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source: orxonox.OLD/branches/osX/src/world_entities/camera.cc @ 7422

Last change on this file since 7422 was 6965, checked in by bensch, 19 years ago

light is ok again

File size: 5.3 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Christian Meyer
13   co-programmer: Benjamin Grauer
14*/
15#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
16
17#include "camera.h"
18
19#include "event_handler.h"
20
21using namespace std;
22
23
24/**
25 *  creates a Camera
26*/
27Camera::Camera()
28{
29  this->setClassID(CL_CAMERA, "Camera");
30  this->setName("camera");
31  this->target = new CameraTarget();
32
33  EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_VIEW0);
34  EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_VIEW1);
35  EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_VIEW2);
36  EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_VIEW3);
37  EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_VIEW4);
38  EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_VIEW5);
39
40  this->setFovy(90);
41  this->setAspectRatio(1.2f);
42  this->setClipRegion(.1, 2000);
43
44  this->setViewMode(VIEW_NORMAL);
45
46  this->setParentMode(PNODE_ALL);
47}
48
49/**
50 *  default destructor
51*/
52Camera::~Camera()
53{}
54
55/**
56 *  focuses the Camera onto a Target
57 * @param target the new PNode the Camera should look at.
58*/
59void Camera::lookAt(PNode* target)
60{
61  this->target->setParent(target);
62}
63
64/**
65 * @returns The PNode of the Target (from there you can get position and so on
66*/
67PNode* Camera::getTarget()
68{
69  return (PNode*)this->target;
70}
71
72/**
73 *  sets a new AspectRatio
74 * @param aspectRatio the new aspect ratio to set (width / height)
75*/
76void Camera::setAspectRatio(float aspectRatio)
77{
78  this->aspectRatio = aspectRatio;
79}
80
81/**
82 *  sets the Field of View to fofy
83 * @param fovy new field of view factor (in degrees)
84*/
85void Camera::setFovy(float fovy)
86{
87  this->fovy = fovy;
88}
89
90/**
91 * Sets a new clipping region
92 * @param nearClip The near clip plane
93 * @param farClip The far clip plane
94*/
95void Camera::setClipRegion(float nearClip, float farClip)
96{
97  this->nearClip = nearClip;
98  this->farClip = farClip;
99}
100
101/**
102 *  sets the new VideoMode and initializes iteration to it.
103 * @param mode the mode to change to.
104*/
105void Camera::setViewMode(ViewMode mode)
106{
107  currentMode = mode;
108  switch (mode)
109  {
110    default:
111    case VIEW_NORMAL:
112      this->toFovy = 60.0;
113      this->setRelCoorSoft(-10, 5, 0);
114      this->target->setRelCoorSoft(0,0,0);
115      break;
116    case VIEW_BEHIND:
117      break;
118    case VIEW_FRONT:
119      this->toFovy = 120.0;
120      this->setRelCoorSoft(4, 0, 0, 5);
121      this->target->setRelCoorSoft(Vector(10,0,0), 5);
122      break;
123    case VIEW_LEFT:
124      this->toFovy = 90;
125      this->setRelCoorSoft(0, 1, -10, .5);
126      this->target->setRelCoorSoft(0,0,0);
127      break;
128    case VIEW_RIGHT:
129      this->toFovy = 90;
130      this->setRelCoorSoft(Vector(0, 1, 10));
131      this->target->setRelCoorSoft(0,0,0);
132      break;
133    case VIEW_TOP:
134      this->toFovy= 120;
135      this->setRelCoorSoft(Vector(30, 50, 0));
136      this->target->setRelCoorSoft(35,0,0);
137  }
138}
139
140
141/**
142 *  Updates the position of the camera.
143 * @param dt: The time that elapsed.
144*/
145void Camera::tick(float dt)
146{
147  float tmpFovy = (this->toFovy - this->fovy) ;
148  if (tmpFovy > 0.01)
149    this->fovy += tmpFovy * fabsf(dt);
150}
151
152
153/**
154 *  initialize rendering perspective according to this camera
155 *
156 * This is called immediately before the rendering cycle starts, it sets all global
157 * rendering options as well as the GL_PROJECTION matrix according to the camera.
158 */
159void Camera::apply ()
160{
161  // switching to Projection Matrix
162  glMatrixMode (GL_PROJECTION);
163  glLoadIdentity ();
164
165  gluPerspective(this->fovy,
166                 this->aspectRatio,
167                 this->nearClip,
168                 this->farClip);
169
170
171    // setting up the perspective
172  // speed-up feature
173  Vector cameraPosition = this->getAbsCoor();
174  Vector targetPosition = this->target->getAbsCoor();
175  Vector up = this->getAbsDirV();
176  Vector delay = Vector(0, 0, 0);
177  if( currentMode != VIEW_FRONT) delay = (this->target->getVelocity()) / 25.0f;
178
179   // Setting the Camera Eye, lookAt and up Vectors
180  gluLookAt(cameraPosition.x - delay.x, cameraPosition.y - delay.y, cameraPosition.z - delay.z,
181            targetPosition.x, targetPosition.y, targetPosition.z,
182            up.x, up.y, up.z);
183
184
185  glMatrixMode (GL_MODELVIEW);
186  glLoadIdentity();
187
188}
189
190/**
191 *  processes an event
192 * @param event: the event to process
193*/
194void Camera::process(const Event &event)
195{
196  if( event.type == KeyMapper::PEV_VIEW0)
197  {
198    this->setViewMode(VIEW_NORMAL);
199  }
200  else if( event.type == KeyMapper::PEV_VIEW1)
201  {
202    this->setViewMode(VIEW_BEHIND);
203  }
204  else if( event.type == KeyMapper::PEV_VIEW2)
205  {
206    this->setViewMode(VIEW_FRONT);
207  }
208  else if( event.type == KeyMapper::PEV_VIEW3)
209  {
210    this->setViewMode(VIEW_LEFT);
211  }
212  else if( event.type == KeyMapper::PEV_VIEW4)
213  {
214    this->setViewMode(VIEW_RIGHT);
215  }
216  else if( event.type == KeyMapper::PEV_VIEW5)
217  {
218    this->setViewMode(VIEW_TOP);
219  }
220}
221
222
223///////////////////
224// CAMERA-TARGET //
225///////////////////
226
227
228CameraTarget::CameraTarget()
229{
230  this->setClassID(CL_CAMERA_TARGET, "CameraTarget");
231  //  this->setParentMode(PNODE_MOVEMENT);
232}
233
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