1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Patrick Boenzli |
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13 | */ |
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14 | |
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15 | #define DEBUG_MODULE_GAME_RULES |
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16 | |
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17 | #include "singleplayer_shootemup.h" |
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18 | |
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19 | #include "util/loading/load_param.h" |
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20 | #include "util/loading/factory.h" |
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21 | |
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22 | #include "mission_goal.h" |
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23 | |
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24 | |
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25 | |
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26 | |
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27 | #include "class_id.h" |
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28 | NewObjectListDefinitionID(SingleplayerShootemup, CL_SINGLEPLAYER_SHOOTEMUP); |
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29 | CREATE_FACTORY(SingleplayerShootemup); |
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30 | |
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31 | /** |
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32 | * constructor |
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33 | */ |
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34 | SingleplayerShootemup::SingleplayerShootemup(const TiXmlElement* root) |
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35 | : GameRules(root) |
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36 | { |
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37 | this->registerObject(this, SingleplayerShootemup::_objectList); |
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38 | |
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39 | if( root != NULL) |
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40 | this->loadParams(root); |
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41 | } |
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42 | |
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43 | /** |
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44 | * decontsructor |
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45 | */ |
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46 | SingleplayerShootemup::~SingleplayerShootemup() |
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47 | { |
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48 | } |
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49 | |
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50 | |
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51 | |
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52 | void SingleplayerShootemup::loadParams(const TiXmlElement* root) |
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53 | { |
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54 | GameRules::loadParams(root) ; |
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55 | |
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56 | LoadParam(root, "death-screen-image", this, SingleplayerShootemup, setDeathScreen) |
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57 | .describe("sets the death screen image"); |
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58 | |
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59 | } |
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60 | |
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61 | |
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62 | |
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63 | void SingleplayerShootemup::setDeathScreen(const std::string& imageName) |
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64 | {} |
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65 | |
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66 | |
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67 | |
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68 | /** |
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69 | * called when the player enters the game |
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70 | * @param player the spawned player |
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71 | */ |
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72 | void SingleplayerShootemup::onPlayerSpawn() |
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73 | { |
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74 | } |
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75 | |
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76 | |
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77 | /** |
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78 | * when the player is killed |
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79 | * @param player the killed player |
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80 | */ |
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81 | void SingleplayerShootemup::onPlayerDeath() |
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82 | { |
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83 | } |
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84 | |
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85 | |
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86 | /** |
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87 | * time tick |
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88 | * @param dt time |
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89 | */ |
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90 | void SingleplayerShootemup::tick(float dt) |
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91 | { |
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92 | this->checkGameRules(dt); |
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93 | } |
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94 | |
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95 | |
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96 | /** |
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97 | * draws the stuff |
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98 | */ |
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99 | void SingleplayerShootemup::draw() |
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100 | {} |
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101 | |
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102 | |
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103 | /** |
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104 | * check the game rules for consistency |
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105 | */ |
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106 | void SingleplayerShootemup::checkGameRules(float dt) |
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107 | { |
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108 | // PRINTF(0)("===========| Printing Mission State:\n"); |
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109 | for (std::vector<MissionGoal*>::iterator it = this->missionList.begin(); it != this->missionList.end(); it++) |
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110 | { |
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111 | if( (*it)->checkMissionGoal(dt) != MS_ACCOMPLISHED) |
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112 | { |
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113 | // PRINTF(0)(" Mission \"%s\" is not finished yet\n", (*it)->getMissionName().c_str()); |
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114 | } |
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115 | } |
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116 | } |
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117 | |
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118 | |
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119 | |
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120 | |
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121 | |
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122 | |
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