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source: orxonox.OLD/branches/objectmanager/src/lib/sound/sound_buffer.cc @ 6134

Last change on this file since 6134 was 5930, checked in by bensch, 19 years ago

orxonox/trunk: remake of the SoundEngine (faster, and millions of SoundSources can be defined, as Many are not needed for playing

File size: 2.1 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_SOUND
17
18#include "sound_buffer.h"
19
20#include "sound_engine.h"
21
22using namespace std;
23
24//////////////////
25/* SOUND-BUFFER */
26//////////////////
27/**
28 *  Creates a Soundbuffer out of an inputfile
29 * @param fileName The name of the File
30 */
31SoundBuffer::SoundBuffer(const char* fileName)
32{
33  this->setClassID(CL_SOUND_BUFFER, "SoundBuffer");
34  this->setName(fileName);
35
36  ALenum format;
37  ALvoid* data;
38  ALsizei freq;
39
40  ALenum result;
41
42  // generate a Buffer
43  alGenBuffers(1, &this->bufferID);
44  if ((result = alGetError()) != AL_NO_ERROR)
45    PRINTF(2)("%s\n", SoundEngine::getALErrorString(result));
46
47  // read in the wav data
48  /* according to http://www.edenwaith.com/products/pige/tutorials/openal.php the alutLoadWAVFile differs from platform to platform*/
49#ifdef __APPLE__
50  alutLoadWAVFile((ALbyte*)fileName, &format, &data, &this->size, &freq);
51#elif defined __WIN32__
52  alutLoadWAVFile((ALbyte*)fileName, &format, &data, &size, &freq, &this->loop);
53#else
54  alutLoadWAVFile((ALbyte*)fileName, &format, &data, &this->size, &freq, &this->loop);
55#endif
56  if ((result = alGetError()) != AL_NO_ERROR)
57    PRINTF(2)("%s\n", SoundEngine::getALErrorString(result));
58
59  // send the loaded wav data to the buffer
60  alBufferData(this->bufferID, format, data, this->size, freq);
61  if ((result = alGetError()) != AL_NO_ERROR)
62    PRINTF(2)("%s\n", SoundEngine::getALErrorString(result));
63
64  // remove the wav data (redundant)
65  alutUnloadWAV(format, data, this->size, freq);
66  if ((result = alGetError()) != AL_NO_ERROR)
67    PRINTF(2)("%s\n", SoundEngine::getALErrorString(result));
68}
69
70SoundBuffer::~SoundBuffer()
71{
72//  SoundEngine::getInstance()->removeBuffer(this);
73  alDeleteBuffers(1, &this->bufferID);
74}
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