Last change
on this file since 5628 was
5500,
checked in by bensch, 19 years ago
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orxonox/trunk: all the WorldEntities now have a const function to draw themselves
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File size:
479 bytes
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Line | |
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1 | |
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2 | #ifndef _NPC22_H |
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3 | #define _NPC2_H |
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4 | |
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5 | #include "world_entity.h" |
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6 | #include "physics_interface.h" |
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7 | |
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8 | class AI; |
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9 | class Shader; |
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10 | |
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11 | class NPC2 : public WorldEntity, public PhysicsInterface { |
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12 | |
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13 | public: |
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14 | NPC2 (); |
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15 | ~NPC2 (); |
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16 | |
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17 | |
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18 | void addAI(AI* ai); |
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19 | |
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20 | virtual void tick(float dt); |
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21 | virtual void draw() const; |
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22 | |
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23 | virtual void collidesWith (WorldEntity* entity, const Vector& location); |
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24 | |
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25 | |
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26 | private: |
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27 | Vector randomRotAxis; |
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28 | Shader* shader; |
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29 | GLUquadricObj* obj; |
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30 | |
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31 | }; |
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32 | |
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33 | #endif /* _NPC2_H */ |
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