1 | /* |
---|
2 | orxonox - the future of 3D-vertical-scrollers |
---|
3 | |
---|
4 | Copyright (C) 2004 orx |
---|
5 | |
---|
6 | This program is free software; you can redistribute it and/or modify |
---|
7 | it under the terms of the GNU General Public License as published by |
---|
8 | the Free Software Foundation; either version 2, or (at your option) |
---|
9 | any later version. |
---|
10 | |
---|
11 | ### File Specific: |
---|
12 | main-programmer: Patrick Boenzli |
---|
13 | */ |
---|
14 | |
---|
15 | #define DEBUG_MODULE_GAME_RULES |
---|
16 | |
---|
17 | #include "game_rules.h" |
---|
18 | |
---|
19 | #include "util/loading/load_param.h" |
---|
20 | #include "util/loading/factory.h" |
---|
21 | |
---|
22 | #include "util/mission_goal.h" |
---|
23 | |
---|
24 | #include "shared_network_data.h" |
---|
25 | |
---|
26 | #include "debug.h" |
---|
27 | |
---|
28 | |
---|
29 | |
---|
30 | NewObjectListDefinition(GameRules); |
---|
31 | |
---|
32 | /** |
---|
33 | * constructor |
---|
34 | */ |
---|
35 | GameRules::GameRules(const TiXmlElement* root) |
---|
36 | { |
---|
37 | this->registerObject(this, GameRules::_objectList); |
---|
38 | } |
---|
39 | |
---|
40 | /** |
---|
41 | * decontsructor |
---|
42 | */ |
---|
43 | GameRules::~GameRules() |
---|
44 | {} |
---|
45 | |
---|
46 | |
---|
47 | |
---|
48 | void GameRules::loadParams(const TiXmlElement* root) |
---|
49 | { |
---|
50 | BaseObject::loadParams(root); |
---|
51 | |
---|
52 | LoadParamXML(root, "MissionGoal", this, GameRules, loadMissionGoal) |
---|
53 | .describe("an XML-Element to load the missions from"); |
---|
54 | } |
---|
55 | |
---|
56 | |
---|
57 | |
---|
58 | void GameRules::loadMissionGoal(const TiXmlElement* root) |
---|
59 | { |
---|
60 | PRINTF(4)("Trying to load MissionGoals\n"); |
---|
61 | const TiXmlElement* element = root->FirstChildElement(); |
---|
62 | while( element != NULL) |
---|
63 | { |
---|
64 | PRINTF(4)("============ MissionGoal\n"); |
---|
65 | PRINTF(4)("Adding Mission Goal:%s\n", element->Value()); |
---|
66 | BaseObject* created = Factory::fabricate(element); |
---|
67 | if (created != NULL /*&& created->isA(CL_GAME_RULES)*/) |
---|
68 | { |
---|
69 | MissionGoal* mg = dynamic_cast<MissionGoal*>(created); |
---|
70 | this->addMissionGoal(mg); |
---|
71 | // if there is a valid game rule loaded, break because it is not thought to load multiple game rules |
---|
72 | break; |
---|
73 | } |
---|
74 | else |
---|
75 | { |
---|
76 | PRINTF(1)("Could not create a %s\n", element->Value()); |
---|
77 | delete created; |
---|
78 | } |
---|
79 | element = element->NextSiblingElement(); |
---|
80 | } |
---|
81 | } |
---|
82 | |
---|
83 | /** |
---|
84 | * adding a kill event to the kill list |
---|
85 | * @param kill the kill object containing all infos |
---|
86 | */ |
---|
87 | void GameRules::registerKill(const Kill& kill) |
---|
88 | { |
---|
89 | if ( SharedNetworkData::getInstance()->isClient() || SharedNetworkData::getInstance()->isProxyServerActive()) |
---|
90 | return; |
---|
91 | |
---|
92 | PRINTF(4)("Received Event: Kill\n"); |
---|
93 | |
---|
94 | this->killList.push_back( kill ); |
---|
95 | } |
---|
96 | |
---|