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source: orxonox.OLD/branches/network/src/world_entities/skybox.h @ 6566

Last change on this file since 6566 was 6511, checked in by patrick, 19 years ago

network: skybox is now fixed, there is no seam on the border anymore, some more texture work for the stars background

File size: 2.1 KB
Line 
1/*!
2 * @file skybox.h
3 *  Definition of the SkyBox, that handles the Display of an atmosphere for orxonox.
4 *
5 * A SkyBox is always centered at the current working Camera, and will only obey the cameras
6 * movment but not its rotation.
7*/
8
9#ifndef _SKYBOX_H
10#define _SKYBOX_H
11
12/* INCLUDES */
13#include "world_entity.h"
14
15/* FORWARD DECLARATION */
16class Material;
17class Texture;
18
19//! A Class to handle a SkyBox
20class SkyBox : public WorldEntity
21{
22 public:
23  SkyBox(const char* fileName = NULL);
24  SkyBox(const TiXmlElement* root);
25
26  virtual ~SkyBox();
27
28  void init();
29  void preInit();
30
31  void loadParams(const TiXmlElement* root);
32
33  void postInit();
34
35  virtual void draw();
36
37  void setSize(float size);
38  /** assumes jpg as input-format */
39  void setTexture(const char* name) { if (textureName) delete[] textureName; textureName = new char[strlen(name)+1]; strcpy(textureName, name); this->setTextureAndType (name, "jpg"); };
40
41  void setTextureAndType(const char* name, const char* extension);
42  void setTextures(const char* top, const char* bottom, const char* left,
43                   const char* right, const char* front, const char* back);
44
45  void loadCubeMapTextures(const char* top, const char* bottom, const char* left,
46                           const char* right, const char* front, const char* back);
47
48  static void enableCubeMap();
49  static void disableCubeMap();
50
51  virtual int       writeBytes(const byte* data, int length, int sender);
52  virtual int       readBytes(byte* data, int maxLength, int * reciever);
53  virtual void      writeDebug() const;
54  virtual void      readDebug() const;
55
56 private:
57  void rebuild();
58
59  Material*       material[6];     //!< Materials for the SkyBox. sorted by number (0-5) top, bottom, left, right, front, back
60  Texture*        texture[6];      //!< Textures for the CubeMap.
61
62  float           size;            //!< Size of the SkyBox. This should match the frustum maximum range.
63  float           textureSize;     //!< this is the length of a texture (assumes a square texture)
64  char*           textureName;     //!< Name of the Texture
65
66};
67
68#endif  /* _SKYBOX_H */
69
70
71
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