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1 | MAINSRCDIR=.. |
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2 | include $(MAINSRCDIR)/defs/include_paths.am |
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3 | include WorldEntities.am |
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4 | |
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5 | noinst_LIBRARIES = libORXwe.a |
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6 | |
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7 | ## THESE ARE THE BASE CLASSES OF ALL WORLD_ENTITIES |
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8 | libORXwe_a_SOURCES = world_entity.cc camera.cc playable.cc player.cc \ |
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9 | npcs/npc.cc weapons/weapon_manager.cc weapons/crosshair.cc \ |
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10 | weapons/weapon.cc weapons/ammo_container.cc projectiles/projectile.cc \ |
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11 | extendable.cc power_ups/power_up.cc power_ups/param_power_up.cc \ |
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12 | power_ups/weapon_power_up.cc spawning_point.cc effects/explosion.cc effects/billboard.cc effects/wobblegrid.cc\ |
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13 | effects/trail.cc elements/glgui_energywidget.cc elements/glgui_energywidgetvertical.cc |
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14 | |
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15 | |
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16 | noinst_HEADERS = world_entity.h camera.h extendable.h playable.h \ |
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17 | player.h npcs/npc.h weapons/weapon_manager.h weapons/crosshair.h \ |
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18 | weapons/weapon.h weapons/ammo_container.h projectiles/projectile.h \ |
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19 | power_ups/power_up.h power_ups/param_power_up.h power_ups/weapon_power_up.h \ |
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20 | spawning_point.h effects/explosion.h effects/billboard.h effects/trail.h effects/wobblegrid.h\ |
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21 | elements/glgui_energywidget.h elements/glgui_energywidgetvertical.h |
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22 | |
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23 | |
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24 | EXTRA_DIST = WorldEntities.am |
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