1 | /*! |
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2 | * @file state.h |
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3 | * Definition of the States Class |
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4 | */ |
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5 | |
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6 | #ifndef _STATE_H |
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7 | #define _STATE_H |
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8 | |
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9 | |
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10 | // FORWARD DECLARATION |
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11 | class PNode; |
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12 | class WorldEntity; |
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13 | class Player; |
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14 | class ObjectManager; |
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15 | class StoryEntity; |
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16 | |
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17 | //! handles states about orxonox's most importatn objects |
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18 | /** |
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19 | * This is an abstract Class-container, not really a Class. |
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20 | * in this Class only static references to the most important |
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21 | * Objects/List/etc. are stored. |
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22 | */ |
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23 | class State { |
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24 | |
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25 | public: |
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26 | ////////////// |
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27 | /// CAMERA /// |
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28 | ////////////// |
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29 | /** @param camera the PNode to the Camera, @param cameraTarget the PNode to the Camera's target */ |
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30 | static void setCamera(PNode* camera, PNode* cameraTarget); |
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31 | /** @returns a Pointer to the PNode of the Camera */ |
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32 | static inline PNode* getCamera() { return State::camera; }; |
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33 | /** @returns a Pointer to the CameraTarget */ |
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34 | static inline PNode* getCameraTarget() { return State::cameraTarget; }; |
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35 | |
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36 | ////////////////////// |
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37 | /// OBJECT-MANAGER /// |
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38 | ////////////////////// |
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39 | /** @param objectManager the new Current ObjectManager */ |
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40 | static inline void setObjectManager(ObjectManager* objectManager) { State::objectManager = objectManager; }; |
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41 | /** @returns the current ObjectManager. */ |
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42 | static inline ObjectManager* getObjectManager() { return State::objectManager; }; |
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43 | |
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44 | ////////////////////// |
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45 | /// STORY-ENTITY /// |
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46 | ////////////////////// |
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47 | /** @param storyEntity sets the current StoryEntity that is been played */ |
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48 | static inline void setCurrentStoryEntity(StoryEntity* storyEntity) { State::storyEntity = storyEntity; }; |
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49 | /** @returns the current StoryEntity played */ |
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50 | static inline StoryEntity* getCurrentStoryEntity() { return State::storyEntity; }; |
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51 | |
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52 | ////////////// |
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53 | /// PLAYER /// |
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54 | ////////////// |
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55 | /** @param storyEntity sets the current StoryEntity that is been played */ |
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56 | static inline void setPlayer(Player* player) { State::player = player; }; |
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57 | /** @returns the current StoryEntity played */ |
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58 | static inline Player* getPlayer() { return State::player; }; |
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59 | |
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60 | ///////////////////////// |
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61 | /// WORLD_ENTITY_LIST /// |
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62 | ///////////////////////// |
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63 | |
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64 | private: |
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65 | State(); |
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66 | |
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67 | static PNode* camera; //!< A reference to the camera |
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68 | static PNode* cameraTarget; //!< A reference to the cameraTarget |
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69 | static PNode* nullParent; //!< A reference to the Null-PNode. |
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70 | static ObjectManager* objectManager; //!< A reference to the current ObjectManager |
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71 | static StoryEntity* storyEntity; //!< A reference to the current StoryEntity played |
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72 | static Player* player; //!< A reference to the Player |
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73 | |
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74 | }; |
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75 | |
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76 | #endif /* _STATE_H */ |
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