1 | /*! |
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2 | * @file character_attributes.h |
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3 | * Definition of the attributes of a character (healt, armor,.. ) whatever is important to the character |
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4 | */ |
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5 | |
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6 | #ifndef _CHARACTER_ATTRIBUTES_H |
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7 | #define _CHARACTER_ATTRIBUTES_H |
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8 | |
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9 | #include "base_object.h" |
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10 | |
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11 | |
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12 | //! A class including all important information about a character |
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13 | /** |
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14 | its not yet clear, what the character-attributes will be. |
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15 | */ |
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16 | class CharacterAttributes : public BaseObject { |
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17 | |
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18 | public: |
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19 | CharacterAttributes(); |
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20 | virtual ~CharacterAttributes(); |
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21 | |
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22 | /* health */ |
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23 | void setHealth(int health); |
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24 | int addHealth(int health); |
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25 | bool substractHealth(int health); |
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26 | int getHealth(); |
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27 | |
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28 | void setHealthMax(int healthMax); |
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29 | int getHealthMax(); |
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30 | |
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31 | |
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32 | /* armor/ shields */ |
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33 | void setShieldStrength(int shieldStrength); |
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34 | void addShieldStrength(int shiledStrength); |
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35 | int substractShieldStrength(int shieldStrength); |
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36 | int getShieldStrength(); |
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37 | |
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38 | |
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39 | /* damage */ |
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40 | void setDamageToAirCraft(int damage); |
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41 | int getDamageToAirCraft(); |
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42 | |
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43 | void setDamageToGroundCraft(int damage); |
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44 | int getDamageToGroundCraft(); |
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45 | |
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46 | void setDamageLaserModifier(float modifier); |
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47 | float getDamageLaserModifier(); |
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48 | |
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49 | void setDamagePlasmaModifier(float modifier); |
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50 | float getDamagePlasmaModifier(); |
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51 | |
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52 | void setDamageExplosiveModifier(float modifier); |
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53 | float getDamageExplosiveModifier(); |
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54 | |
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55 | |
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56 | /* energy */ |
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57 | void setEnergy(int energy); |
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58 | int addEnergy(int addEnergy); |
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59 | bool substractEnergy(int subEnergy); |
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60 | int getEnergy(); |
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61 | |
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62 | void setEnergyConsumption(int energy); |
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63 | int getEnergyConsumption(); |
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64 | |
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65 | void setEnergyMax(int energy); |
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66 | int getEnergyMax(); |
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67 | |
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68 | |
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69 | private: |
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70 | /* healt */ |
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71 | int health; //<! the healt of a projectile |
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72 | int healthMax; //<! the max healt of a projectile, =0 if no limit |
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73 | |
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74 | /* armor/ shields */ |
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75 | int shieldStrength; //<! the shiled strength of a character, =0 if no shields |
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76 | |
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77 | /* damage */ |
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78 | int damageToAirCraft; //<! damage dealt to a air craft in case of a hit |
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79 | int damageToGroundCraft; //<! damage dealt to a ground craft in case of a hit |
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80 | |
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81 | float damageLaserModifier; //<! [0..1] the damage from laser is multiplied with this modifier. there can be things in the world, that are immune to certain damage |
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82 | float damagePlasmaModifier; //<! [0..1] the damage from plasma is multiplied with this modifier. there can be things in the world, that are immune to certain damage |
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83 | float damageExplosiveModifier; //<! [0..1] the damage from exposives (rockets, tnt,...) is multiplied with this modifier. there can be things in the world, that are immune to certain damage |
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84 | |
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85 | /* energy */ |
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86 | int energyConsumption; //<! if the character defines an action, it will consume energy |
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87 | int energy; //<! the current amount of energy saved in this part |
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88 | int energyMax; //<! the maximal energy a character can handle |
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89 | }; |
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90 | |
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91 | #endif /* _CHARACTER_ATTRIBUTES_H */ |
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