source:
orxonox.OLD/branches/new_class_id/src/lib/graphics
@
9856
Name | Size | Rev | Age | Author | Last Change |
---|---|---|---|---|---|
../ | |||||
importer | 9854 | 18 years | bensch | more nice comments, and also updated the KeepLevel loading (if you … | |
render2D | 9727 | 18 years | bensch | orxonox/new_class_id: new Executor construct, that is much more … | |
spatial_separation | 9715 | 18 years | bensch | renamed newclassid to classid and newobjectlist to objectlist | |
text_engine | 9854 | 18 years | bensch | more nice comments, and also updated the KeepLevel loading (if you … | |
graphics_effect.cc | 1.3 KB | 9761 | 18 years | bensch | orxonox/new_class_id: moved the graphics_effect back to the lib as the … |
graphics_effect.h | 813 bytes | 9761 | 18 years | bensch | orxonox/new_class_id: moved the graphics_effect back to the lib as the … |
graphics_engine.cc | 18.0 KB | 9856 | 18 years | bensch | some movement |
graphics_engine.h | 5.5 KB | 9715 | 18 years | bensch | renamed newclassid to classid and newobjectlist to objectlist |
light.cc | 9.6 KB | 9729 | 18 years | bensch | less realy useless debug output |
light.h | 4.3 KB | 9715 | 18 years | bensch | renamed newclassid to classid and newobjectlist to objectlist |
Makefile.am | 1.0 KB | 9839 | 18 years | bensch | Font completely ported to the new Resource-Format. Now all the Basic … |
resource_shader.cc | 1.8 KB | 9854 | 18 years | bensch | more nice comments, and also updated the KeepLevel loading (if you … |
resource_shader.h | 1.1 KB | 9854 | 18 years | bensch | more nice comments, and also updated the KeepLevel loading (if you … |
shader.cc | 2.2 KB | 9833 | 18 years | bensch | orxonox/new_class_id: almost killed off the old ResourceManager |
shader.h | 3.0 KB | 9818 | 18 years | bensch | Switching to new Shader layout, with Shader and ShaderData. Shaders do … |
shader_data.cc | 7.2 KB | 9833 | 18 years | bensch | orxonox/new_class_id: almost killed off the old ResourceManager |
shader_data.h | 1.7 KB | 9818 | 18 years | bensch | Switching to new Shader layout, with Shader and ShaderData. Shaders do … |
|
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