[4597] | 1 | /* |
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[3416] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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[4261] | 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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[3411] | 14 | */ |
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| 15 | |
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[3590] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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| 17 | |
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[3796] | 18 | #include "skybox.h" |
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[4010] | 19 | |
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[5356] | 20 | #include "load_param.h" |
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[4010] | 21 | #include "factory.h" |
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[6022] | 22 | #include "static_model.h" |
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| 23 | #include "material.h" |
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[3608] | 24 | |
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[5356] | 25 | using namespace std; |
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[5357] | 26 | |
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[5750] | 27 | CREATE_FACTORY(SkyBox, CL_SKYBOX); |
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[3608] | 28 | |
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[3416] | 29 | /** |
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[5357] | 30 | * Constructs a SkyBox and takes fileName as a map. |
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[4836] | 31 | * @param fileName the file to take as input for the SkyBox |
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[3419] | 32 | */ |
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[4261] | 33 | SkyBox::SkyBox(const char* fileName) |
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[3419] | 34 | { |
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[4012] | 35 | this->preInit(); |
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[4261] | 36 | if (fileName) |
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| 37 | this->setTextureAndType(fileName, ".jpg"); |
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[4012] | 38 | this->postInit(); |
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[4010] | 39 | } |
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| 40 | |
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[4444] | 41 | /** |
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[4836] | 42 | * initializes a skybox from a XmlElement |
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[4444] | 43 | */ |
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[4436] | 44 | SkyBox::SkyBox(const TiXmlElement* root) |
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[4010] | 45 | { |
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[4012] | 46 | this->preInit(); |
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[4010] | 47 | |
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[4261] | 48 | this->loadParams(root); |
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[4010] | 49 | |
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[4012] | 50 | this->postInit(); |
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[4010] | 51 | } |
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| 52 | |
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[4261] | 53 | void SkyBox::loadParams(const TiXmlElement* root) |
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| 54 | { |
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[4436] | 55 | static_cast<WorldEntity*>(this)->loadParams(root); |
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| 56 | |
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[5671] | 57 | LoadParam(root, "Materialset", this, SkyBox, setTexture) |
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[4621] | 58 | .describe("Sets the material on the SkyBox. The string must be the path relative to the data-dir, and without a trailing .jpg"); |
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| 59 | |
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[5671] | 60 | LoadParam(root, "Size", this, SkyBox, setSize) |
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[4621] | 61 | .describe("Sets the Size of the SkyBox (normally this should be 90% of the maximal viewing Distance)."); |
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[4261] | 62 | } |
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| 63 | |
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[4746] | 64 | void SkyBox::preInit() |
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[4010] | 65 | { |
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[4320] | 66 | this->setClassID(CL_SKYBOX, "SkyBox"); |
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[6121] | 67 | this->toList(OM_ENVIRON_NOTICK); |
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[4621] | 68 | this->size = 100.0; |
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[4620] | 69 | |
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[3801] | 70 | this->material = new Material*[6]; |
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[4597] | 71 | for (int i = 0; i < 6; i++) |
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[3801] | 72 | { |
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| 73 | this->material[i] = new Material(); |
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| 74 | this->material[i]->setIllum(3); |
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[3805] | 75 | this->material[i]->setDiffuse(0.0,0.0,0.0); |
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| 76 | this->material[i]->setSpecular(0.0,0.0,0.0); |
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| 77 | this->material[i]->setAmbient(2.0, 2.0, 2.0); |
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[3801] | 78 | } |
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[4444] | 79 | this->setParentMode(PNODE_MOVEMENT); |
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[4012] | 80 | } |
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[3803] | 81 | |
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[4746] | 82 | void SkyBox::postInit() |
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[4012] | 83 | { |
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| 84 | this->rebuild(); |
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[3411] | 85 | } |
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| 86 | |
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[3507] | 87 | |
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[3416] | 88 | /** |
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[4836] | 89 | * default destructor |
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[3416] | 90 | */ |
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[3796] | 91 | SkyBox::~SkyBox() |
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[3411] | 92 | { |
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[4136] | 93 | PRINTF(5)("Deleting SkyBox\n"); |
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[5994] | 94 | this->setModel(NULL); //< so that WorldEntity does not try to delete it again. |
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[3801] | 95 | for (int i = 0; i < 6; i++) |
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| 96 | delete this->material[i]; |
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[5308] | 97 | delete[] this->material; |
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[5994] | 98 | } |
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[3411] | 99 | |
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[3803] | 100 | /** |
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[4836] | 101 | * sets A set of textures when just giving a Name and an extension: |
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[3763] | 102 | |
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[3803] | 103 | usage: give this function an argument like |
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| 104 | setTexture("skybox", "jpg"); |
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[4597] | 105 | and it will convert this to |
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[3803] | 106 | setTextures("skybox_top.jpg", "skybox_bottom.jpg", "skybox_left.jpg", |
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| 107 | "skybox_right.jpg", "skybox_front.jpg", "skybox_back.jpg"); |
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| 108 | */ |
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[4261] | 109 | void SkyBox::setTextureAndType(const char* name, const char* extension) |
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[3803] | 110 | { |
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[4012] | 111 | char* top = new char[strlen(name)+strlen(extension)+ 10]; |
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| 112 | char* bottom = new char[strlen(name)+strlen(extension)+ 10]; |
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| 113 | char* left = new char[strlen(name)+strlen(extension)+ 10]; |
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| 114 | char* right = new char[strlen(name)+strlen(extension)+ 10]; |
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| 115 | char* front = new char[strlen(name)+strlen(extension)+ 10]; |
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| 116 | char* back = new char[strlen(name)+strlen(extension)+ 10]; |
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[3803] | 117 | |
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| 118 | sprintf(top, "%s_top.%s", name, extension); |
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| 119 | sprintf(bottom, "%s_bottom.%s", name, extension); |
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| 120 | sprintf(left, "%s_left.%s", name, extension); |
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| 121 | sprintf(right, "%s_right.%s", name, extension); |
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| 122 | sprintf(front, "%s_front.%s", name, extension); |
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| 123 | sprintf(back, "%s_back.%s", name, extension); |
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[4597] | 124 | |
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[3803] | 125 | this->setTextures(top, bottom, left, right, front, back); |
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| 126 | |
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[4012] | 127 | // deleted alocated memory of this function |
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[3803] | 128 | delete []top; |
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| 129 | delete []bottom; |
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| 130 | delete []left; |
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| 131 | delete []right; |
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| 132 | delete []front; |
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| 133 | delete []back; |
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| 134 | } |
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| 135 | |
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| 136 | /** |
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[4836] | 137 | * Defines which textures should be loaded onto the SkyBox. |
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| 138 | * @param top the top texture. |
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| 139 | * @param bottom the bottom texture. |
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| 140 | * @param left the left texture. |
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| 141 | * @param right the right texture. |
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| 142 | * @param front the front texture. |
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| 143 | * @param back the back texture. |
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[3803] | 144 | */ |
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| 145 | void SkyBox::setTextures(const char* top, const char* bottom, const char* left, const char* right, const char* front, const char* back) |
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| 146 | { |
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| 147 | this->material[0]->setDiffuseMap(top); |
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| 148 | this->material[1]->setDiffuseMap(bottom); |
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| 149 | this->material[2]->setDiffuseMap(left); |
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| 150 | this->material[3]->setDiffuseMap(right); |
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| 151 | this->material[4]->setDiffuseMap(front); |
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| 152 | this->material[5]->setDiffuseMap(back); |
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| 153 | } |
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| 154 | |
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| 155 | /** |
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[4836] | 156 | * @param size The new size of the SkyBox |
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[4621] | 157 | |
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| 158 | * do not forget to rebuild the SkyBox after this. |
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[3803] | 159 | */ |
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| 160 | void SkyBox::setSize(float size) |
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| 161 | { |
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| 162 | this->size = size; |
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| 163 | } |
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| 164 | |
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| 165 | /** |
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[4836] | 166 | * rebuilds the SkyBox |
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[4597] | 167 | |
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[3803] | 168 | this must be done, when changing the Size of the Skybox (runtime-efficency) |
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| 169 | */ |
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[3801] | 170 | void SkyBox::rebuild() |
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| 171 | { |
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[6022] | 172 | StaticModel* model = new StaticModel(); |
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[3801] | 173 | |
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[5994] | 174 | model->addVertex (-0.5*size, -0.5*size, 0.5*size); |
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| 175 | model->addVertex (0.5*size, -0.5*size, 0.5*size); |
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| 176 | model->addVertex (-0.5*size, 0.5*size, 0.5*size); |
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| 177 | model->addVertex (0.5*size, 0.5*size, 0.5*size); |
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| 178 | model->addVertex (-0.5*size, 0.5*size, -0.5*size); |
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| 179 | model->addVertex (0.5*size, 0.5*size, -0.5*size); |
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| 180 | model->addVertex (-0.5*size, -0.5*size, -0.5*size); |
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| 181 | model->addVertex (0.5*size, -0.5*size, -0.5*size); |
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[3801] | 182 | |
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[5994] | 183 | model->addVertexTexture (0.0, 1.0); |
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| 184 | model->addVertexTexture (1.0, 1.0); |
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| 185 | model->addVertexTexture (1.0, 0.0); |
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| 186 | model->addVertexTexture (0.0, 0.0); |
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[3801] | 187 | |
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[5994] | 188 | model->addVertexNormal (0.0, 0.0, 1.0); |
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| 189 | model->addVertexNormal (0.0, 1.0, 0.0); |
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| 190 | model->addVertexNormal (0.0, 0.0, -1.0); |
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| 191 | model->addVertexNormal (0.0, -1.0, 0.0); |
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| 192 | model->addVertexNormal (1.0, 0.0, 0.0); |
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| 193 | model->addVertexNormal (-1.0, 0.0, 0.0); |
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[3801] | 194 | |
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[5994] | 195 | model->setMaterial(material[0]); |
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| 196 | model->addFace (4, VERTEX_TEXCOORD_NORMAL, 2,0,3, 3,1,3, 5,2,3, 4,3,3); // top |
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| 197 | model->setMaterial(material[1]); |
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| 198 | model->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,0,1, 7,1,1, 1,2,1, 0,3,1); // bottom |
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| 199 | model->setMaterial(material[2]); |
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| 200 | model->addFace (4, VERTEX_TEXCOORD_NORMAL, 4,2,2, 5,3,2, 7,0,2, 6,1,2); // left |
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| 201 | model->setMaterial(material[3]); |
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| 202 | model->addFace (4, VERTEX_TEXCOORD_NORMAL, 0,0,0, 1,1,0, 3,2,0, 2,3,0); // right |
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| 203 | model->setMaterial(material[4]); |
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| 204 | model->addFace (4, VERTEX_TEXCOORD_NORMAL, 1,0,5, 7,1,5, 5,2,5, 3,3,5); // front |
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| 205 | model->setMaterial(material[5]); |
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| 206 | model->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,0,4, 0,1,4, 2,2,4, 4,3,4); // back |
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[4597] | 207 | |
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[5994] | 208 | model->finalize(); |
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| 209 | |
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| 210 | this->setModel(model); |
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[3801] | 211 | } |
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