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source: orxonox.OLD/branches/new_class_id/src/lib/collision_reaction/collision.cc @ 9744

Last change on this file since 9744 was 9688, checked in by bensch, 18 years ago

new_class_id: adapted the CREngine
@patrick: changed long classID to the new structure, where the Name and the new generic ID is stored.
Also i saw, that implementing CollisionHandle::targetList as a std::set would be much faster

File size: 931 bytes
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Patrick Boenzli
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION_REACTION
17
18#include "collision.h"
19#include "debug.h"
20
21/**
22 *  standard constructor
23 */
24Collision::Collision ()
25{
26  this->flushCollisionEvents();
27}
28
29
30/**
31 *  standard deconstructor
32 */
33Collision::~Collision ()
34{
35}
36
37
38/**
39 * flushes the CollisionEvent list
40 */
41void Collision::flushCollisionEvents()
42{
43  this->entityA = NULL;
44  this->entityB = NULL;
45
46  this->entityACollide = false;
47  this->entityBCollide = false;
48
49  this->bDispatched = true;
50
51  this->collisionEvents.clear();
52}
53
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