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source: orxonox.OLD/branches/playability.old/src/lib/collision_reaction/collision_event.h @ 10621

Last change on this file since 10621 was 9869, checked in by bensch, 18 years ago

orxonox/trunk: merged the new_class_id branche back to the trunk.
merged with command:
svn merge https://svn.orxonox.net/orxonox/branches/new_class_id trunk -r9683:HEAD
no conflicts… puh..

File size: 2.8 KB
Line 
1/*!
2 * @file collision_event.h
3 *  Definition of a collision event
4 */
5
6#ifndef _COLLISION_EVENT_H
7#define _COLLISION_EVENT_H
8
9#include "vector.h"
10
11#include "cr_defs.h"
12
13
14class WorldEntity;
15class BoundingVolume;
16class Plane;
17
18
19
20//! A class representing a simple collision
21class CollisionEvent {
22 public:
23   CollisionEvent();
24  virtual ~CollisionEvent();
25
26  /** collides two WorldEntities @param entityA world entity A, @param entityB world entity B, @param bvA volume A @param bvB volumeB */
27  inline void collide(int type, WorldEntity* entityA, WorldEntity* entityB, BoundingVolume* bvA, BoundingVolume* bvB)
28  { this->collisionType = type; this->entityA = entityA; this->entityB = entityB; this->bvA = bvA; this->bvB = bvB; }
29  /** collides two WorldEntities @param entity world entity , @param ground ground plane, @param position position on the ground */
30  inline void collide(int type, WorldEntity* entity, WorldEntity* groundEntity, Vector normal, Vector position, bool bInWall)
31  { this->collisionType = type; this->entityA = entity; this->entityB = groundEntity, this->groundNormal = normal; this->position = position; this->bInWall = bInWall; }
32
33
34  /** @return CollisionEvent WorldEntity A */
35  inline WorldEntity* getEntityA() const { return this->entityA; }
36  /** @return CollisionEvent WorldEntity B */
37  inline WorldEntity* getEntityB() const { return this->entityB; }
38  /** @return Bounding Volume from EntityA */
39  inline BoundingVolume* getBVA() const { return this->bvA; }
40  /** @return Bounding Volume from EntityB */
41  inline BoundingVolume* getBVB() const { return this->bvB; }
42
43  /** @return ground plane if collided with bsp model */
44  inline Vector getGroundNormal() { return this->groundNormal; }
45
46  /** @return position of the position, only accurate if this is a collision with the ground!!! */
47  inline Vector getCollisionPosition() { return this->position; }
48
49  /** @return the type of the collision */
50  inline int getType() { return this->collisionType; }
51
52  /** @return true if the entity is in the wall */
53  inline bool isInWall() { return this->bInWall; }
54
55
56 private:
57  WorldEntity*      entityA;                       //!< the collision body A
58  WorldEntity*      entityB;                       //!< the collision body B
59
60  BoundingVolume*   bvA;                           //!< reference to the bounding volume A
61  BoundingVolume*   bvB;                           //!< reference to the bounding volume B
62
63  Vector            groundNormal;                  //!< the ground plane with which it collides (only for bsp-model collisions
64  Vector            position;                      //!< position of the collision on the ground plane
65
66  bool              bInWall;                       //!< true if is in wall
67  int               collisionType;                 //!< collision type
68};
69
70#endif /* _COLLISION_EVENT_H */
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