[4597] | 1 | /*! |
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[5039] | 2 | * @file state.h |
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[5405] | 3 | * Definition of the States Class |
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[3655] | 4 | */ |
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| 5 | |
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[4293] | 6 | #ifndef _STATE_H |
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| 7 | #define _STATE_H |
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[3655] | 8 | |
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[6459] | 9 | |
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[5405] | 10 | // FORWARD DECLARATION |
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[4293] | 11 | class PNode; |
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[4827] | 12 | class WorldEntity; |
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[6142] | 13 | class ObjectManager; |
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[6459] | 14 | class StoryEntity; |
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[3655] | 15 | |
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[5405] | 16 | //! handles states about orxonox's most importatn objects |
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| 17 | /** |
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| 18 | * This is an abstract Class-container, not really a Class. |
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| 19 | * in this Class only static references to the most important |
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| 20 | * Objects/List/etc. are stored. |
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| 21 | */ |
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| 22 | class State { |
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[3655] | 23 | |
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| 24 | public: |
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[6142] | 25 | ////////////// |
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| 26 | /// CAMERA /// |
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| 27 | ////////////// |
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[4827] | 28 | /** @param camera the PNode to the Camera, @param cameraTarget the PNode to the Camera's target */ |
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[6222] | 29 | static void setCamera(PNode* camera, PNode* cameraTarget); |
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[4827] | 30 | /** @returns a Pointer to the PNode of the Camera */ |
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[6222] | 31 | static inline PNode* getCamera() { return State::camera; }; |
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[4827] | 32 | /** @returns a Pointer to the CameraTarget */ |
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[6222] | 33 | static inline PNode* getCameraTarget() { return State::cameraTarget; }; |
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[4485] | 34 | |
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[6142] | 35 | ////////////////////// |
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| 36 | /// OBJECT-MANAGER /// |
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| 37 | ////////////////////// |
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| 38 | /** @param objectManager the new Current ObjectManager */ |
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| 39 | static inline void setObjectManager(ObjectManager* objectManager) { State::objectManager = objectManager; }; |
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| 40 | /** @returns the current ObjectManager. */ |
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| 41 | static inline ObjectManager* getObjectManager() { return State::objectManager; }; |
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[3655] | 42 | |
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[6459] | 43 | ////////////////////// |
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| 44 | /// STORY-ENTITY /// |
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| 45 | ////////////////////// |
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| 46 | /** @param storyEntity sets the current StoryEntity that is been played */ |
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| 47 | static inline void setCurrentStoryEntity(StoryEntity* storyEntity) { State::storyEntity = storyEntity; }; |
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| 48 | /** @returns the current StoryEntity played */ |
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| 49 | static inline StoryEntity* getCurrentStoryEntity() { return State::storyEntity; }; |
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| 50 | |
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| 51 | |
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[6142] | 52 | ///////////////////////// |
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| 53 | /// WORLD_ENTITY_LIST /// |
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| 54 | ///////////////////////// |
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| 55 | |
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[3655] | 56 | private: |
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[4746] | 57 | State(); |
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[4293] | 58 | |
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[6222] | 59 | static PNode* camera; //!< A reference to the camera |
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| 60 | static PNode* cameraTarget; //!< A reference to the cameraTarget |
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[5405] | 61 | static PNode* nullParent; //!< A reference to the Null-PNode. |
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[6459] | 62 | static ObjectManager* objectManager; //!< A reference to the current ObjectManager |
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| 63 | static StoryEntity* storyEntity; //!< A reference to the current StoryEntity played |
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[4827] | 64 | |
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[3655] | 65 | }; |
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| 66 | |
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[4293] | 67 | #endif /* _STATE_H */ |
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