1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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17 | |
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18 | #include "skybox.h" |
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19 | |
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20 | #include "load_param.h" |
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21 | #include "factory.h" |
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22 | #include "static_model.h" |
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23 | |
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24 | #include "material.h" |
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25 | #include "texture.h" |
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26 | |
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27 | #include "network_game_manager.h" |
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28 | #include "converter.h" |
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29 | |
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30 | using namespace std; |
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31 | |
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32 | CREATE_FACTORY(SkyBox, CL_SKYBOX); |
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33 | |
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34 | /** |
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35 | * Constructs a SkyBox and takes fileName as a map. |
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36 | * @param fileName the file to take as input for the SkyBox |
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37 | */ |
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38 | SkyBox::SkyBox(const char* fileName) |
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39 | { |
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40 | this->preInit(); |
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41 | if (fileName) |
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42 | this->setTextureAndType(fileName, ".jpg"); |
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43 | this->postInit(); |
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44 | } |
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45 | |
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46 | /** |
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47 | * initializes a skybox from a XmlElement |
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48 | */ |
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49 | SkyBox::SkyBox(const TiXmlElement* root) |
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50 | { |
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51 | this->preInit(); |
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52 | |
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53 | this->loadParams(root); |
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54 | |
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55 | this->postInit(); |
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56 | } |
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57 | |
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58 | void SkyBox::loadParams(const TiXmlElement* root) |
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59 | { |
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60 | static_cast<WorldEntity*>(this)->loadParams(root); |
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61 | |
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62 | LoadParam(root, "Materialset", this, SkyBox, setTexture) |
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63 | .describe("Sets the material on the SkyBox. The string must be the path relative to the data-dir, and without a trailing .jpg"); |
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64 | |
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65 | LoadParam(root, "Size", this, SkyBox, setSize) |
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66 | .describe("Sets the Size of the SkyBox (normally this should be 90% of the maximal viewing Distance)."); |
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67 | } |
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68 | |
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69 | void SkyBox::preInit() |
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70 | { |
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71 | this->setClassID(CL_SKYBOX, "SkyBox"); |
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72 | this->toList(OM_ENVIRON_NOTICK); |
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73 | //this->size = 100.0; |
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74 | this->textureSize = 1024.0f; |
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75 | |
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76 | for (int i = 0; i < 6; i++) |
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77 | { |
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78 | this->material[i] = new Material(); |
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79 | this->material[i]->setIllum(3); |
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80 | this->material[i]->setDiffuse(0.0,0.0,0.0); |
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81 | this->material[i]->setSpecular(0.0,0.0,0.0); |
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82 | this->material[i]->setAmbient(2.0, 2.0, 2.0); |
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83 | |
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84 | this->texture[i] = NULL; |
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85 | } |
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86 | this->setParentMode(PNODE_MOVEMENT); |
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87 | |
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88 | this->textureName = NULL; |
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89 | } |
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90 | |
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91 | void SkyBox::postInit() |
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92 | { |
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93 | this->rebuild(); |
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94 | } |
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95 | |
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96 | |
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97 | /** |
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98 | * default destructor |
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99 | */ |
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100 | SkyBox::~SkyBox() |
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101 | { |
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102 | PRINTF(5)("Deleting SkyBox\n"); |
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103 | this->setModel(NULL); //< so that WorldEntity does not try to delete it again. |
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104 | for (int i = 0; i < 6; i++) |
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105 | delete this->material[i]; |
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106 | } |
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107 | |
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108 | /** |
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109 | * sets A set of textures when just giving a Name and an extension: |
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110 | |
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111 | usage: give this function an argument like |
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112 | setTexture("skybox", "jpg"); |
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113 | and it will convert this to |
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114 | setTextures("skybox_top.jpg", "skybox_bottom.jpg", "skybox_left.jpg", |
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115 | "skybox_right.jpg", "skybox_front.jpg", "skybox_back.jpg"); |
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116 | */ |
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117 | void SkyBox::setTextureAndType(const char* name, const char* extension) |
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118 | { |
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119 | char* top = new char[strlen(name)+strlen(extension)+ 10]; |
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120 | char* bottom = new char[strlen(name)+strlen(extension)+ 10]; |
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121 | char* left = new char[strlen(name)+strlen(extension)+ 10]; |
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122 | char* right = new char[strlen(name)+strlen(extension)+ 10]; |
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123 | char* front = new char[strlen(name)+strlen(extension)+ 10]; |
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124 | char* back = new char[strlen(name)+strlen(extension)+ 10]; |
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125 | |
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126 | sprintf(top, "%s_top.%s", name, extension); |
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127 | sprintf(bottom, "%s_bottom.%s", name, extension); |
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128 | sprintf(left, "%s_left.%s", name, extension); |
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129 | sprintf(right, "%s_right.%s", name, extension); |
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130 | sprintf(front, "%s_front.%s", name, extension); |
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131 | sprintf(back, "%s_back.%s", name, extension); |
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132 | |
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133 | this->setTextures(top, bottom, left, right, front, back); |
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134 | |
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135 | // deleted alocated memory of this function |
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136 | delete []top; |
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137 | delete []bottom; |
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138 | delete []left; |
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139 | delete []right; |
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140 | delete []front; |
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141 | delete []back; |
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142 | } |
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143 | |
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144 | /** |
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145 | * Defines which textures should be loaded onto the SkyBox. |
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146 | * @param top the top texture. |
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147 | * @param bottom the bottom texture. |
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148 | * @param left the left texture. |
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149 | * @param right the right texture. |
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150 | * @param front the front texture. |
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151 | * @param back the back texture. |
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152 | */ |
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153 | void SkyBox::setTextures(const char* top, const char* bottom, const char* left, |
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154 | const char* right, const char* front, const char* back) |
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155 | { |
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156 | this->material[0]->setDiffuseMap(top); |
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157 | this->material[1]->setDiffuseMap(bottom); |
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158 | this->material[2]->setDiffuseMap(left); |
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159 | this->material[3]->setDiffuseMap(right); |
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160 | this->material[4]->setDiffuseMap(front); |
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161 | this->material[5]->setDiffuseMap(back); |
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162 | this->loadCubeMapTextures(top, bottom, left, right, front, back); |
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163 | //this->enableCubeMap(); |
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164 | } |
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165 | |
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166 | void SkyBox::loadCubeMapTextures(const char* top, const char* bottom, const char* left, |
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167 | const char* right, const char* front, const char* back) |
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168 | { |
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169 | this->texture[0] = new Texture (top, GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB); |
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170 | this->texture[1] = new Texture (bottom, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB); |
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171 | this->texture[2] = new Texture (left, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB); |
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172 | this->texture[3] = new Texture (right, GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB); |
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173 | this->texture[4] = new Texture (front, GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB); |
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174 | this->texture[5] = new Texture (back, GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB); |
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175 | } |
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176 | |
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177 | void SkyBox::enableCubeMap() |
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178 | { |
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179 | glEnable(GL_TEXTURE_CUBE_MAP_ARB); |
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180 | glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB); |
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181 | glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB); |
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182 | glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB); |
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183 | glEnable(GL_TEXTURE_GEN_S); |
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184 | glEnable(GL_TEXTURE_GEN_T); |
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185 | glEnable(GL_TEXTURE_GEN_R); |
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186 | } |
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187 | |
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188 | void SkyBox::disableCubeMap() |
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189 | { |
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190 | glDisable(GL_TEXTURE_CUBE_MAP_ARB); |
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191 | glDisable(GL_TEXTURE_GEN_S); |
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192 | glDisable(GL_TEXTURE_GEN_T); |
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193 | glDisable(GL_TEXTURE_GEN_R); |
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194 | } |
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195 | |
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196 | |
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197 | |
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198 | /** |
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199 | * @param size The new size of the SkyBox |
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200 | |
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201 | * do not forget to rebuild the SkyBox after this. |
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202 | */ |
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203 | void SkyBox::setSize(float size) |
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204 | { |
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205 | this->size = size; |
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206 | } |
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207 | |
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208 | |
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209 | |
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210 | void SkyBox::draw() |
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211 | { |
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212 | glPushAttrib(GL_ENABLE_BIT); |
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213 | // glPushAttrib(GL_LIGHTING_BIT); |
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214 | glDisable(GL_LIGHTING); |
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215 | |
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216 | WorldEntity::draw(); |
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217 | |
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218 | glPopAttrib(); |
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219 | |
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220 | } |
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221 | |
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222 | |
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223 | /** |
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224 | * rebuilds the SkyBox |
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225 | |
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226 | this must be done, when changing the Size of the Skybox (runtime-efficency) |
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227 | */ |
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228 | void SkyBox::rebuild() |
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229 | { |
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230 | StaticModel* model = new StaticModel(); |
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231 | |
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232 | model->addVertex (-0.5*size, -0.5*size, 0.5*size); |
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233 | model->addVertex (0.5*size, -0.5*size, 0.5*size); |
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234 | model->addVertex (-0.5*size, 0.5*size, 0.5*size); |
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235 | model->addVertex (0.5*size, 0.5*size, 0.5*size); |
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236 | model->addVertex (-0.5*size, 0.5*size, -0.5*size); |
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237 | model->addVertex (0.5*size, 0.5*size, -0.5*size); |
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238 | model->addVertex (-0.5*size, -0.5*size, -0.5*size); |
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239 | model->addVertex (0.5*size, -0.5*size, -0.5*size); |
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240 | |
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241 | // model->addVertexTexture (0.0, 1.0); |
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242 | // model->addVertexTexture (1.0, 1.0); |
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243 | // model->addVertexTexture (1.0, 0.0); |
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244 | // model->addVertexTexture (0.0, 0.0); |
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245 | |
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246 | model->addVertexTexture (1.0/this->textureSize, (this->textureSize - 1.0)/this->textureSize); |
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247 | model->addVertexTexture ((this->textureSize - 1.0)/this->textureSize, (this->textureSize - 1.0)/this->textureSize); |
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248 | model->addVertexTexture ((this->textureSize - 1.0)/this->textureSize, 1.0/this->textureSize); |
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249 | model->addVertexTexture (1.0/this->textureSize, 1.0/this->textureSize); |
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250 | |
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251 | |
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252 | model->addVertexNormal (0.0, 0.0, 1.0); |
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253 | model->addVertexNormal (0.0, 1.0, 0.0); |
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254 | model->addVertexNormal (0.0, 0.0, -1.0); |
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255 | model->addVertexNormal (0.0, -1.0, 0.0); |
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256 | model->addVertexNormal (1.0, 0.0, 0.0); |
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257 | model->addVertexNormal (-1.0, 0.0, 0.0); |
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258 | |
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259 | model->setMaterial(material[0]); |
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260 | model->addFace (4, VERTEX_TEXCOORD_NORMAL, 2,0,3, 3,1,3, 5,2,3, 4,3,3); // top |
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261 | model->setMaterial(material[1]); |
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262 | model->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,0,1, 7,1,1, 1,2,1, 0,3,1); // bottom |
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263 | model->setMaterial(material[2]); |
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264 | model->addFace (4, VERTEX_TEXCOORD_NORMAL, 4,2,2, 5,3,2, 7,0,2, 6,1,2); // left |
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265 | model->setMaterial(material[3]); |
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266 | model->addFace (4, VERTEX_TEXCOORD_NORMAL, 0,0,0, 1,1,0, 3,2,0, 2,3,0); // right |
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267 | model->setMaterial(material[4]); |
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268 | model->addFace (4, VERTEX_TEXCOORD_NORMAL, 1,0,5, 7,1,5, 5,2,5, 3,3,5); // front |
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269 | model->setMaterial(material[5]); |
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270 | model->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,0,4, 0,1,4, 2,2,4, 4,3,4); // back |
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271 | |
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272 | model->finalize(); |
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273 | |
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274 | this->setModel(model); |
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275 | } |
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276 | |
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277 | int SkyBox::writeBytes( const byte * data, int length, int sender ) |
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278 | { |
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279 | setRequestedSync( false ); |
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280 | setIsOutOfSync( false ); |
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281 | |
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282 | SYNCHELP_READ_BEGIN(); |
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283 | |
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284 | SYNCHELP_READ_FKT( WorldEntity::writeState ); |
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285 | |
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286 | SYNCHELP_READ_FLOAT( size ); |
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287 | if ( textureName ) |
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288 | { |
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289 | delete[] textureName; |
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290 | textureName = NULL; |
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291 | } |
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292 | SYNCHELP_READ_STRINGM( textureName ); |
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293 | |
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294 | this->setSize( size ); |
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295 | this->setTextureAndType( textureName, "jpg" ); |
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296 | this->rebuild(); |
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297 | |
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298 | return SYNCHELP_READ_N; |
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299 | } |
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300 | |
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301 | |
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302 | |
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303 | int SkyBox::readBytes( byte * data, int maxLength, int * reciever ) |
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304 | { |
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305 | if ( isOutOfSync() && !requestedSync() && this->getHostID()!=this->getOwner() ) |
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306 | { |
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307 | (NetworkGameManager::getInstance())->sync( this->getUniqueID(), this->getOwner() ); |
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308 | setRequestedSync( true ); |
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309 | } |
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310 | |
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311 | int rec = this->getRequestSync(); |
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312 | if ( rec > 0 ) |
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313 | { |
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314 | *reciever = rec; |
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315 | |
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316 | SYNCHELP_WRITE_BEGIN(); |
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317 | |
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318 | SYNCHELP_WRITE_FKT( WorldEntity::readState ); |
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319 | |
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320 | SYNCHELP_WRITE_FLOAT(this->size); |
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321 | SYNCHELP_WRITE_STRING(this->textureName); |
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322 | |
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323 | return SYNCHELP_WRITE_N; |
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324 | } |
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325 | |
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326 | *reciever = 0; |
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327 | return 0; |
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328 | } |
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329 | |
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330 | void SkyBox::writeDebug( ) const |
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331 | { |
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332 | } |
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333 | |
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334 | void SkyBox::readDebug( ) const |
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335 | { |
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336 | } |
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