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source: orxonox.OLD/branches/playability.old/NEWS @ 10603

Last change on this file since 10603 was 10371, checked in by patrick, 18 years ago

removed old branche playability

File size: 7.5 KB
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1Date: September 1, 2006
2Topic: New Server Topology
3Body: Once again, all Services on Nautilus, our nice little Orxonox-Server have been updated. <br> With this we also changed some locations of the pages (old pages still valid) <br> <a href="https://dev.orxonox.net">https://dev.orxonox.net</a> : Development page.<br> <a href="http://doc.orxonox.net">http://doc.orxonox.net</a>: the mighty Orxonox Framework documentation.
4
5Date: August 31, 2006
6Topic: Orxonox PPS WS2006
7Body: We just received the permission from the ETHZ to make another of our PPS in the next semester for the students in the second year. Thanks to the the ITET departement and the secratary!
8
9Date: August 24, 2006
10Topic: Server Downtime
11Body: We had a hardware failure in our project server. After reparation and new installation almost everything is up and running again.
12
13Date: July 3, 2006
14Topic: Convention 4.
15Body: Witness the next stage in our development, join us Wednessday fifth of July in the ETH ETZ H81 for our fourth convention-session.
16
17Date: April 24, 2006
18Topic: New Forum installed
19Body: Today we added a new Forum. Here you can discuss everithing in and around orxonox. <a href="https://www.orxonox.net/forum">https://www.orxonox.net/forum</a>
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21
22Date: May 10, 2006
23Topic: Work, work!
24Body: The time of exams is over, there is now fresh motivation after this painfull time and the will to make Orxonox rule...
25
26Date: Feb 02, 2006
27Topic: Orxonox Convention 03 is comming in Town
28Body: We will have our next Orxonox Convention Feb 08 at the ETH: ETZ E81. For more information, visit the <a href="http://www.orxonox.net/index.php?site=conventions">link</a>.
29
30Date: Jan, 01, 2006
31Topic: Happy New Year
32Body: We from the Orxonox Team wish you all the best for the new year 2006, may the release dates for this year be true.
33
34Date: Dez 23, 2005
35Topic: Christmas
36Body: Tschingel your bells, and shoot some stuff in our new ORXONOX-CHRISTMAS-EDITION-LEVEL. All you Windows gamers find the newest Binary version <a href="http://www.orxonox.net/files/snapshots/orxonox-win32-latest.zip">here</a>. For all the others, have a good holyday, and so long. (PS: to change into the new level push 'x', and to change the vehicle push 'l' (like L))
37
38Date: Dez 17, 2005
39Topic: New Drum'n'Bass Tunes in Development
40Body: They are two men from London, and their mission is to make drum'n'bass tunes: shiv&incey! And now, they want to make some massive rolling tunes for Orxonox! Check out <a href="http://www.aurorasoftware.co.uk/s&i/shiv&incey.htm">their homepage</a>. We are looking forward to the sounds; greetings to London from Switzerland!
41
42Date: Dez 05, 2005
43Topic: Homepage Corrections
44Body: Simon did take some time to read through our webpage and corrected all the english errors he found. Thanks!
45
46Date: Okt 19, 2005
47Topic: Biggest debug session ever in orxonox
48Body: We spent a lot of time to debugging Orxonox engine. Thanks to <a href="http://www.valgrind.org">valgrind</a> :D. Orxonox now plays again on Linux, OSX and Windows!
49
50Date: Sept 05, 2005
51Topic: Integrated a expendable shell
52Body: Now orxonox has a shell, similar to the quake shell... just cooler... You can directly interface the orxonox API through the shell as described in <a href="https://www.orxonox.net/cgi-bin/trac.cgi/wiki/Shell">the ShellDocumentatioWiki</a>. And yes, we will implement our first cheats like invulnerability :D
53
54Date: Aug 14, 2005
55Topic: Implemented and finaly integrated the collision detection algorithm
56Body: This was some hard work... but it now is part of orxonox: object-object collision detection. Now is the time, to shoot other the Enemies! enjoy!
57
58Date: July 21, 2005
59Topic: new domain is registered <a href="http://www.orxonox.net">www.orxonox.net</a>
60Body: Finally we have our own domain for orxonox: <a href="http://www.orxonox.net">http://www.orxonox.net</a>
61
62Date: June 25, 2005
63Topic: orxonox development for win32-patch
64Body: Included the major libraries and tool to develop orxonox on win32 to the webdev repository. Now one might download everything from <a href="http://svn.orxonox.ethz.ch/webdev/develop/">http://svn.orxonox.ethz.ch/webdev/develop/</a>
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66Date: June 25, 2005
67Topic: Big demo in physically-based animations
68Body: on Monday we have a big demo on orxonox's physical capabilities. We will show some major new features like the ParticleEngine, the PhysicsInterface, and last but not least the longly expected CollisionDetection. Of course all the new Features are in the new trunk, and are downloadable at the  <a href="/files/snapshots">snapshot-section</a>.
69
70Date: June 09, 2005
71Topic: tag 0.3.0-pre-alpha released
72Body: new Tag release. visit the <a href="/files/snapshots">snapshot-section</a> for more detail.
73
74Date: June 04, 2005
75Topic: SoundEngine
76Body: just merged the SoundEngine into the project. This is a major step toward a new aera, of interaction, because it really gets the player a feeling, of what is happening. check <a href="https://www.orxonox.ethz.ch/cgi-bin/trac.cgi/wiki/SoundEngine">this</a> link for a description on how to use it.
77
78Date: June 01, 2005
79Topic: New Features
80Body: Orxonox now supports the MD2Model. We have implemented a physics engine and a particle system.
81
82Date: May 28, 2005
83Topic: Webpage Update
84Body: We did remaster our webpage, take a look at the new <a href="index?site=screenShots">screenshots gallery</a> and make a <a href="index?site=voting">vote</a>.
85
86Date: March 05, 2005
87Topic: Orxonox Convention 2005
88Body: We are going to make a new Convention, that you are all invited to. Visit the convention section for more details. <A href="http://www.orxonox.ethz.ch/index.php?site=conventions">link.</A>
89
90Date: February 21, 2005
91Topic: New Webpage Release
92Body: We are proud to announce our new webpage. Thanks to nico and his php skills :)
93
94Date: December 14, 2004
95Topic: Repository Moved
96Body: Today we moved the repository. The new location of the repository is <A href="https://svn.orxonox.ethz.ch/reporx">http://svn.orxonox.ethz.ch/reporx</A>.
97
98Date:   November 16, 2004
99Topic:  Importer
100Body:   There now exists a possibility to import .obj-files (alias wavefront format) into the Game. You can find some test models here: <A href="/files/models">models</a>. You can also test them with the included importer which is locates in trunk/importer. enjoy.
101
102Date:   June 22, 2004
103Topic:  Develop on Win32 - bg
104Body:   Now the moment you have all been waiting for has arrived. Orxonox can finally be compiled on Windows machines. We know that it is no good idea to do this, but since there are some people interessted in working with Windows, we will give you a chance: read <A href = "/index.php?site=additional.sites/howto.dev.win/howto.dev.win.cc.php" >the manual </A>.
105
106Date:   June 04, 2004
107Topic:  Orxonox Convention - pb
108Body:   Here you can find all the information you need, to join us at the <A href="index.php?site=additional.sites/convention01/convention01.php"> Orxonox Convention </A>, that takes Place at Stuz June 9. 2004.
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110Date:   June 04, 2004
111Topic:  Manual for Subversion@DataCore.ch
112Body:   A manual for <A href="/files/subversion/subversion.pdf"> Subversion at DataCore</A> is made. Now we need someone, to correct all the errors. Please someone Checkout the Source of this at http://orxonox.ethz.ch/repos/latex/subversion an do the repairs.
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114Date:   June 02, 2004
115Topic:  New homepage released - pb
116Body:   New homepage released, thanks to the power of subversion. And thanks to the VSETH to give us webspace on their server
117
118Date:   May 26, 2004
119Topic:  New ship models - bg
120Body:   Some new space models are now ready for download. You'll find them in the download section or try it <A href="/files/orx_pictures.tar.bz2">here</A>
121
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