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source: orxonox.OLD/branches/network/src/world_entities/weapons/turret.cc @ 6226

Last change on this file since 6226 was 6074, checked in by bensch, 19 years ago

orxonox/trunk: taken out NullParent.
THE TRUNK IS NOT RUNNING FOR THE TIME BEING. DO NOT BE ALARMED, THIS IS TEMPORARY

File size: 3.4 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific
12   main-programmer: Benjamin Grauer
13   co-programmer:
14*/
15#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON
16
17#include "turret.h"
18
19#include "weapon_manager.h"
20#include "projectile.h"
21
22#include "model.h"
23
24#include "state.h"
25#include "list.h"
26#include "animation3d.h"
27
28#include "factory.h"
29
30CREATE_FACTORY(Turret, CL_TURRET);
31
32using namespace std;
33
34/**
35 *  standard constructor
36 *
37 * creates a new Turret
38 */
39Turret::Turret ()
40  : Weapon()
41{
42  this->init();
43
44  this->setActionSound(WA_SHOOT, "sound/shot1.wav");
45  this->setActionSound(WA_ACTIVATE, "sound/vocals/missiles.wav");
46  this->setActionSound(WA_RELOAD, "sound/vocals/reload.wav");
47
48  this->loadModel("models/guns/turret1.obj");
49}
50
51/**
52 * creates a new Turret from a TiXmlElement
53 */
54Turret::Turret(const TiXmlElement* root)
55{
56  this->init();
57  this->loadParams(root);
58}
59
60/**
61 *  standard deconstructor
62*/
63Turret::~Turret ()
64{
65  // model will be deleted from WorldEntity-destructor
66}
67
68void Turret::init()
69{
70  this->setClassID(CL_TURRET, "Turret");
71
72
73  Animation3D* animation1 = this->getAnimation(WS_ACTIVATING, this);
74  Animation3D* animation2 = this->getAnimation(WS_DEACTIVATING, this);
75
76  animation1->addKeyFrame(Vector(0, -.5, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT);
77  animation1->addKeyFrame(Vector(0, 0, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT);
78  animation2->addKeyFrame(Vector(0, 0, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT);
79  animation2->addKeyFrame(Vector(0, -.5, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT);
80
81  animation1->setInfinity(ANIM_INF_CONSTANT);
82  animation2->setInfinity(ANIM_INF_CONSTANT);
83
84  this->setStateDuration(WS_SHOOTING, .1);
85  this->setStateDuration(WS_RELOADING, .1);
86  this->setStateDuration(WS_ACTIVATING, .4);
87  this->setStateDuration(WS_DEACTIVATING, .4);
88
89  this->setMaximumEnergy(10000, 50);
90  this->increaseEnergy(100000);
91  //this->minCharge = 2;
92
93  this->setCapability(WTYPE_ALLDIRS | WTYPE_TURRET);
94  this->setProjectileType(CL_ROCKET);
95
96
97  this->setEmissionPoint(1.684, 0.472, 0);
98  //this->getProjectileFactory()->prepare(100);
99}
100
101void Turret::loadParams(const TiXmlElement* root)
102{
103  static_cast<Weapon*>(this)->loadParams(root);
104
105}
106
107void Turret::activate()
108{
109}
110
111void Turret::deactivate()
112{
113}
114
115void Turret::tick(float dt)
116{
117  Quaternion quat;
118  Vector direction = this->getAbsCoor();/*this->getWeaponManager()->getFixedTarget()->getAbsCoor() - this->getAbsCoor();*/
119
120  direction.normalize();
121
122  if (likely (this->getParent() != NULL))
123    quat = Quaternion(direction, this->getParent()->getAbsDir().apply(Vector(0,1,0))) * Quaternion ( -M_PI_2, Vector(0,1,0)) ;
124  else
125    quat = Quaternion(direction, Vector(0,1,0)) * Quaternion ( -M_PI_2, Vector(0,1,0)) ;
126
127  this->setAbsDirSoft(quat, 5);
128}
129
130void Turret::fire()
131{
132  Projectile* pj = this->getProjectile();
133  if (pj == NULL)
134    return;
135
136  pj->setVelocity(this->getVelocity()+(this->getAbsDir().apply(Vector(1,0,0))*100.0 /*+ VECTOR_RAND(13) */
137            /*target->getAbsCoor() - this->getAbsCoor()*/)*.5);//this->getVelocity());
138
139
140  pj->setParent(PNode::getNullParent());
141  pj->setAbsCoor(this->getEmissionPoint());
142  pj->setAbsDir(this->getAbsDir());
143  pj->activate();
144}
145
146void Turret::destroy ()
147{}
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