1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: David Gruetter |
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13 | co-programmer: Benjamin Grauer |
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14 | |
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15 | Created by Dave: this file is actually quite similar to player.cc and so is |
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16 | skybox.h similar to player.h |
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17 | With that said, things should be clear:) |
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18 | |
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19 | Edited: |
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20 | Bensch: more constructors, changeability, comments... |
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21 | Patrick: giving it the common orxonox style, not much to do... good work Dave! |
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22 | |
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23 | */ |
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24 | |
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25 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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26 | |
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27 | |
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28 | #include "skysphere.h" |
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29 | #include "stdincl.h" |
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30 | |
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31 | #include "material.h" |
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32 | #include "vector.h" |
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33 | //#include "world_entity.h" |
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34 | |
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35 | |
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36 | using namespace std; |
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37 | |
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38 | /** |
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39 | * Constructs a SkySphere and takes fileName as a map. |
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40 | * @param fileName the file to take as input for the skysphere |
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41 | */ |
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42 | Skysphere::Skysphere(char* fileName) |
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43 | { |
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44 | this->setClassID(CL_SKYSPHERE, "SkySphere"); |
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45 | |
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46 | if (fileName == NULL) |
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47 | this->initialize("pictures/sky-replace.jpg"); |
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48 | else |
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49 | this->initialize(fileName); |
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50 | } |
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51 | |
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52 | |
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53 | /** |
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54 | * default destructor |
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55 | */ |
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56 | Skysphere::~Skysphere() |
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57 | { |
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58 | PRINTF(3)("Deleting the SkySphere\n"); |
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59 | delete this->skyMaterial; |
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60 | gluDeleteQuadric(this->sphereObj); |
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61 | } |
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62 | |
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63 | /** |
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64 | * initializes the Skysphere. |
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65 | * @param fileName the file to take as input for the skysphere |
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66 | */ |
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67 | void Skysphere::initialize(char* fileName) |
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68 | { |
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69 | PRINTF(1)("initializing the Skysphere with Material %s.\n", fileName); |
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70 | this->sphereObj = gluNewQuadric(); |
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71 | this->setParentMode(PNODE_MOVEMENT); |
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72 | |
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73 | gluQuadricTexture(this->sphereObj, GL_TRUE); |
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74 | this->setRadius(1900.0); |
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75 | |
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76 | this->skyMaterial = new Material("Sky"); |
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77 | this->setTexture(fileName); |
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78 | this->skyMaterial->setIllum(3); |
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79 | this->skyMaterial->setAmbient(1.0, 1.0, 1.0); |
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80 | } |
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81 | |
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82 | |
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83 | /** |
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84 | * Defines which texture should be loaded onto the skysphere. |
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85 | * @param fileName The filename of the Texture |
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86 | */ |
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87 | void Skysphere::setTexture(char* fileName) |
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88 | { |
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89 | this->skyMaterial->setDiffuseMap(fileName); |
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90 | } |
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91 | |
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92 | |
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93 | /** |
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94 | * draws the Skysphere |
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95 | |
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96 | This part is normally precessed in the "Painting Phase". |
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97 | */ |
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98 | void Skysphere::draw() const |
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99 | { |
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100 | glPushMatrix(); |
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101 | glMatrixMode(GL_MODELVIEW); |
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102 | Vector r = this->getAbsCoor(); |
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103 | glTranslatef(r.x, r.y, r.z); |
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104 | |
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105 | //glRotatef(-30, 1, 0, 0); |
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106 | //glRotatef(95.0f, 0.0f, 0.0f, 1.0f); |
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107 | //glRotatef(-250.0f, 0.0, 1.0f, 0.0f); |
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108 | |
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109 | skyMaterial->select(); |
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110 | gluSphere(this->sphereObj, this->sphereRadius, 20, 20); |
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111 | glPopMatrix(); |
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112 | } |
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113 | |
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114 | |
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115 | /** |
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116 | * sets the Radius of the Sphere. |
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117 | * @param radius The Radius of The Sphere |
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118 | */ |
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119 | void Skysphere::setRadius(float radius) |
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120 | { |
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121 | this->sphereRadius = radius; |
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122 | } |
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