1 | /*! |
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2 | * @file track_manager.h |
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3 | * manages all tracks defined in the world and the path the player takes |
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4 | * |
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5 | * it is a container for all tracks and all track-nodes. it manages the movement of |
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6 | * the track helper-parent (that drives the player). it is responsable for calculating |
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7 | * smooth curves etc. |
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8 | */ |
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9 | |
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10 | |
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11 | #ifndef _TRACK_MANAGER_H |
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12 | #define _TRACK_MANAGER_H |
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13 | |
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14 | #include "curve.h" |
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15 | #include "base_object.h" |
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16 | |
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17 | #ifndef NULL |
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18 | #define NULL 0 //!< NULL |
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19 | #endif |
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20 | |
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21 | // Forward Definition |
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22 | class PNode; |
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23 | class Text; |
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24 | class TiXmlElement; |
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25 | template<class T> class tAnimation; |
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26 | |
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27 | // Static Definitions |
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28 | |
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29 | //! The default Curve-Type to set for the whole path (if not chosen otherwise). |
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30 | #define TMAN_DEFAULT_CURVETYPE CURVE_BEZIER |
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31 | //! A default value for the duration for each TrackElement |
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32 | #define TMAN_DEFAULT_DURATION 10 |
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33 | //! A default width for the width of a TrackElement |
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34 | #define TMAN_DEFAULT_WIDTH 10 |
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35 | |
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36 | //! A Graph-Element, that holds the curve-structure of a Level. |
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37 | /** |
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38 | A TrackElement is used, to define the structure of the Track itself. |
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39 | It is a graph and not a tree, because paths can fork and join again. |
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40 | */ |
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41 | class TrackElement : public BaseObject |
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42 | { |
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43 | public: |
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44 | TrackElement(); |
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45 | virtual ~TrackElement(); |
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46 | |
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47 | TrackElement* findByID(unsigned int trackID); |
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48 | TrackElement* findByName(const std::string& trackName); |
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49 | bool backLoopCheck() const; |
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50 | |
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51 | TrackElement* getChild(unsigned int childNumber) const; |
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52 | |
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53 | private: |
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54 | bool backLoopCheckAtomic(tList<const TrackElement>* trackList) const; |
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55 | |
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56 | public: |
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57 | // atributes |
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58 | bool isFresh; //!< If no Points where added until now |
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59 | bool isHotPoint; //!< If the first node is a specialPoint; |
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60 | bool isSavePoint; //!< If the first node is a savePoint |
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61 | bool isFork; //!< If the first node is a Fork |
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62 | bool isJoined; //!< If the End of the Curve is joined. |
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63 | bool mainJoin; //!< If the End of the Curve is joined, and this is the one Curve the others join to. |
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64 | int ID; //!< The ID of this TrackElement |
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65 | float startingTime; //!< The time at which this Track begins. |
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66 | float duration; //!< The time used to cross this TrackElement (curve). |
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67 | float endTime; //!< The time at which this Track ends. |
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68 | float jumpTime; //!< The Time this Track has to jump to its preceding Track (only >0 if Track isJoined==true) |
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69 | float width; //!< Th width of the Path. This tells the Player(s), how far he(they) can go to the left/right. |
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70 | int nodeCount; //!< The count of points this TrackElement has. |
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71 | Curve* curve; //!< The Curve of this TrackElement |
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72 | int childCount; //!< The number of Children This TrackElement has. |
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73 | tList<TrackElement>* children; //!< A TrackElement can have a Tree of following TrackElements. |
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74 | |
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75 | |
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76 | // runtime |
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77 | TrackElement* history; //!< a pointer to the last TrackElement we were on. This is if you want to walk the path backwards again. |
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78 | |
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79 | void debug() const; |
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80 | |
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81 | // CONDITION FUNCTIONS and STUFF |
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82 | void* subject; //!< The Subject the Condition should act upon. |
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83 | int (TrackElement::*condFunc)(const void*) const; //!< Pointer to the condition function |
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84 | |
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85 | int lowest(const void* nothing) const; |
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86 | int highest(const void* nothing) const; |
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87 | int random(const void* nothing) const; |
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88 | |
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89 | int leftRight(const void* node) const; |
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90 | int nearest(const void* node) const; |
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91 | // todo int enemyKilled(void* entity); |
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92 | |
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93 | }; |
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94 | |
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95 | //! the Condition to choose between the different ways of the game. |
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96 | enum CONDITION {LOWEST, HIGHEST, RANDOM, LEFTRIGHT, NEAREST, ENEMYKILLED}; |
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97 | |
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98 | //! The TrackManager handles the flow of the Players through the game. |
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99 | /** |
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100 | |
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101 | <b>The TrackManager works as followed:</b> \n |
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102 | \n |
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103 | <b>1. Initialize it, by setting up the Graph. You can do this by using the following Commands.</b> |
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104 | \li workOn(): changes the ID that will be altered through the changes. |
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105 | \li setCurveType(): lets you set the CurveType of the Curve we are Working on. (default is BezierCurve, set this as early as possible, for this uses resources). |
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106 | \li setDuration(): sets the length of the current path in seconds. |
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107 | \li addPoint(): adds a point to the Curve. |
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108 | \li addHotPoint(): adds save/splitpoint.\n |
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109 | \li fork(): adds some interessting non-linear movments through the level (fork will force addHotPoint if not done then). |
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110 | \li condition(): decides under what condition a certain Path will be chosen. |
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111 | \li join(): joins some tracks together again. Join will set the localTime to the longest time a Path has to get to this Point) |
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112 | \li setSavePoint(): Sets a HotPoint into a savePoint. A Savepoint can be used as a rollbackpoint if a Player gets shot. |
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113 | |
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114 | HotPoints and Joins are at the beginning of a TrackElement. \n |
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115 | SavePoints and Forks are at the end of a TrackElement \n |
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116 | look out: <b>SAVEPOINTS CAN NOT BE FORKS</b> (but joins), because the condition is really hard to guess if you do not give some impuls. \n |
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117 | \n |
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118 | <b> 2. Runtime knows the following: </b> |
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119 | \li calcPos(): returns the current position on the track |
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120 | \li calcDir(): returns the current Direction the track is flying on. |
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121 | \li tick(): makes a Step on the Path. increases localTime by dt. |
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122 | \li choosePath(): a Function that decides which Path we should follow. |
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123 | |
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124 | TrackManager can be handled as a StateMachine. |
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125 | \n\n |
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126 | Names: |
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127 | \li TrackManager: handles Tracks |
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128 | \li Track: The Track that the ship can follow |
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129 | \li Path: one way through the Level, that is dependent on conditionals. |
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130 | \li Conditional: A decition making device, that chooses betwen different TrackElements for the Path. |
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131 | \li TrackElement: A Part of A whole Track |
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132 | */ |
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133 | class TrackManager : public BaseObject |
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134 | { |
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135 | public: |
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136 | virtual ~TrackManager(); |
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137 | /** @returns a Pointer to the only object of this Class */ |
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138 | inline static TrackManager* getInstance() { if (!singletonRef) singletonRef = new TrackManager(); return singletonRef; }; |
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139 | |
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140 | virtual void loadParams(const TiXmlElement* root); |
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141 | |
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142 | // Methods to change the Path (initialisation) |
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143 | void workOn(unsigned int trackID); |
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144 | void workOnS(const std::string& trackName); |
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145 | |
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146 | /** \see setCurveType(CurveType curveType, TrackElement* trackElem); @param curveType the type of the Curve */ |
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147 | inline void setCurveType(CurveType curveType) { this->setCurveType (curveType, this->currentTrackElem);}; |
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148 | void setCurveType(CurveType curveType, TrackElement* trackElem); |
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149 | void setDuration(float duration); |
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150 | void setDuration(float duration, TrackElement* trackElem); |
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151 | void addPoint(float x, float y, float z); |
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152 | void addPointV(Vector newPoint, TrackElement* trackElem = NULL); |
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153 | void addHotPoint(float x, float y, float z); |
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154 | int addHotPointV(Vector newPoint, TrackElement* trackElem = NULL); |
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155 | void setSavePointS(const std::string& nextElementName); |
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156 | void setSavePoint(TrackElement* trackElem = NULL); |
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157 | void fork(unsigned int count, ...); |
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158 | void forkS(unsigned int count, ...); |
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159 | void forkS(const std::string& forkString); |
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160 | void forkV(unsigned int count, int* trackIDs, char** trackNames, TrackElement* trackElem = NULL); |
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161 | void condition(unsigned int trackID, CONDITION cond, void* subject); |
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162 | void condition(CONDITION cond, void* subject, TrackElement* trackElem = NULL); |
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163 | void join(unsigned int count, ...); |
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164 | void joinS(const std::string& joinString); |
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165 | void joinS(unsigned int cound, ...); |
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166 | void joinV(unsigned int count, int* trackIDs); |
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167 | void finalize(); |
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168 | |
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169 | // Methods to calculate the position on the Path (runtime) |
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170 | inline Vector calcPos() const; |
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171 | inline Vector calcDir() const; |
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172 | float getWidth() const; |
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173 | void tick(float dt); |
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174 | void jumpTo(float time); |
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175 | inline int choosePath(TrackElement* trackElem); |
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176 | |
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177 | void setBindSlave(PNode* bindSlave); |
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178 | PNode* getTrackNode(); |
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179 | |
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180 | // DEBUG // |
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181 | void drawGraph(float dt) const; |
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182 | void debug(unsigned int level) const; |
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183 | |
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184 | private: |
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185 | TrackManager(); |
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186 | void initChildren(unsigned int childCount, TrackElement* trackElem = NULL); |
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187 | |
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188 | private: |
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189 | static TrackManager* singletonRef; //!< There may only be one TrackManager. |
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190 | |
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191 | TrackElement* firstTrackElem; //!< The first TrackElement that exists. |
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192 | TrackElement* currentTrackElem; //!< The TrackElement we are working on. |
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193 | CurveType curveType; //!< The CurveType the entire TrackSystem will have. |
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194 | float localTime; //!< The time that has been passed since the traveling the Track. |
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195 | float maxTime; //!< The maximal time the track has. |
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196 | int trackElemCount; //!< The count of TrackElements that exist. |
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197 | |
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198 | // external |
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199 | PNode* bindSlave; //!< The node that is slave to the TrackManager. This node will be moved while update the TrackManager, and must NOT move itself. |
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200 | PNode* trackNode; //!< The main TrackNode of this Track. |
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201 | Text* trackText; //!< The text to display when switching between Worlds. |
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202 | tAnimation<Text>* textAnimation; //!< An Animation for the Text. (for fading it out on trackName-change) |
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203 | }; |
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204 | |
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205 | #endif /* _TRACK_MANAGER_H */ |
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