vector(900, 60, -100)); |
---|
524 | TrackManager::getInstance()->addPointV(Vector(900, 60, -70)); |
---|
525 | TrackManager::getInstance()->addPointV(Vector(990, 65, -15)); |
---|
526 | TrackManager::getInstance()->addPointV(Vector(1050, 65, -10)); |
---|
527 | TrackManager::getInstance()->addPointV(Vector(1100, 65, -20)); |
---|
528 | TrackManager::getInstance()->setDuration(4); |
---|
529 | |
---|
530 | TrackManager::getInstance()->workOnS("testFork2"); |
---|
531 | TrackManager::getInstance()->addPointV(Vector(640, 25, 20)); |
---|
532 | TrackManager::getInstance()->addPointV(Vector(670, 50, 120)); |
---|
533 | TrackManager::getInstance()->addPointV(Vector(700, 70, 80)); |
---|
534 | TrackManager::getInstance()->addPointV(Vector(800, 70, 65)); |
---|
535 | TrackManager::getInstance()->addPointV(Vector(850, 65, 65)); |
---|
536 | TrackManager::getInstance()->addPointV(Vector(920, 35, 40)); |
---|
537 | TrackManager::getInstance()->addPointV(Vector(945, 40, 40)); |
---|
538 | TrackManager::getInstance()->addPointV(Vector(970, 24, 40)); |
---|
539 | TrackManager::getInstance()->addPointV(Vector(1000, 40, -7)); |
---|
540 | |
---|
541 | TrackManager::getInstance()->setDuration(4); |
---|
542 | |
---|
543 | |
---|
544 | TrackManager::getInstance()->joinS("testFork1,testFork2"); |
---|
545 | |
---|
546 | TrackManager::getInstance()->addPointV(Vector(1200, 60, -50)); |
---|
547 | TrackManager::getInstance()->addPointV(Vector(1300, 50, -50)); |
---|
548 | TrackManager::getInstance()->addPointV(Vector(1400, 40, -50)); |
---|
549 | TrackManager::getInstance()->addPointV(Vector(1500, 40, -60)); |
---|
550 | TrackManager::getInstance()->addPointV(Vector(1600, 35, -55)); |
---|
551 | TrackManager::getInstance()->addPointV(Vector(1700, 45, -40)); |
---|
552 | TrackManager::getInstance()->addPointV(Vector(1750, 60, -40)); |
---|
553 | TrackManager::getInstance()->addPointV(Vector(1770, 80, -40)); |
---|
554 | TrackManager::getInstance()->addPointV(Vector(1800, 100, -40)); |
---|
555 | TrackManager::getInstance()->setDuration(10); |
---|
556 | |
---|
557 | TrackManager::getInstance()->finalize(); |
---|
558 | |
---|
559 | |
---|
560 | // LIGHT initialisation |
---|
561 | LightManager::getInstance()->setAmbientColor(.1,.1,.1); |
---|
562 | // LightManager::getInstance()->addLight(); |
---|
563 | LightManager::getInstance()->debug(); |
---|
564 | |
---|
565 | switch(this->debugWorldNr) |
---|
566 | { |
---|
567 | /* |
---|
568 | this loads the hard-coded debug world. this only for simplicity and will be |
---|
569 | removed by a reald world-loader, which interprets a world-file. |
---|
570 | if you want to add an own debug world, just add a case DEBUG_WORLD_[nr] and |
---|
571 | make whatever you want... |
---|
572 | */ |
---|
573 | case DEBUG_WORLD_0: |
---|
574 | { |
---|
575 | LightManager::getInstance()->getLight()->setAbsCoor(-5.0, 10.0, -40.0); |
---|
576 | |
---|
577 | |
---|
578 | this->localPlayer = new Player (); |
---|
579 | this->localPlayer->setName ("player"); |
---|
580 | this->spawn (this->localPlayer); |
---|
581 | this->localPlayer->setRelCoor(Vector(5,0,0)); |
---|
582 | /*monitor progress*/ |
---|
583 | this->glmis->step(); |
---|
584 | |
---|
585 | |
---|
586 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_FIRE1); |
---|
587 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_NEXT_WEAPON); |
---|
588 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_PREVIOUS_WEAPON); |
---|
589 | |
---|
590 | /* |
---|
591 | Field* testField = new Gravity(); |
---|
592 | testField->setMagnitude(10); |
---|
593 | new PhysicsConnection(this->localPlayer, testField); |
---|
594 | */ |
---|
595 | |
---|
596 | // bind camera |
---|
597 | this->localCamera = new Camera(); |
---|
598 | this->localCamera->setName ("camera"); |
---|
599 | /*monitor progress*/ |
---|
600 | this->glmis->step(); |
---|
601 | |
---|
602 | |
---|
603 | // Create SkySphere |
---|
604 | this->sky = new Skysphere("pictures/sky-replace.jpg"); |
---|
605 | this->sky->setName("SkySphere"); |
---|
606 | this->spawn(this->sky); |
---|
607 | this->localCamera->addChild(this->sky); |
---|
608 | this->sky->setParentMode(PNODE_MOVEMENT); |
---|
609 | /*monitor progress*/ |
---|
610 | this->glmis->step(); |
---|
611 | |
---|
612 | |
---|
613 | terrain = new Terrain("worlds/newGround.obj"); |
---|
614 | terrain->setRelCoor(Vector(0,-10,0)); |
---|
615 | this->spawn(terrain); |
---|
616 | /*monitor progress*/ |
---|
617 | this->glmis->step(); |
---|
618 | |
---|
619 | this->pilotNode = new PilotNode(); |
---|
620 | this->spawn(this->pilotNode); |
---|
621 | this->pilotNode->setAbsCoor(Vector(150, -35, 5)); |
---|
622 | this->pilotNode->addChild(this->localPlayer); |
---|
623 | this->pilotNode->addChild(this->localCamera); |
---|
624 | this->localCamera->lookAt(this->localPlayer); |
---|
625 | |
---|
626 | EventHandler::getInstance()->subscribe(this->pilotNode, ES_GAME, KeyMapper::PEV_UP); |
---|
627 | EventHandler::getInstance()->subscribe(this->pilotNode, ES_GAME, KeyMapper::PEV_DOWN); |
---|
628 | EventHandler::getInstance()->subscribe(this->pilotNode, ES_GAME, KeyMapper::PEV_LEFT); |
---|
629 | EventHandler::getInstance()->subscribe(this->pilotNode, ES_GAME, KeyMapper::PEV_RIGHT); |
---|
630 | EventHandler::getInstance()->subscribe(this->pilotNode, ES_GAME, EV_MOUSE_MOTION); |
---|
631 | |
---|
632 | /* |
---|
633 | PNode* tn = TrackManager::getInstance()->getTrackNode(); |
---|
634 | tn->addChild(this->localPlayer); |
---|
635 | this->localCamera->lookAt(tn); |
---|
636 | |
---|
637 | tn->addChild(this->localCamera); |
---|
638 | this->localPlayer->setParentMode(PNODE_ALL); |
---|
639 | TrackManager::getInstance()->condition(2, LEFTRIGHT, this->localPlayer); |
---|
640 | */ |
---|
641 | this->glmis->step(); |
---|
642 | break; |
---|
643 | } |
---|
644 | case DEBUG_WORLD_1: |
---|
645 | { |
---|
646 | |
---|
647 | break; |
---|
648 | } |
---|
649 | case DEBUG_WORLD_2: |
---|
650 | { |
---|
651 | |
---|
652 | break; |
---|
653 | } |
---|
654 | default: |
---|
655 | break; |
---|
656 | } |
---|
657 | } |
---|
658 | |
---|
659 | /** |
---|
660 | * initializes a new World shortly before start |
---|
661 | * |
---|
662 | * this is the function, that will be loaded shortly before the world is |
---|
663 | * started |
---|
664 | */ |
---|
665 | ErrorMessage World::init() |
---|
666 | { |
---|
667 | this->bPause = false; |
---|
668 | this->pilotNode = NULL; |
---|
669 | |
---|
670 | /* update the object position before game start - so there are no wrong coordinates used in the first processing */ |
---|
671 | NullParent::getInstance()->updateNode (0.001f); |
---|
672 | NullParent::getInstance()->updateNode (0.001f); |
---|
673 | |
---|
674 | } |
---|
675 | |
---|
676 | |
---|
677 | /** |
---|
678 | * starts the World |
---|
679 | */ |
---|
680 | ErrorMessage World::start() |
---|
681 | { |
---|
682 | PRINTF(3)("World::start() - starting current World: nr %i\n", this->debugWorldNr); |
---|
683 | this->bQuitOrxonox = false; |
---|
684 | this->bQuitCurrentGame = false; |
---|
685 | this->mainLoop(); |
---|
686 | } |
---|
687 | |
---|
688 | /** |
---|
689 | * stops the world. |
---|
690 | |
---|
691 | This happens, when the player decides to end the Level. |
---|
692 | */ |
---|
693 | ErrorMessage World::stop() |
---|
694 | { |
---|
695 | PRINTF(3)("World::stop() - got stop signal\n"); |
---|
696 | this->bQuitCurrentGame = true; |
---|
697 | } |
---|
698 | |
---|
699 | /** |
---|
700 | * pauses the Game |
---|
701 | */ |
---|
702 | ErrorMessage World::pause() |
---|
703 | { |
---|
704 | this->isPaused = true; |
---|
705 | } |
---|
706 | |
---|
707 | /** |
---|
708 | * ends the pause Phase |
---|
709 | */ |
---|
710 | ErrorMessage World::resume() |
---|
711 | { |
---|
712 | this->isPaused = false; |
---|
713 | } |
---|
714 | |
---|
715 | /** |
---|
716 | * destroys the World |
---|
717 | */ |
---|
718 | ErrorMessage World::destroy() |
---|
719 | { |
---|
720 | |
---|
721 | } |
---|
722 | |
---|
723 | /** |
---|
724 | * shows the loading screen |
---|
725 | */ |
---|
726 | void World::displayLoadScreen () |
---|
727 | { |
---|
728 | PRINTF(3)("World::displayLoadScreen - start\n"); |
---|
729 | |
---|
730 | //GLMenuImageScreen* |
---|
731 | this->glmis = new GLMenuImageScreen(); |
---|
732 | this->glmis->setMaximum(8); |
---|
733 | |
---|
734 | PRINTF(3)("World::displayLoadScreen - end\n"); |
---|
735 | } |
---|
736 | |
---|
737 | /** |
---|
738 | * removes the loadscreen, and changes over to the game |
---|
739 | |
---|
740 | @todo take out the delay |
---|
741 | */ |
---|
742 | void World::releaseLoadScreen () |
---|
743 | { |
---|
744 | PRINTF(3)("World::releaseLoadScreen - start\n"); |
---|
745 | this->glmis->setValue(this->glmis->getMaximum()); |
---|
746 | PRINTF(3)("World::releaseLoadScreen - end\n"); |
---|
747 | delete this->glmis; |
---|
748 | } |
---|
749 | |
---|
750 | |
---|
751 | /** |
---|
752 | * gets the list of entities from the world |
---|
753 | * @returns entity list |
---|
754 | */ |
---|
755 | tList<WorldEntity>* World::getEntities() |
---|
756 | { |
---|
757 | return this->entities; |
---|
758 | } |
---|
759 | |
---|
760 | |
---|
761 | /** |
---|
762 | * this returns the current game time |
---|
763 | * @returns elapsed game time |
---|
764 | */ |
---|
765 | double World::getGameTime() |
---|
766 | { |
---|
767 | return this->gameTime; |
---|
768 | } |
---|
769 | |
---|
770 | |
---|
771 | /** |
---|
772 | * function to put your own debug stuff into it. it can display informations about |
---|
773 | the current class/procedure |
---|
774 | */ |
---|
775 | void World::debug() |
---|
776 | { |
---|
777 | PRINTF(0)("Printing out the List of alive WorldEntities:\n"); |
---|
778 | tIterator<WorldEntity>* iterator = this->entities->getIterator(); |
---|
779 | WorldEntity* entity = iterator->firstElement(); |
---|
780 | while( entity != NULL) |
---|
781 | { |
---|
782 | PRINTF(0)("%s::%s\n", entity->getClassName(), entity->getName()); |
---|
783 | entity = iterator->nextElement(); |
---|
784 | } |
---|
785 | delete iterator; |
---|
786 | } |
---|
787 | |
---|
788 | |
---|
789 | /** |
---|
790 | \brief main loop of the world: executing all world relevant function |
---|
791 | |
---|
792 | in this loop we synchronize (if networked), handle input events, give the heart-beat to |
---|
793 | all other member-entities of the world (tick to player, enemies etc.), checking for |
---|
794 | collisions drawing everything to the screen. |
---|
795 | */ |
---|
796 | void World::mainLoop() |
---|
797 | { |
---|
798 | this->lastFrame = SDL_GetTicks (); |
---|
799 | PRINTF(3)("World::mainLoop() - Entering main loop\n"); |
---|
800 | |
---|
801 | while( !this->bQuitOrxonox && !this->bQuitCurrentGame) /* @todo implement pause */ |
---|
802 | { |
---|
803 | ++this->cycle; |
---|
804 | PRINTF(4)("World::mainloop() - number of entities: %i\n", this->entities->getSize()); |
---|
805 | // Network |
---|
806 | this->synchronize (); |
---|
807 | // Process input |
---|
808 | this->handleInput (); |
---|
809 | if( this->bQuitCurrentGame || this->bQuitOrxonox) |
---|
810 | break; |
---|
811 | // Process time |
---|
812 | this->tick (); |
---|
813 | // Process collision |
---|
814 | this->collide (); |
---|
815 | // Update the state |
---|
816 | this->update (); |
---|
817 | // Draw |
---|
818 | this->display (); |
---|
819 | } |
---|
820 | |
---|
821 | PRINTF(3)("World::mainLoop() - Exiting the main loop\n"); |
---|
822 | } |
---|
823 | |
---|
824 | |
---|
825 | /** |
---|
826 | * synchronize local data with remote data |
---|
827 | */ |
---|
828 | void World::synchronize () |
---|
829 | { |
---|
830 | // Get remote input |
---|
831 | // Update synchronizables |
---|
832 | NetworkManager::getInstance()->synchronize(); |
---|
833 | } |
---|
834 | |
---|
835 | |
---|
836 | /** |
---|
837 | * run all input processing |
---|
838 | |
---|
839 | the command node is the central input event dispatcher. the node uses the even-queue from |
---|
840 | sdl and has its own event-passing-queue. |
---|
841 | */ |
---|
842 | void World::handleInput () |
---|
843 | { |
---|
844 | // localinput |
---|
845 | //CommandNode* cn = Orxonox::getInstance()->getLocalInput(); |
---|
846 | //cn->process(); |
---|
847 | |
---|
848 | EventHandler::getInstance()->process(); |
---|
849 | |
---|
850 | // remoteinput |
---|
851 | } |
---|
852 | |
---|
853 | |
---|
854 | /** |
---|
855 | * advance the timeline |
---|
856 | |
---|
857 | this calculates the time used to process one frame (with all input handling, drawing, etc) |
---|
858 | the time is mesured in ms and passed to all world-entities and other classes that need |
---|
859 | a heart-beat. |
---|
860 | */ |
---|
861 | void World::tick () |
---|
862 | { |
---|
863 | Uint32 currentFrame = SDL_GetTicks(); |
---|
864 | if(!this->bPause) |
---|
865 | { |
---|
866 | this->dt = currentFrame - this->lastFrame; |
---|
867 | |
---|
868 | if( this->dt > 10) |
---|
869 | { |
---|
870 | float fps = 1000/dt; |
---|
871 | |
---|
872 | // temporary, only for showing how fast the text-engine is |
---|
873 | char tmpChar[20]; |
---|
874 | sprintf(tmpChar, "fps: %4.0f", fps); |
---|
875 | } |
---|
876 | else |
---|
877 | { |
---|
878 | /* the frame-rate is limited to 100 frames per second, all other things are for |
---|
879 | nothing. |
---|
880 | */ |
---|
881 | PRINTF(3)("fps = 1000 - frame rate is adjusted\n"); |
---|
882 | SDL_Delay(10-dt); |
---|
883 | this->dt = 10; |
---|
884 | } |
---|
885 | |
---|
886 | this->dtS = (float)this->dt / 1000.0 * this->speed; |
---|
887 | this->gameTime += this->dtS; |
---|
888 | |
---|
889 | tIterator<WorldEntity>* iterator = this->entities->getIterator(); |
---|
890 | WorldEntity* entity = iterator->firstElement(); |
---|
891 | while( entity != NULL) |
---|
892 | { |
---|
893 | entity->tick (this->dtS); |
---|
894 | entity = iterator->nextElement(); |
---|
895 | } |
---|
896 | delete iterator; |
---|
897 | |
---|
898 | /* update tick the rest */ |
---|
899 | TrackManager::getInstance()->tick(this->dtS); |
---|
900 | this->localCamera->tick(this->dtS); |
---|
901 | // tick the engines |
---|
902 | AnimationPlayer::getInstance()->tick(this->dtS); |
---|
903 | // if (this->cycle > 5) |
---|
904 | PhysicsEngine::getInstance()->tick(this->dtS); |
---|
905 | |
---|
906 | ParticleEngine::getInstance()->tick(this->dtS); |
---|
907 | GarbageCollector::getInstance()->tick(this->dtS); |
---|
908 | |
---|
909 | |
---|
910 | /** actualy the Graphics Engine should tick the world not the other way around... |
---|
911 | but since we like the things not too complicated we got it this way around |
---|
912 | until there is need or time to do it the other way around. |
---|
913 | @todo: GraphicsEngine ticks world: separation of processes and data... |
---|
914 | |
---|
915 | bensch: in my opinion the GraphicsEngine could draw the world, but not tick it, |
---|
916 | beceause graphics have nothing(or at least not much) to do with Motion. |
---|
917 | */ |
---|
918 | GraphicsEngine::getInstance()->tick(this->dtS); |
---|
919 | } |
---|
920 | this->lastFrame = currentFrame; |
---|
921 | } |
---|
922 | |
---|
923 | |
---|
924 | /** |
---|
925 | * this function gives the world a consistant state |
---|
926 | |
---|
927 | after ticking (updating the world state) this will give a constistant |
---|
928 | state to the whole system. |
---|
929 | */ |
---|
930 | void World::update() |
---|
931 | { |
---|
932 | GarbageCollector::getInstance()->update(); |
---|
933 | GraphicsEngine::getInstance()->update(this->dtS); |
---|
934 | NullParent::getInstance()->updateNode (this->dtS); |
---|
935 | |
---|
936 | SoundEngine::getInstance()->update(); |
---|
937 | //music->update(); |
---|
938 | } |
---|
939 | |
---|
940 | |
---|
941 | void World::collide() |
---|
942 | { |
---|
943 | CDEngine::getInstance()->checkCollisions(); |
---|
944 | } |
---|
945 | |
---|
946 | /** |
---|
947 | * render the current frame |
---|
948 | |
---|
949 | clear all buffers and draw the world |
---|
950 | */ |
---|
951 | void World::display () |
---|
952 | { |
---|
953 | // clear buffer |
---|
954 | glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
---|
955 | // set camera |
---|
956 | this->localCamera->apply (); |
---|
957 | // draw world |
---|
958 | this->draw(); |
---|
959 | // draw HUD |
---|
960 | /** @todo draw HUD */ |
---|
961 | // flip buffers |
---|
962 | GraphicsEngine::swapBuffers(); |
---|
963 | //SDL_Surface* screen = Orxonox::getInstance()->getScreen (); |
---|
964 | //SDL_Flip (screen); |
---|
965 | } |
---|
966 | |
---|
967 | |
---|
968 | /** |
---|
969 | * runs through all entities calling their draw() methods |
---|
970 | */ |
---|
971 | void World::draw () |
---|
972 | { |
---|
973 | /* draw entities */ |
---|
974 | WorldEntity* entity; |
---|
975 | glLoadIdentity(); |
---|
976 | tIterator<WorldEntity>* iterator = this->entities->getIterator(); |
---|
977 | entity = iterator->firstElement(); |
---|
978 | while( entity != NULL ) |
---|
979 | { |
---|
980 | if( entity->isVisible() ) entity->draw(); |
---|
981 | if( unlikely( this->showBV)) entity->drawBVTree(3, 226); // to draw the bounding boxes of the objects at level 2 for debug purp |
---|
982 | entity = iterator->nextElement(); |
---|
983 | } |
---|
984 | delete iterator; |
---|
985 | |
---|
986 | glCallList (objectList); |
---|
987 | |
---|
988 | ParticleEngine::getInstance()->draw(); |
---|
989 | |
---|
990 | if (unlikely(this->showPNodes)) |
---|
991 | NullParent::getInstance()->debugDraw(0); |
---|
992 | |
---|
993 | GraphicsEngine::getInstance()->draw(); |
---|
994 | //TextEngine::getInstance()->draw(); |
---|
995 | } |
---|
996 | |
---|
997 | /** |
---|
998 | * add and spawn a new entity to this world |
---|
999 | * @param entity to be added |
---|
1000 | */ |
---|
1001 | void World::spawn(WorldEntity* entity) |
---|
1002 | { |
---|
1003 | this->entities->add (entity); |
---|
1004 | entity->postSpawn (); |
---|
1005 | } |
---|
1006 | |
---|
1007 | |
---|
1008 | /** |
---|
1009 | * add and spawn a new entity to this world |
---|
1010 | * @param entity to be added |
---|
1011 | * @param absCoor At what coordinates to add this entity. |
---|
1012 | * @param absDir In which direction should it look. |
---|
1013 | */ |
---|
1014 | void World::spawn(WorldEntity* entity, Vector* absCoor, Quaternion* absDir) |
---|
1015 | { |
---|
1016 | this->entities->add (entity); |
---|
1017 | |
---|
1018 | entity->setAbsCoor (*absCoor); |
---|
1019 | entity->setAbsDir (*absDir); |
---|
1020 | |
---|
1021 | entity->postSpawn (); |
---|
1022 | } |
---|
1023 | |
---|
1024 | |
---|
1025 | /** |
---|
1026 | * add and spawn a new entity to this world |
---|
1027 | * @param entity to be added |
---|
1028 | * @param entity to be added to (PNode) |
---|
1029 | * @param At what relative coordinates to add this entity. |
---|
1030 | * @param In which relative direction should it look. |
---|
1031 | */ |
---|
1032 | void World::spawn(WorldEntity* entity, PNode* parentNode, |
---|
1033 | Vector* relCoor, Quaternion* relDir) |
---|
1034 | { |
---|
1035 | if( parentNode != NULL) |
---|
1036 | { |
---|
1037 | parentNode->addChild (entity); |
---|
1038 | |
---|
1039 | entity->setRelCoor (*relCoor); |
---|
1040 | entity->setRelDir (*relDir); |
---|
1041 | |
---|
1042 | this->entities->add (entity); |
---|
1043 | |
---|
1044 | entity->postSpawn (); |
---|
1045 | } |
---|
1046 | } |
---|
1047 | |
---|
1048 | void World::setPath( const char* name) |
---|
1049 | { |
---|
1050 | if (this->path) |
---|
1051 | delete this->path; |
---|
1052 | if (ResourceManager::isFile(name)) |
---|
1053 | { |
---|
1054 | this->path = new char[strlen(name)+1]; |
---|
1055 | strcpy(this->path, name); |
---|
1056 | } |
---|
1057 | else |
---|
1058 | { |
---|
1059 | this->path = new char[strlen(ResourceManager::getInstance()->getDataDir()) + strlen(name) +1]; |
---|
1060 | sprintf(this->path, "%s%s", ResourceManager::getInstance()->getDataDir(), name); |
---|
1061 | } |
---|
1062 | } |
---|
1063 | |
---|
1064 | const char* World::getPath( void) |
---|
1065 | { |
---|
1066 | return path; |
---|
1067 | } |
---|