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1 | |
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2 | /*! |
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3 | * @file game_rules.h |
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4 | * Defines game rules for this game |
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5 | */ |
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6 | |
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7 | #ifndef _GAME_RULES_H |
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8 | #define _GAME_RULES_H |
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9 | |
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10 | #include "base_object.h" |
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11 | #include <list> |
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12 | #include <vector> |
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13 | |
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14 | #include "kill.h" |
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15 | |
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16 | class TiXmlElement; |
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17 | class ObjectManager; |
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18 | class Player; |
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19 | class MissionGoal; |
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20 | class Kill; |
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21 | |
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22 | |
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23 | class GameRules : virtual public BaseObject |
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24 | { |
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25 | NewObjectListDeclaration(GameRules); |
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26 | |
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27 | public: |
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28 | GameRules(const TiXmlElement* root); |
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29 | virtual ~GameRules(); |
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30 | |
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31 | virtual void loadParams(const TiXmlElement* root = NULL); |
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32 | void loadMissionGoal(const TiXmlElement* root = NULL); |
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33 | |
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34 | |
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35 | /** adding an mission goal to the game rules @param missionGoal the mission goal to add */ |
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36 | inline void addMissionGoal(MissionGoal* missionGoal) { this->missionList.push_back(missionGoal); } |
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37 | /** adding a kill event to the kill list @param kill the kill object containing all infos */ |
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38 | void registerKill(const Kill& kill); |
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39 | virtual void registerSpawn( WorldEntity * we ){} |
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40 | |
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41 | virtual void onPlayerSpawn() {} |
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42 | virtual void onPlayerDeath() {} |
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43 | |
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44 | virtual void tick(float dt) = 0; |
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45 | /** draws the stuff from the game rules if there is any need to */ |
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46 | void draw() {} |
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47 | |
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48 | |
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49 | protected: |
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50 | virtual void checkGameRules() {} |
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51 | |
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52 | |
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53 | protected: |
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54 | ObjectManager* pObjectManager; //!< reference to the current Object Manager |
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55 | Player* localPlayer; //!< reference to the local player |
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56 | std::vector<MissionGoal*> missionList; //!< list of mission goals |
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57 | |
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58 | std::list<Kill> killList; //!< list of kills in the world |
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59 | }; |
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60 | |
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61 | |
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62 | #endif /* _GAME_RULES_H */ |
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