1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Stefan Lienhard |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #include "bomb.h" |
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17 | #include "glincl.h" |
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18 | #include "state.h" |
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19 | #include "list.h" |
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20 | #include "model.h" |
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21 | #include "vector.h" |
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22 | #include "fast_factory.h" |
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23 | |
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24 | |
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25 | #include "particle_engine.h" |
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26 | #include "particle_emitter.h" |
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27 | #include "particle_system.h" |
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28 | |
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29 | using namespace std; |
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30 | |
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31 | CREATE_FAST_FACTORY_STATIC(Bomb, CL_BOMB); |
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32 | |
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33 | /** |
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34 | * constructs and loads a Bomb from a XML-element |
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35 | * @param root the XML-element to load from |
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36 | */ |
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37 | Bomb::Bomb(const TiXmlElement* root) |
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38 | { |
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39 | this->init(); |
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40 | if (root != NULL) |
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41 | this->loadParams(root); |
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42 | |
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43 | float modelSize = 1.0; |
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44 | this->loadModel("models/projectiles/RadioActiveBomb.obj", 1.0); |
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45 | |
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46 | this->energyMin = 1; |
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47 | this->energyMax = 1; |
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48 | this->lifeSpan = 15; |
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49 | |
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50 | this->emitter = new ParticleEmitter(Vector(0,1,0), M_2_PI, 100, 5); |
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51 | this->emitter->setParent(this); |
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52 | this->emitter->setSpread(M_PI, M_PI); |
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53 | } |
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54 | |
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55 | |
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56 | /** |
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57 | * standard deconstructor |
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58 | */ |
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59 | Bomb::~Bomb () |
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60 | { |
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61 | |
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62 | } |
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63 | |
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64 | |
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65 | /** |
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66 | * initializes the Bomb |
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67 | * @todo change this to what you wish |
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68 | */ |
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69 | void Bomb::init() |
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70 | { |
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71 | this->setClassID(CL_BOMB, "Bomb"); |
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72 | |
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73 | /** |
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74 | * @todo: Write CL_PROTO_WORLD_ENTITY INTO THE src/defs/class_id.h (your own definition) |
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75 | */ |
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76 | |
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77 | } |
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78 | |
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79 | |
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80 | /** |
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81 | * loads a Bomb from a XML-element |
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82 | * @param root the XML-element to load from |
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83 | * @todo make the class Loadable |
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84 | */ |
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85 | void Bomb::loadParams(const TiXmlElement* root) |
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86 | { |
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87 | // all the clases this Entity is directly derived from must be called in this way, to load all settings. |
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88 | static_cast<WorldEntity*>(this)->loadParams(root); |
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89 | |
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90 | |
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91 | /** |
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92 | * @todo: make the class Loadable |
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93 | */ |
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94 | } |
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95 | |
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96 | |
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97 | /** |
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98 | * advances the Bomb about time seconds |
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99 | * @param time the Time to step |
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100 | */ |
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101 | void Bomb::tick(float time) |
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102 | { |
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103 | //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1); |
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104 | Vector v = this->velocity * (time); |
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105 | this->shiftCoor(v); |
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106 | |
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107 | this->lifeCycle += time/this->lifeSpan; |
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108 | if( this->lifeCycle >= 1.0) |
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109 | { |
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110 | PRINTF(5)("FINALIZE==========================\n"); |
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111 | PRINTF(5)("current life cycle is: %f\n", this->lifeCycle); |
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112 | PRINTF(5)("FINALIZE===========================\n"); |
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113 | |
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114 | this->deactivate(); |
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115 | } |
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116 | } |
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117 | |
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118 | /** |
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119 | * draws this worldEntity |
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120 | */ |
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121 | void Bomb::draw () const |
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122 | { |
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123 | glMatrixMode(GL_MODELVIEW); |
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124 | glPushMatrix(); |
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125 | float matrix[4][4]; |
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126 | |
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127 | /* translate */ |
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128 | glTranslatef (this->getAbsCoor ().x, |
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129 | this->getAbsCoor ().y, |
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130 | this->getAbsCoor ().z); |
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131 | /* rotate */ |
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132 | this->getAbsDir().matrix(matrix); |
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133 | glMultMatrixf((float*)matrix); |
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134 | |
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135 | if (model) |
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136 | model->draw(); |
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137 | glPopMatrix(); |
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138 | } |
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139 | |
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140 | |
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141 | /** |
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142 | * |
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143 | * |
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144 | */ |
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145 | void Bomb::collidesWith (WorldEntity* entity, const Vector& location) |
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146 | { |
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147 | this->detonate(); |
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148 | } |
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149 | |
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150 | void Bomb::activate() |
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151 | { |
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152 | State::getWorldEntityList()->add(this); |
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153 | |
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154 | } |
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155 | |
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156 | void Bomb::deactivate() |
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157 | { |
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158 | State::getWorldEntityList()->remove(this); |
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159 | Bomb::fastFactory->kill(this); |
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160 | } |
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161 | |
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162 | void Bomb::detonate() |
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163 | { |
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164 | tIterator<WorldEntity>* it = State::getWorldEntityList()->getIterator(); |
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165 | WorldEntity* lm = it->firstElement(); |
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166 | |
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167 | while(lm != NULL) |
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168 | { |
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169 | |
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170 | lm = it->nextElement(); |
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171 | } |
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172 | } |
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