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source: orxonox.OLD/branches/osx/src/lib/graphics/importer/texture_sequence.h @ 7914

Last change on this file since 7914 was 7221, checked in by bensch, 19 years ago

orxonox/trunk: merged the std-branche back, it runs on windows and Linux

svn merge https://svn.orxonox.net/orxonox/branches/std . -r7202:HEAD

File size: 1.7 KB
Line 
1/*!
2 * @file texture_sequence.h
3 * @brief Contains the texture_sequence class, that handles the reading of Image-files into multiple Texutres.
4 */
5
6#ifndef _TEXTURE_SEQUENCE_H
7#define _TEXTURE_SEQUENCE_H
8
9#include "texture.h"
10
11#include <vector>
12#include <stdarg.h>
13
14
15//! A Class, that reads in Textures from different fileformats.
16class TextureSequence : public Texture
17{
18  public:
19    TextureSequence(unsigned int count = 0, ...);
20  //  Texture(TEXTURE_TYPE type, int resolution);
21    virtual ~TextureSequence();
22
23    bool loadImageSeries(unsigned int count, ...);
24    bool loadImageSeries(unsigned int count, va_list textureNames);
25    bool addFrame(const std::string& image);
26    bool addFrame(SDL_Surface* surface);
27    bool addFrame(GLuint texture);
28
29    void clearLists();
30
31    virtual bool rebuild();
32
33    /** @returns the count of frames in this sequence */
34    inline unsigned int getFrameCount() const { return this->textures.size(); };
35
36    //void gotoFrame(unsigned int frameNumber);
37    /** @returns The textureID of the Frame @param frameNumber the n-th frame this texture-series.  */
38    inline GLuint getFrameTexture(unsigned int frameNumber) const { return (this->textures.size()>frameNumber)?this->textures[frameNumber]:0; };
39    /** @returns The SDL_Surface of the image at Frame @param frameNumber the n-th frame of this image-seriers */
40    const SDL_Surface* const getFrameImage(unsigned int frameNumber) const { return (this->images.size()>frameNumber)?this->images[frameNumber]:NULL; };
41
42  private:
43    std::vector<GLuint>          textures;            //!< The Texture-ID of opengl from this Texture.
44    std::vector<SDL_Surface*>    images;              //!< The SDL_Surfce that stores the Texture on it.
45};
46
47#endif /* _TEXTURE_SEQUENCE_H */
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