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1 | /*! |
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2 | * @file signalhandler.h |
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3 | * Defines game rules for this game |
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4 | */ |
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5 | |
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6 | #ifndef _SIGNAL_HANDLER_H |
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7 | #define _SIGNAL_HANDLER_H |
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8 | |
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9 | #include <list> |
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10 | #include <string> |
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11 | |
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12 | |
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13 | #define GDB_BT_FILE "orxonox.backtrace" |
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14 | enum GdbRunType{ |
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15 | GDB_RUN_WRITE_TO_FILE = 1, |
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16 | GDB_RUN_IN_FOREGROUND |
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17 | }; |
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18 | |
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19 | |
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20 | #ifdef __LINUX__ |
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21 | #include <signal.h> |
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22 | |
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23 | struct SignalRec |
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24 | { |
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25 | int signal; |
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26 | sig_t handler; |
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27 | }; |
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28 | |
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29 | |
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30 | typedef std::list<SignalRec> SignalRecList; |
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31 | |
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32 | class SignalHandler |
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33 | { |
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34 | private: |
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35 | SignalHandler(); |
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36 | public: |
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37 | inline static SignalHandler* getInstance() { if (!SignalHandler::singletonRef) SignalHandler::singletonRef = new SignalHandler(); |
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38 | return SignalHandler::singletonRef; } |
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39 | |
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40 | void doCatch( std::string appName, GdbRunType type = GDB_RUN_WRITE_TO_FILE ); |
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41 | void dontCatch(); |
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42 | |
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43 | private: |
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44 | static void sigHandler( int sig ); |
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45 | |
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46 | void catchSignal( int sig ); |
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47 | SignalRecList sigRecList; |
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48 | |
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49 | static SignalHandler * singletonRef; |
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50 | |
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51 | GdbRunType type; |
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52 | |
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53 | std::string appName; |
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54 | }; |
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55 | |
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56 | #else /* if defined __WIN32__ */ |
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57 | class SignalHandler |
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58 | { |
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59 | public: |
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60 | inline static SignalHandler* getInstance() {}; |
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61 | void doCatch( std::string appName, GdbRunType type = GDB_RUN_WRITE_TO_FILE ) {}; |
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62 | void dontCatch() {}; |
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63 | }; |
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64 | #endif |
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65 | |
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66 | #endif /* _SIGNAL_HANDLER_H */ |
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67 | |
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