1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific |
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12 | main-programmer: Patrick Boenzli |
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13 | co-programmer: Benjamin Grauer |
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14 | |
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15 | */ |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON |
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17 | |
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18 | #include "laser.h" |
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19 | #include <assert.h> |
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20 | |
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21 | |
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22 | #include "fast_factory.h" |
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23 | |
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24 | #include "state.h" |
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25 | #include "class_list.h" |
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26 | #include "model.h" |
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27 | |
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28 | #include "particle_emitter.h" |
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29 | #include "sprite_particles.h" |
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30 | #include <cassert> |
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31 | |
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32 | #include "assert.h" |
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33 | |
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34 | |
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35 | using namespace std; |
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36 | |
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37 | CREATE_FAST_FACTORY_STATIC(Laser, CL_LASER); |
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38 | |
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39 | /** |
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40 | * standard constructor |
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41 | */ |
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42 | Laser::Laser () : Projectile() |
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43 | { |
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44 | this->setClassID(CL_LASER, "Laser"); |
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45 | |
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46 | this->loadModel("models/projectiles/laser.obj"); |
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47 | |
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48 | this->setMinEnergy(1); |
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49 | this->setMaxEnergy(10); |
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50 | this->lifeSpan = 5.0; |
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51 | |
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52 | this->emitter = new ParticleEmitter(Vector(0,1,0), M_2_PI, 100, 5); |
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53 | this->emitter->setParent(this); |
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54 | this->emitter->setSpread(M_PI, M_PI); |
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55 | this->emitter->setEmissionRate(300.0); |
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56 | this->emitter->setEmissionVelocity(50.0); |
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57 | } |
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58 | |
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59 | |
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60 | /** |
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61 | * standard deconstructor |
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62 | */ |
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63 | Laser::~Laser () |
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64 | { |
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65 | // delete this->emitter; |
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66 | |
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67 | /* this is normaly done by World.cc by deleting the ParticleEngine */ |
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68 | if (Laser::explosionParticles != NULL && ClassList::getList(CL_LASER)->size() <= 1) |
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69 | { |
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70 | //if (ClassList::exists(Laser::explosionParticles, CL_PARTICLE_SYSTEM)) |
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71 | // delete Laser::explosionParticles; |
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72 | PRINTF(1)("Deleting Laser Particles\n"); |
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73 | Laser::explosionParticles = NULL; |
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74 | } |
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75 | |
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76 | } |
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77 | |
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78 | SpriteParticles* Laser::explosionParticles = NULL; |
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79 | |
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80 | void Laser::activate() |
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81 | { |
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82 | if (unlikely(Laser::explosionParticles == NULL)) |
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83 | { |
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84 | Laser::explosionParticles = new SpriteParticles(1000); |
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85 | Laser::explosionParticles->setName("LaserExplosionParticles"); |
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86 | Laser::explosionParticles->setLifeSpan(.5, .3); |
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87 | Laser::explosionParticles->setRadius(0.0, 10.0); |
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88 | Laser::explosionParticles->setRadius(.5, 6.0); |
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89 | Laser::explosionParticles->setRadius(1.0, 3.0); |
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90 | Laser::explosionParticles->setColor(0.0, 1,1,0,.9); |
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91 | Laser::explosionParticles->setColor(0.5, .8,.8,0,.5); |
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92 | Laser::explosionParticles->setColor(1.0, .8,.8,.7,.0); |
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93 | } |
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94 | } |
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95 | |
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96 | |
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97 | void Laser::deactivate() |
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98 | { |
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99 | assert (Laser::explosionParticles != NULL); |
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100 | Laser::explosionParticles->removeEmitter(this->emitter); |
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101 | this->lifeCycle = 0.0; |
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102 | |
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103 | this->toList(OM_NULL); |
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104 | this->removeNode(); |
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105 | Laser::fastFactory->kill(this); |
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106 | } |
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107 | |
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108 | |
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109 | void Laser::collidesWith(WorldEntity* entity, const Vector& location) |
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110 | { |
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111 | if (this->hitEntity != entity && entity->isA(CL_NPC)) |
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112 | this->destroy(); |
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113 | this->hitEntity = entity; |
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114 | } |
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115 | |
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116 | /** |
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117 | * signal tick, time dependent things will be handled here |
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118 | * @param dt time since last tick |
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119 | */ |
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120 | void Laser::tick (float dt) |
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121 | { |
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122 | //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1); |
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123 | Vector v = this->velocity * dt; |
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124 | this->shiftCoor(v); |
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125 | |
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126 | if (this->tickLifeCycle(dt)) |
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127 | this->deactivate(); |
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128 | } |
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129 | |
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130 | /** |
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131 | * the function gets called, when the projectile is destroyed |
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132 | */ |
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133 | void Laser::destroy () |
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134 | { |
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135 | PRINTF(5)("DESTROY Laser\n"); |
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136 | this->lifeCycle = .95; //!< @todo calculate this usefully. |
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137 | |
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138 | this->emitter->setSystem(Laser::explosionParticles); |
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139 | } |
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140 | |
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141 | |
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142 | void Laser::draw () const |
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143 | { |
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144 | glMatrixMode(GL_MODELVIEW); |
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145 | glPushMatrix(); |
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146 | glPushAttrib(GL_ENABLE_BIT); |
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147 | glDisable(GL_LIGHTING); |
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148 | |
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149 | float matrix[4][4]; |
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150 | glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); |
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151 | this->getAbsDir().matrix (matrix); |
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152 | glMultMatrixf((float*)matrix); |
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153 | glScalef(2.0, 2.0, 2.0); |
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154 | this->getModel()->draw(); |
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155 | glPopAttrib(); |
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156 | glPopMatrix(); |
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157 | } |
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158 | |
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