[8514] | 1 | |
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| 2 | /*! |
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| 3 | * @file generic_npc.h |
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| 4 | * generic npc object |
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| 5 | */ |
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| 6 | |
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| 7 | #ifndef _GENERIC_ENTITY_H |
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| 8 | #define _GENERIC_ENTITY_H |
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| 9 | |
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| 10 | #include "npc.h" |
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| 11 | |
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[8793] | 12 | |
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[8516] | 13 | #include "sound_source.h" |
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[8514] | 14 | |
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[9061] | 15 | #include <stack> |
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| 16 | |
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| 17 | |
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[8516] | 18 | namespace OrxSound{ class SoundSource; } |
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| 19 | namespace OrxSound{ class SoundBuffer; } |
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[8514] | 20 | |
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| 21 | class TiXmlElement; |
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[8802] | 22 | class Animation3D; |
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[8514] | 23 | |
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| 24 | |
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| 25 | class GenericNPC : public NPC |
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| 26 | { |
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[9709] | 27 | NewObjectListDeclaration(GenericNPC); |
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[9003] | 28 | |
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| 29 | |
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[8514] | 30 | public: |
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[9003] | 31 | GenericNPC(const TiXmlElement* root = NULL); |
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[8514] | 32 | virtual ~GenericNPC (); |
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| 33 | |
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| 34 | virtual void loadParams(const TiXmlElement* root); |
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| 35 | |
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[8516] | 36 | /** sets the sound volume to @param vol: volume of the sound */ |
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| 37 | inline void setVolume(float vol) { this->soundVolume = vol; } |
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[8514] | 38 | |
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[8705] | 39 | |
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| 40 | |
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[9061] | 41 | bool finalGoalReached() { return this->behaviourList->empty(); }; |
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[9003] | 42 | |
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| 43 | /* npc controlling functions to be Queued */ |
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[8894] | 44 | /* walking functions */ |
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[9003] | 45 | void walkTo(const Vector& coordinate); |
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| 46 | void walkTo(float x, float y, float z); |
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[8514] | 47 | |
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[8894] | 48 | /* running functions */ |
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[9003] | 49 | void runTo(const Vector& coordinate); |
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| 50 | void runTo(float x, float y, float z); |
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[8783] | 51 | |
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[8894] | 52 | /* couching functinos */ |
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[9003] | 53 | void crouchTo(const Vector& coordinate); |
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| 54 | void crouchTo(float x, float y, float z); |
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[8783] | 55 | |
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[8894] | 56 | /* stopping the movement */ |
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| 57 | void stop(); |
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[9061] | 58 | void resume(); |
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[9003] | 59 | void nextStep(); |
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[8894] | 60 | |
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| 61 | /* some oriantation functions */ |
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[9003] | 62 | void lookAt(WorldEntity* worldEntity); |
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| 63 | void turnTo(float qu, float qx, float qy, float qz); |
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| 64 | void turnTo(float degreeInY); |
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[8894] | 65 | |
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| 66 | /* talking funcitons*/ |
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[9003] | 67 | void talkTo(WorldEntity* worldEntity, int dialogNr); |
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[8783] | 68 | |
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[8894] | 69 | /* shooting functions */ |
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| 70 | void shootAt(WorldEntity* entity); |
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[8793] | 71 | |
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[8514] | 72 | |
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[8894] | 73 | /* some generic control funtions */ |
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| 74 | void playAnimation(int animationIndex, int animPlaybackMode); |
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[9061] | 75 | void playSound(const std::string& filename); |
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[8894] | 76 | |
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[8514] | 77 | virtual void tick (float time); |
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| 78 | |
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| 79 | |
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[9235] | 80 | virtual void destroy(WorldEntity* killer); |
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[8894] | 81 | |
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[9003] | 82 | private: |
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| 83 | void init(); |
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[8894] | 84 | |
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[9003] | 85 | void setAnimation(int animationIndex, int animPlaybackMode); |
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| 86 | int getAnimation(); |
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| 87 | bool isAnimationFinished(); |
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| 88 | void setAnimationSpeed(float speed); |
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| 89 | |
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| 90 | void initNPC(); |
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| 91 | |
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| 92 | |
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[8514] | 93 | private: |
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[9003] | 94 | |
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| 95 | typedef enum { |
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| 96 | Walk, |
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| 97 | Run, |
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| 98 | Crouch, |
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| 99 | Jump, |
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| 100 | TurnTo, |
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| 101 | LookAt, |
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| 102 | TalkTo, |
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| 103 | |
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| 104 | Shoot, |
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| 105 | |
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| 106 | |
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| 107 | } AnimType; |
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| 108 | |
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| 109 | typedef struct Anim |
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| 110 | { |
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| 111 | Vector v; |
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| 112 | Quaternion q; |
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| 113 | |
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| 114 | |
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| 115 | WorldEntity* entity; |
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| 116 | float speed; |
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| 117 | |
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| 118 | |
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| 119 | AnimType type; |
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| 120 | }; |
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| 121 | typedef std::list<GenericNPC::Anim> genNPCAnimList; |
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| 122 | |
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| 123 | |
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| 124 | |
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[8516] | 125 | OrxSound::SoundSource soundSource; |
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| 126 | OrxSound::SoundBuffer* soundBuffer; |
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| 127 | float soundVolume; |
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[8793] | 128 | |
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[9061] | 129 | std::list<GenericNPC::Anim>* behaviourList; |
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| 130 | std::stack<std::list<GenericNPC::Anim>*> animationStack; |
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[8793] | 131 | Vector destCoor; |
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| 132 | Quaternion destDir; |
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[8802] | 133 | |
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| 134 | Animation3D* currentAnim; |
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[8894] | 135 | float time; //!< Duration of the action |
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[9003] | 136 | float fallVelocity; |
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[8514] | 137 | }; |
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| 138 | |
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| 139 | #endif /* _GENERIC_ENTITY_H */ |
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