1 | |
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2 | |
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3 | /* |
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4 | orxonox - the future of 3D-vertical-scrollers |
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5 | |
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6 | Copyright (C) 2004 orx |
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7 | |
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8 | This program is free software; you can redistribute it and/or modify |
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9 | it under the terms of the GNU General Public License as published by |
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10 | the Free Software Foundation; either version 2, or (at your option) |
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11 | any later version. |
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12 | |
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13 | ### File Specific: |
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14 | main-programmer: Patrick Boenzli |
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15 | */ |
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16 | |
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17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_STORY_ENTITY |
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18 | |
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19 | #include "campaign.h" |
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20 | |
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21 | #include "util/loading/factory.h" |
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22 | #include "util/loading/load_param.h" |
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23 | #include "state.h" |
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24 | |
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25 | #include "campaign_data.h" |
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26 | |
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27 | |
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28 | |
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29 | NewObjectListDefinition(Campaign); |
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30 | |
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31 | /** |
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32 | * the constructor |
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33 | * @param root the XML root element |
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34 | * |
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35 | * this constructor is always called in a XML context (loading procedure) |
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36 | */ |
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37 | Campaign::Campaign ( TiXmlElement* root) |
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38 | { |
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39 | this->registerObject(this, Campaign::_objectList); |
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40 | |
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41 | PRINTF(4)("Loading Campaign...\n"); |
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42 | assert( root != NULL); |
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43 | |
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44 | this->bReturnToMenu = false; |
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45 | |
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46 | this->campaignData = new CampaignData(root); |
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47 | this->loadParams(root); |
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48 | |
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49 | } |
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50 | |
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51 | |
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52 | /** |
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53 | * the campaign destructor |
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54 | */ |
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55 | Campaign::~Campaign () |
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56 | { |
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57 | if( this->campaignData) |
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58 | delete this->campaignData; |
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59 | } |
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60 | |
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61 | |
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62 | /** |
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63 | * loads the Parameters of a Campaign |
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64 | * @param root: The XML-element to load from |
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65 | */ |
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66 | void Campaign::loadParams(const TiXmlElement* root) |
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67 | { |
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68 | StoryEntity::loadParams(root); |
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69 | |
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70 | PRINTF(4)("Loaded Campaign specific stuff\n"); |
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71 | } |
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72 | |
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73 | |
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74 | /** |
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75 | * starts the campaing with a specific ID |
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76 | * @param storyID the id of the StoryEntity |
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77 | */ |
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78 | bool Campaign::start() |
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79 | { |
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80 | PRINTF(2)("Starting Campaign nr. %i\n", this->getStoryID()); |
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81 | |
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82 | this->bRunning = true; |
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83 | this->bReturnToMenu = false; |
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84 | this->run(); |
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85 | |
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86 | return true; |
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87 | } |
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88 | |
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89 | |
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90 | /** |
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91 | * pauses the campaign |
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92 | */ |
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93 | bool Campaign::pause() |
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94 | { |
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95 | return (this->bPaused = true); |
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96 | } |
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97 | |
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98 | |
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99 | /** |
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100 | * resumes the campaign after a pause |
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101 | */ |
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102 | bool Campaign::resume() |
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103 | { |
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104 | PRINTF(4)("Resuming the current Campaign\n"); |
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105 | return (this->bPaused = false); |
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106 | } |
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107 | |
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108 | |
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109 | /** |
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110 | * stops the campaign |
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111 | */ |
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112 | bool Campaign::stop() |
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113 | { |
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114 | PRINTF(4)("Stopping the current Campaign\n"); |
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115 | if( State::getMenuID() != -1) |
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116 | this->bReturnToMenu = true; |
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117 | else |
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118 | this->bRunning = false; // fast exit |
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119 | if( this->currentEntity != NULL) |
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120 | { |
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121 | this->currentEntity->stop(); |
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122 | } |
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123 | |
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124 | return true; |
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125 | } |
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126 | |
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127 | |
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128 | /** |
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129 | * runs the campaign |
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130 | */ |
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131 | void Campaign::run() |
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132 | { |
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133 | ErrorMessage errorCode; |
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134 | // int storyID = WORLD_ID_0; |
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135 | |
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136 | for( this->currentEntity = this->campaignData->getFirstLevel(), this->bRunning = true; |
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137 | this->currentEntity != NULL && this->bRunning; |
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138 | this->currentEntity = this->campaignData->getNextLevel()) |
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139 | { |
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140 | PRINTF(0)("Campaign is starting StoryEntity nr:%i\n", this->currentEntity->getStoryID()); |
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141 | |
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142 | // check if return to menu |
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143 | if( this->bReturnToMenu) |
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144 | { |
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145 | this->currentEntity = this->campaignData->getLevel(WORLD_ID_MENU); |
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146 | this->bReturnToMenu = false; |
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147 | } |
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148 | |
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149 | this->campaignData->setCurrentEntity(this->currentEntity); |
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150 | |
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151 | this->currentEntity->init(); |
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152 | this->currentEntity->loadData(); |
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153 | this->currentEntity->start(); |
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154 | this->currentEntity->unloadData(); |
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155 | } |
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156 | PRINTF(2)("There is no StoryEnity left to play, quitting game\n"); |
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157 | } |
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158 | |
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159 | |
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160 | /** |
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161 | * this changes to the next level |
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162 | */ |
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163 | void Campaign::switchToNextLevel() |
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164 | { |
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165 | PRINTF(4)("Switching to the next StoryEntity\n"); |
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166 | this->currentEntity->stop(); |
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167 | } |
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168 | |
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169 | |
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