1 | |
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2 | /*! |
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3 | * @file multiplayer_team_deathmatch.h |
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4 | * Defines game rules for team deathmatch games |
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5 | * |
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6 | * currently there are only two teams supported |
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7 | */ |
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8 | |
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9 | #ifndef _MULTIPLAYER_TEAM_DEATHMATCH_H |
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10 | #define _MULTIPLAYER_TEAM_DEATHMATCH_H |
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11 | |
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12 | #include "network_game_rules.h" |
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13 | |
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14 | #include "glgui_box.h" |
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15 | |
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16 | class TiXmlElement; |
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17 | class ObjectManager; |
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18 | class Player; |
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19 | class ImagePlane; |
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20 | |
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21 | enum |
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22 | { |
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23 | GAMESTATE_PRE_GAME = 0, |
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24 | GAMESTATE_GAME, |
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25 | GAMESTATE_POST_GAME |
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26 | }; |
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27 | |
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28 | |
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29 | class MultiplayerTeamDeathmatch : public NetworkGameRules, public EventListener |
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30 | { |
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31 | |
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32 | public: |
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33 | MultiplayerTeamDeathmatch(const TiXmlElement* root = NULL); |
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34 | virtual ~MultiplayerTeamDeathmatch(); |
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35 | |
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36 | virtual void loadParams(const TiXmlElement* root); |
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37 | |
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38 | virtual int getTeamForNewUser(); |
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39 | virtual ClassID getPlayableClassId( int userId, int team ); |
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40 | virtual std::string getPlayableModelFileName( int userId, int team, ClassID classId ); |
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41 | |
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42 | virtual void onPlayerSpawn(); |
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43 | virtual void onPlayerDeath(); |
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44 | |
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45 | |
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46 | virtual void tick(float dt); |
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47 | void draw(); |
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48 | |
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49 | inline void setDeathPenaltyTimeout(float time) { this->deathTimeout = time; } |
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50 | inline void setMaxKills(int kills) { this->maxKills = kills; } |
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51 | void setDeathScreen(const std::string& imageName); |
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52 | |
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53 | inline void setNumTeams( int numTeams ){ this->numTeams = numTeams; } |
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54 | inline int getNumTeams(){ return this->numTeams; } |
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55 | |
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56 | int getRandomTeam(); |
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57 | |
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58 | virtual void process(const Event &event); |
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59 | |
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60 | protected: |
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61 | virtual void checkGameRules(); |
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62 | |
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63 | private: |
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64 | bool bLocalPlayerDead; //!< true if the local player is dead |
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65 | float deathTimeout; //!< timeout a player cannot play if he/she dies |
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66 | float timeout; //!< time counted if player dead |
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67 | int maxKills; //!< max kills for winning condition |
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68 | |
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69 | int numTeams; //!< number of teams |
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70 | |
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71 | std::map<int,int> teamScore; //!< team score |
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72 | |
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73 | ImagePlane* deathScreen; //!< the death screen |
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74 | |
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75 | int currentGameState; //!< game state |
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76 | float gameStateTimer; //!< if less than 0 -> change game state |
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77 | |
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78 | bool bShowTeamChange; //!< if true -> show team change dialog |
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79 | |
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80 | OrxGui::GLGuiBox* box; |
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81 | |
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82 | |
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83 | void calculateTeamScore(); |
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84 | void nextGameState(); |
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85 | void handleTeamChanges(); |
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86 | void teamChange( int userId ); |
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87 | void assignPlayable(); |
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88 | |
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89 | void onButtonSpectator(); |
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90 | void onButtonRandom(); |
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91 | void onButtonTeam0(); |
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92 | void onButtonTeam1(); |
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93 | void onButtonCancel(); |
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94 | void onButtonExit(); |
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95 | }; |
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96 | |
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97 | |
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98 | #endif /* _MULTIPLAYER_TEAM_DEATHMATCH_H */ |
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