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source: orxonox.OLD/branches/new_class_id/src/lib/script_engine/script.h @ 9713

Last change on this file since 9713 was 9692, checked in by bensch, 18 years ago

orxonox/new_class_id: some thoughts on a BaseIterator class, that can travers through ObejectLists without knowing the Polymorph type.
This is all virtual, and since templated virutal functions are not allowed, quite hard to implements…
hpe it will work

File size: 2.8 KB
Line 
1/*!
2 * @file scrip.h
3 *  wrapper for a lua_State
4 */
5
6#ifndef _SCRIPT_H
7#define _SCRIPT_H
8
9
10#include "base_object.h"
11
12#include <list>
13
14struct lua_State;
15
16struct WorldObject
17{
18  std::string name;
19  std::string type;
20};
21
22class Script : public BaseObject
23{
24  NewObjectListDeclaration(Script);
25  public:
26    Script(const TiXmlElement* root = NULL);
27    Script(const std::string& filename);
28    ~Script();
29
30    /// LOADING
31    void loadParams(const TiXmlElement* root);
32
33    void loadFileNoRet(const std::string& filename) { loadFile(filename); };
34    bool loadFile(const std::string& filename);
35    void addObject( const std::string& className,const std::string& objectName);
36    void registerClass(const std::string& className);                           //!< Register a class but dont add any instances
37
38    /// QUERRYING
39    /** @returns fileName */
40    std::string getFileName() { return currentFile; }
41    lua_State* getLuaState() const { return luaState; }
42
43
44
45    /// EXECUTING
46    // first select function
47    bool selectFunction(const std::string& functionName, int retCount);
48
49    // push parameters for luafunction
50    bool  pushParam(int param, std::string& toFunction);
51    bool  pushParam(float param, std::string& toFunction);
52    bool  pushParam(double param, std::string& toFunction);
53
54    // Execute the Function
55    bool executeFunction();
56
57     // get returned values in the order the lua function returns it
58    int   getReturnedInt();
59    bool  getReturnedBool();
60    float getReturnedFloat();
61    void  getReturnedString(std::string& string);
62
63    bool executeFile();
64
65  private:
66    void addThisScript();
67    int  reportError(int error);                      //!< Get errormessage from the lua stack and print it.
68    bool registerStandartClasses();                   //!< Register all the classes that the script might need
69    bool classIsRegistered(const std::string& type);  //!< Checks wheter the class "type" has already been registered with the script
70    bool objectIsAdded(const std::string& name);      //!< Checks wheter the object "name" has already been added to the script
71
72    lua_State*              luaState;                //!< The lua_State that the Script works on
73    std::string             currentFile;             //!< The file that is loaded in the script
74    std::string             currentFunction;         //!< The name of the current active function (the one that gets the pushed parameter)
75    int                     argumentCount;           //!< Number of arguments for the current function
76    int                     returnCount;             //!< Number of return values of the current function
77
78    std::list<WorldObject>  registeredObjects;       //!< The list of all the objects and their type that have been registered with this script
79
80
81
82};
83#endif /* _SCRIPT_H */
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