1 | /*! |
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2 | * @file resource.h |
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3 | * @brief Definition of a NewResource. |
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4 | */ |
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5 | |
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6 | #ifndef _RESOURCE_H |
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7 | #define _RESOURCE_H |
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8 | |
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9 | #include "base_object.h" |
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10 | #include <string> |
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11 | #include <vector> |
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12 | #include <set> |
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13 | |
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14 | #include "filesys/directory.h" |
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15 | |
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16 | namespace Resources |
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17 | { |
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18 | //! The KeepLevel handles the unloading of Resources. |
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19 | /** |
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20 | * Allocating a Resource also appends a KeepLevel to the Resource. |
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21 | * When the Resource is not used anymore it is decided on the grounds of the KeepLevel, |
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22 | * if the Resource should be deleted. (e.g. at the end of a Level, Campaign, or something like this). |
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23 | */ |
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24 | class KeepLevel |
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25 | { |
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26 | public: |
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27 | /** @param keepLevel the level to set. */ |
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28 | KeepLevel(unsigned int keepLevel) { _keepLevel = keepLevel; }; |
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29 | KeepLevel(const std::string& keepLevelName); |
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30 | |
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31 | /** @returns the KeepLevel */ |
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32 | unsigned int keepLevel() const { return _keepLevel; }; |
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33 | const std::string& name() const; |
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34 | private: |
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35 | unsigned int _keepLevel; //!< The KeepLevel a Resource is in. |
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36 | }; |
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37 | |
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38 | //! Stores a Resource-Pointer, the LoadString and it's keepLevel. |
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39 | class StorePointer |
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40 | { |
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41 | public: |
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42 | StorePointer(const std::string& loadString, const Resources::KeepLevel& keeplevel); |
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43 | /** @returns the LoadString this resource was loaded with */ |
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44 | const std::string& loadString() const { return _loadString; }; |
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45 | /** @returns the KeepLevel of this resource */ |
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46 | const Resources::KeepLevel& keepLevel() const { return _keepLevel; }; |
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47 | |
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48 | private: |
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49 | std::string _loadString; //!< An identifier, to match when loading a File. |
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50 | Resources::KeepLevel _keepLevel; //!< The Priority of this resource. (can only be increased, so none else will delete this) |
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51 | }; |
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52 | |
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53 | //! A Type of Resources. |
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54 | /** |
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55 | * The Type is used to store the Pointers to already loaded Resources, |
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56 | * and also to store type-specific properties. |
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57 | * These are the Loading Paths, the subpaths and so on. |
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58 | */ |
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59 | class Type |
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60 | { |
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61 | public: |
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62 | Type(const std::string& typeName); |
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63 | virtual ~Type(); |
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64 | /** @returns true if the names match @param resourceName the Name to compare. @brief compare the Type with a Name */ |
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65 | bool operator==(const std::string& resourceName) const { return this->_typeName == resourceName; }; |
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66 | |
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67 | void addExtension(const std::string& extension); |
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68 | |
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69 | bool addResourcePath(const std::string& path); |
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70 | bool addResourceSubPath(const std::string& subPath); |
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71 | |
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72 | /// Retrieve Functions |
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73 | /** @returns the name of the stored Class this Type loads Resources for */ |
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74 | const std::string& storedClassName() const { return _typeName; }; |
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75 | /** @returns the ID of the Type != ClassID */ |
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76 | int id() const { return _id; }; |
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77 | /** @returns the type-specific paths this Resource searches in. */ |
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78 | const std::vector<Directory>& resourcePaths() const { return _resourcePaths; }; |
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79 | /** @returns the Type specific SubPaths this Resource Searches in @see std::vector<std::string> _resourceSubPaths */ |
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80 | const std::vector<Directory>& resourceSubPaths() const { return _resourceSubPaths; }; |
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81 | /** @returns the Pointers to the Stored resources. @note do not use this, for more than some lookup */ |
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82 | const std::vector<Resources::StorePointer*>& storedResources() const { return _storedResources; }; |
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83 | |
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84 | virtual void createFromString(const std::string& loadString) = 0; |
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85 | |
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86 | void setID(int id); |
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87 | void addResource(Resources::StorePointer* resource); |
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88 | |
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89 | void debug() const; |
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90 | |
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91 | private: |
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92 | int _id; //!< ID of the Type in over all of the Types. |
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93 | const std::string _typeName; //!< Name of the Type. (Name of the Resource this loads.) |
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94 | std::vector<Directory> _resourcePaths; //!< The Paths to search for files in this type |
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95 | std::vector<Directory> _resourceSubPaths; //!< The subpaths that will be searched under all the _resourcePaths. |
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96 | std::vector<std::string> _fileExtensions; //!< File Extensions, this Resource supports. |
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97 | |
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98 | std::vector<Resources::StorePointer*> _storedResources; //!< An array of all the stored Resources. |
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99 | }; |
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100 | |
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101 | template<class T> class tType : public Type |
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102 | { |
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103 | public: |
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104 | tType(const std::string& typeName) : Type(typeName) {}; |
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105 | virtual void createFromString(const std::string& loadString) { T::createFromString(loadString); } |
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106 | }; |
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107 | |
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108 | |
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109 | //! A NewResource is an Object, that can be loaded from Disk |
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110 | /** |
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111 | * The NewResource Hanldes the location and stores pointers to data that can be retrieved. |
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112 | */ |
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113 | class NewResource : virtual public BaseObject |
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114 | { |
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115 | ObjectListDeclaration(NewResource); |
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116 | |
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117 | public: |
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118 | NewResource(Resources::Type* type); |
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119 | virtual ~NewResource(); |
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120 | |
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121 | /** @brief reloads the underlying resource */ |
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122 | virtual bool reload() { return false; }; |
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123 | /** @brief unloads the underlying Resource */ |
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124 | virtual bool unload() { return false; }; |
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125 | |
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126 | std::string locateFile(const std::string& fileName) const; |
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127 | |
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128 | protected: |
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129 | Resources::StorePointer* acquireResource(const std::string& loadString); |
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130 | void addResource(Resources::StorePointer* pointer); |
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131 | |
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132 | private: |
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133 | std::string locateFileInSubDir(const Directory& directory, const std::string& fileName) const; |
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134 | |
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135 | private: |
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136 | Resources::StorePointer* _pointer; //!< Virtual Pointer to the ResourceData. |
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137 | Resources::Type* _type; //!< Type of the NewResource. |
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138 | }; |
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139 | } |
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140 | |
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141 | #endif /* _RESOURCE_H */ |
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