1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific |
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12 | main-programmer: Patrick Boenzli |
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13 | co-programmer: |
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14 | */ |
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15 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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16 | |
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17 | |
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18 | #include "collision_test_entity.h" |
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19 | |
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20 | #include "resource_manager.h" |
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21 | |
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22 | #include "vector.h" |
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23 | #include "objModel.h" |
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24 | #include "obb_tree.h" |
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25 | #include "factory.h" |
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26 | |
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27 | using namespace std; |
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28 | CREATE_FACTORY(CollisionTestEntity, CL_ENVIRONMENT); |
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29 | |
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30 | /** |
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31 | * creates an environment |
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32 | */ |
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33 | CollisionTestEntity::CollisionTestEntity () : WorldEntity() |
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34 | { |
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35 | this->init(); |
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36 | this->loadModel("models/ships/fighter.obj"); |
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37 | |
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38 | this->buildObbTree(10); |
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39 | } |
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40 | |
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41 | /** |
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42 | * create an environment out of a XML-element |
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43 | * @param root the XML-element to load the CollisionTestEntity from |
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44 | */ |
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45 | CollisionTestEntity::CollisionTestEntity(const TiXmlElement* root) |
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46 | { |
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47 | this->init(); |
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48 | if (root != NULL) |
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49 | this->loadParams(root); |
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50 | } |
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51 | |
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52 | /** |
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53 | * deletes an environment |
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54 | */ |
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55 | CollisionTestEntity::~CollisionTestEntity () |
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56 | {} |
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57 | |
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58 | /** |
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59 | * initialize an CollisionTestEntity |
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60 | */ |
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61 | void CollisionTestEntity::init() |
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62 | { |
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63 | this->setClassID(CL_ENVIRONMENT, "CollisionTestEntity"); |
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64 | } |
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65 | |
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66 | /** |
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67 | * loads the Settings of an CollisionTestEntity from an XML-element. |
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68 | * @param root the XML-element to load the ELements properties from |
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69 | */ |
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70 | void CollisionTestEntity::loadParams(const TiXmlElement* root) |
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71 | { |
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72 | static_cast<WorldEntity*>(this)->loadParams(root); |
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73 | } |
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74 | |
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75 | |
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76 | /** |
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77 | * ticks the environment |
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78 | * @param time the time about which to tick |
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79 | */ |
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80 | void CollisionTestEntity::tick (float time) {} |
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81 | |
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82 | |
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83 | /** |
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84 | * draws the CollisionTestEntity |
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85 | */ |
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86 | void CollisionTestEntity::draw () |
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87 | { |
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88 | glMatrixMode(GL_MODELVIEW); |
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89 | glPushMatrix(); |
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90 | float matrix[4][4]; |
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91 | |
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92 | glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); |
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93 | //rotate |
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94 | this->getAbsDir().matrix (matrix); |
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95 | glMultMatrixf((float*)matrix); |
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96 | |
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97 | this->model->draw(); |
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98 | |
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99 | glPopMatrix(); |
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100 | } |
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101 | |
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