Last change
on this file since 6082 was
6081,
checked in by patrick, 19 years ago
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network: spawning point interface definition
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File size:
1.3 KB
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1 | |
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2 | /* |
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3 | orxonox - the future of 3D-vertical-scrollers |
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4 | |
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5 | Copyright (C) 2004 orx |
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6 | |
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7 | This program is free software; you can redistribute it and/or modify |
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8 | it under the terms of the GNU General Public License as published by |
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9 | the Free Software Foundation; either version 2, or (at your option) |
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10 | any later version. |
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11 | |
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12 | ### File Specific: |
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13 | main-programmer: Patrick Boenzli |
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14 | co-programmer: |
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15 | */ |
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16 | |
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17 | #include "spawning_point.h" |
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18 | |
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19 | |
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20 | |
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21 | /** |
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22 | * standard constructor |
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23 | */ |
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24 | SpawningPoint::SpawningPoint (const Vector& absCoordinate) |
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25 | {} |
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26 | |
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27 | |
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28 | /** |
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29 | * constructor |
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30 | */ |
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31 | SpawningPoint::SpawningPoint (const Vector& position, float frequency, float seed, int classID) |
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32 | { |
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33 | } |
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34 | |
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35 | |
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36 | /** |
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37 | * deconstructor |
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38 | */ |
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39 | SpawningPoint::~SpawningPoint () |
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40 | {} |
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41 | |
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42 | |
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43 | /** |
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44 | * spawn the entity |
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45 | */ |
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46 | void SpawningPoint::spawn() |
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47 | {} |
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48 | |
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49 | |
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50 | |
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51 | /** |
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52 | * this method is called every frame |
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53 | * @param time: the time in seconds that has passed since the last tick |
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54 | * |
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55 | * Handle all stuff that should update with time inside this method (movement, animation, etc.) |
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56 | */ |
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57 | void SpawningPoint::tick(float dt) |
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58 | {} |
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59 | |
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60 | |
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61 | /** |
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62 | * the entity is drawn onto the screen with this function |
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63 | * |
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64 | * This is a central function of an entity: call it to let the entity painted to the screen. |
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65 | * Just override this function with whatever you want to be drawn. |
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66 | */ |
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67 | void SpawningPoint::draw() |
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68 | {} |
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