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source: orxonox.OLD/branches/new_class_id/ChangeLog @ 9765

Last change on this file since 9765 was 9750, checked in by bensch, 18 years ago

ChangeLog changed

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12006-09-16      Benjamin Grauer <bensch@orxonox.net>
2        Total templated and typesafe approach to the Executor paradigm.
3        Now there is only one implementation of the Executor-construct,
4        and all special types of executors (e.g SubString, lua_State*)
5        are created via Explicit Specialization and an Evaluater.
6
72006-09-01      Benjamin Grauer <bensch@orxonox.net>
8        Reimplementation of the ObjectList Class
9        Removed old constructs
10        Waiting for adaptions in Network and CollisionReaction
11
122006-07-21      Benjamin Grauer <bensch@orxonox.net>
13        New implementation of the signal/slot paradigm
14        For this the nice implementation sigslot from Sarah Thompson was adapted.
15        Also adopted the GL-Gui callback.
16        One other thing done was the switch from const char* to const std::string&
17         in the return value from BaseObject::getName and BaseObject::getClassName.
18        Also removed GTK completely (man i am happy about this one :) )
19
202006-07-21      orxonox <info@orxonox.net>
21        All implementations from the PPS-team in the Summer-semester integrated:
22         Network (update) [Christoph Renner]
23         Weather engine [David Hasenfratz, Andreas Maechler]
24         Water with a very nice shader implementation. [Stefan Lienhard]
25         Scripting Engine (LUA-interface) [Silvan Nellen]
26         Story book (mostly within of the WIKI) [Benjamin Knecht]
27         Binary Space Partitioning [Claudio Botta]
28
29
302006-06-10      Benjamin Grauerb <bensch@orxonox.net>
31        Introduced new GL-style Gui
32
332006-05-19      Benjamin Grauerb <bensch@orxonox.net>
34        New Design of the Executor (constant instead of linear time)
35
362006-05-18      Patrick Boenzli <patrick@orxonox.net>
37        Total redesign of the Collision-Detection Engine.
38
392006-05-17      Benjamin Grauer <bensch@orxonox.net>
40        Introduced new QT-style Gui.
41
422006-03-12      orxonox <info@orxonox.net>
43        Mayor switch to std::string (almost complete)
44        All implementations from the PPS-team integrated:
45         Network
46         MoviePlayer
47         HeightMap
48         New SpaceShip Helicopter and Hover
49         PowerUps
50         Water
51         many many more...
52
532005-12-10      Benjamin Grauer <bensch@orxonox.net>
54        Implemented LOD (level of detail)
55        Implemented it through loading of Objects
56
57
582005-11-20      Benjamin Grauer <bensch@orxonox.net>
59        Implemented a new Class: Executor
60        This is an abstract Superclass, that is able to execute any function with parameters.
61        Used it in LoadParam and ShellCommand so far.
62
632005-09-24      Benjamin Grauer <bensch@orxonox.net>
64        Finished implementing the Shell.
65
662005-09-20      orxonox <info@orxonox.net>
67        Begin of Valgrind cleanup.
68
692005-08-16      orxonox <info@orxonox.net>
70        Realesed 0.3.1_alpha, on the grounds of collision detection
71        Working on a Windows-Realease...
72
732005-08-16      Patrick Boenzli <boenzli@orxonox.net>
74        Integrated the collision detection into the orxonox framework. It
75        bases on object-oriented-bounding boxes. The tree is spawned out of
76        any polygon soup.
77
782005-08-15      Benjamin Grauer <bensch@orxonox.net>
79        Reimplemented the IniParser.
80        Now it is possible, to read and write with it, in an easy c++ style.
81        Performance update due to preparsing.
82
832005-08-14      Benjamin Grauer <bensch@orxonox.net>
84        Enhanced PNode, SmoothPNode, softReparenting, better display.
85        Major Speed-update to Vector and Quaternion.
86
872005-07-23      Benjamin Grauer <bensch@orxonox.net>
88        Reimplemeted the ObjectManager, and the GarbageCollector.
89        Features:
90        modularity: easily adding new Creatable Classes through
91        the Factory-style.
92        Faster algorithm in the GarbageCollector, that only checks collectables.
93
942005-07-23      Patrick Boenzli <boenzli@orxonox.net>
95        Implemented a spatial separation algorithm that separates any polygon
96        soup into a quadtree. The tree leafs are hold in a hash table for
97        fast lookup.
98
992005-07-14      Benjamin Grauer <bensch@orxonox.net>
100        Implementd Render2D and Element2D, that handles 2D-shapes overlay
101        This is a new Engine, enabling us to render to layers.
102
1032005-07-01      Benjamin Grauer <bensch@orxonox.net>
104        Implemented ClassList.h:
105        an interface to BaseObject saving all instances in Lists.
106        It also enables loadability-identifiers.
107        To decide is, if this approach is fast enough.
108
1092005-06-20      Patrick Boenzli <patrick@orxonox.net>
110        Implemented an OBB collision detection system, injected into the
111        WorldEntity framework. Object - Object Collision Detection works
112        fine. Still work on the Object - Ground CD.
113
1142005-06-10      Benjamin Grauer <bensch@orxonox.net>
115        Established a try on class-derivation and isA function.
116
1172005-06-09      orxonox <info@orxonox.net>
118        created new Tag 0.3.0-pre-alpha
119
1202005-06-04      Benjamin Grauer <bensch@orxonox.net>
121        Merged the SoundEngine (openAL-version) into the trunk
122        this is one of the major steps up to version 0.3-pre-alpha
123
1242005-06-03      Benjamin Grauer <bensch@orxonox.net>
125        Implemented cycling loading procedures used for
126        the TrackManager and Animations
127
1282005-06-01      orxonox <info@orxonox.net>
129        serious cleanup of most files
130        design and doxygen tags
131        deleted old unused fucntions
132
1332005-05-30      Patrick Boenzli <patrick@oroxnox.ethz.ch>
134        Implemented new EventSystem for orxonox
135        Highly advanced, and much faster.
136
1372005-05-27      Benjamin Grauer <bensch@orxonox.net>
138        Intorducing new Subprojects with a new modular framework.
139        Introducing ParticlesFun
140        Introducing new Importer (this was easy :))
141
1422005-05-10      Benjamin Grauer <bensch@orxonox.net>
143        Merged the gui into the executable
144        Windows compiles again.
145
1462005-04-27      orxonox <info@orxonox.net>
147        Tagged Version 0.2.3-pre-alpha
148
1492005-04-23      Patrick Boenzli <patrick@orxonox.net>
150        Finished most work on Animation-classes
151
1522005-04-21      Benjamin Grauer <bensch@orxonox.net>
153        Material Class update: possibility for transparency.
154
1552005-04-15      Patrick Boenzli <partick@orxonox.net>
156        Added AnimationPlayer and two animation classes.
157
1582005-04-07      Patrick Boenzli <patrick@orxonox.net>
159        Reimplemeted the Weapon and shoot-functions
160
1612005-03-31      Benjamin Grauer <bensch@orxonox.net>
162        Added Text Engine
163
1642005-03-26      Benjamin Grauer <bensch@orxonox.net>
165        Added ResourceManager
166
1672005-03-24      Patrick Boenzli <patrick@orxonox.net>
168        Reimplemented shooting.
169
1702005-03-16      orxonox <info@orxonox.net>
171        Finished work on version 0.2.1-pre-alpha released 0.2.2-pre-alpha
172
1732005-03-15      Patrick Boenzli <patrick@orxonox.net>
174        parenting finished
175
1762005-03-09      Patrick Boenzli <patrick@orxonox.net>
177        Big Cleanup again
178
1792005-03-01      Benjamin Grauer <bensch@orxonox.net>
180        Added Light Class
181
1822005-02-27      Benjamin Grauer <bensch@orxonox.net>
183        Big Configure.ac-cleanup
184
1852005-02-22      David Gruetter <davgr@gmx.ch>
186        Added Skysphere
187
1882005-01-07      Patrick Boenzli <patrick@orxonox.net>
189        LoadScreen implemented
190
1912004-12-20      Patrick Boenzli <patrick@orxonox.net>
192        New Version out 0.2.1-pre-alpha
193
1942004-12-20      Patrick Boenzli <patrick@orxonox.net>
195        HEAVY cleanup of the framework
196
1972004-12-18      Patrick Boenzli <patrick@orxonox.net>
198        enhanced the Command Node
199
2002004-12-15      Nico Benold <bernoldn@ee.ethz.ch>
201        OS X support
202
2032004-12-15      Benjamin Grauer <bensch@orxonox.net>
204        Defined standard coding rules
205
2062004-12-15      Benjamin Grauer <bensch@orxonox.net>
207        Added Importer for showing 3D Object.
208
2092004-11-07      David Gruetter <davgr@gmx.ch>
210        Shaded Terrain
211
2122004-10-23      Adrian Buerli <buerlia@ee.ethz.ch>
213        Dynamic Mountains, dynamic movement.
214
2152004-10-18      Patrick Boenzli <patrick@orxonox.net>
216        Release 0.1-pre-alpha
217
2182004-07-17      Christian Meyer <cmeyer@ee.ethz.ch>
219        SDL-Framework
220
2212004-06-09      Tom of ethz
222        Added endless Mountains
223
2242004-06-02      Benjamin Grauer <bensch@orxonox.net>
225        Added Console
226
2272004-05-20      Patrick Boenzli <patrick@orxonox.net>
228        Added the ability to shoot
229
2302004-05-05      Benjamin Grauer <bensch@orxonox.net>
231        Added the GUI.
232
2332004-04-21      Patrik Boenzli <patrick@orxonox.net>
234        Added Makefile to orxonox
235
2362004-04-25      Amir Guindehi <amir@guindehi.ch>
237        Created Project orxonox.
238        Thanks a lot.
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