1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Christian Meyer |
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13 | co-programmer: Benjamin Grauer |
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14 | */ |
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15 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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16 | |
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17 | #include "camera.h" |
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18 | #include "key_mapper.h" |
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19 | #include "glincl.h" |
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20 | //#include "util/loading/load_param.h" |
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21 | #include "world_entity.h" |
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22 | |
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23 | ObjectListDefinition(Camera); |
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24 | |
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25 | /** |
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26 | * creates a Camera |
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27 | */ |
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28 | Camera::Camera() |
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29 | { |
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30 | this->registerObject(this, Camera::_objectList); |
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31 | this->init(); |
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32 | } |
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33 | |
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34 | /* |
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35 | Camera::Camera(const TiXmlElement* root) |
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36 | { |
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37 | this->registerObject(this, Camera::_objectList); |
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38 | this->init(); |
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39 | this->loadParams(root); |
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40 | } |
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41 | */ |
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42 | |
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43 | /** |
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44 | * default destructor |
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45 | */ |
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46 | Camera::~Camera() |
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47 | {} |
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48 | |
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49 | void Camera::init() |
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50 | { |
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51 | this->setName("camera"); |
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52 | this->target = new CameraTarget(); |
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53 | |
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54 | this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW0); |
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55 | this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW1); |
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56 | this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW2); |
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57 | this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW3); |
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58 | this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW4); |
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59 | this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW5); |
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60 | |
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61 | //this->setFovy(90); |
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62 | this->setAspectRatio(1.33f); |
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63 | this->setClipRegion(.1, 10000); |
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64 | |
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65 | this->viewTopFovy = 60; |
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66 | this->viewNormalFovy = 90; |
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67 | this->viewFrontFovy = 120; |
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68 | this->viewRightFovy = 90; |
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69 | this->viewLeftFovy = 90; |
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70 | |
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71 | this->viewTopDistance = 70; |
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72 | this->viewNormalDistance = 10; |
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73 | this->viewFrontDistance = 4; |
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74 | this->viewRightDistance = 10; |
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75 | this->viewLeftDistance = 10; |
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76 | |
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77 | //this->loadParams(doc.RootElement()); |
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78 | |
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79 | this->setViewMode(Camera::ViewNormal); |
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80 | |
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81 | this->setParentMode(PNODE_ALL); |
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82 | this->eventHandling = true; |
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83 | } |
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84 | |
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85 | /** |
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86 | * focuses the Camera onto a Target |
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87 | * @param target the new PNode the Camera should look at. |
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88 | */ |
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89 | void Camera::lookAt(PNode* target) |
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90 | { |
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91 | this->target->setParent(target); |
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92 | } |
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93 | |
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94 | /** |
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95 | * @returns The PNode of the Target (from there you can get position and so on |
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96 | */ |
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97 | PNode* Camera::getTargetNode() const |
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98 | { |
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99 | return (PNode*)this->target; |
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100 | } |
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101 | |
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102 | /** |
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103 | * sets a new AspectRatio |
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104 | * @param aspectRatio the new aspect ratio to set (width / height) |
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105 | */ |
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106 | void Camera::setAspectRatio(float aspectRatio) |
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107 | { |
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108 | this->aspectRatio = aspectRatio; |
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109 | } |
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110 | |
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111 | /** |
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112 | * Sets a new clipping region |
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113 | * @param nearClip The near clip plane |
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114 | * @param farClip The far clip plane |
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115 | */ |
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116 | void Camera::setClipRegion(float nearClip, float farClip) |
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117 | { |
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118 | this->nearClip = nearClip; |
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119 | this->farClip = farClip; |
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120 | } |
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121 | |
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122 | /** |
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123 | * sets the new VideoMode and initializes iteration to it. |
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124 | * @param mode the mode to change to. |
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125 | */ |
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126 | void Camera::setViewMode(ViewMode mode) |
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127 | { |
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128 | currentMode = mode; |
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129 | switch (mode) |
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130 | { |
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131 | default: |
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132 | case Camera::ViewNormal: |
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133 | { |
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134 | this->fovy = viewNormalFovy; |
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135 | this->toFovy = viewNormalFovy; |
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136 | //this->fovy = 60; |
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137 | //this->toFovy = 60; |
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138 | this->setRelCoorSoft(-2.0/3.0 * this->viewNormalDistance, 1.0/3.0 * this->viewNormalDistance, 0); |
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139 | this->target->setRelCoorSoft(0,0,0); |
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140 | break; |
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141 | } |
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142 | case Camera::ViewBehind: |
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143 | break; |
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144 | case Camera::ViewFront: |
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145 | { |
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146 | this->fovy = viewFrontFovy; |
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147 | this->toFovy = viewFrontFovy; |
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148 | this->setRelCoorSoft(this->viewFrontDistance, 0, 0, 5); |
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149 | this->target->setRelCoorSoft(Vector(10,0,0), 5); |
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150 | break; |
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151 | } |
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152 | case Camera::ViewLeft: |
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153 | { |
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154 | this->fovy = viewLeftFovy; |
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155 | this->toFovy = viewLeftFovy; |
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156 | this->setRelCoorSoft(0, 1, -viewLeftDistance, .5); |
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157 | this->target->setRelCoorSoft(0,0,0); |
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158 | break; |
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159 | } |
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160 | case Camera::ViewRight: |
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161 | { |
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162 | this->fovy = viewRightFovy; |
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163 | this->toFovy = viewRightFovy; |
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164 | this->setRelCoorSoft(Vector(0, 1, viewRightDistance), 0.5); |
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165 | this->target->setRelCoorSoft(0,0,0); |
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166 | break; |
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167 | } |
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168 | case Camera::ViewTop: |
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169 | { |
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170 | this->fovy= viewTopFovy; |
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171 | this->toFovy = viewTopFovy; |
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172 | this->setRelCoor(Vector(-0.05, this->viewTopDistance , 0)); |
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173 | this->target->setRelCoor(0,0,0); |
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174 | } |
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175 | } |
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176 | } |
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177 | |
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178 | |
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179 | /** |
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180 | * Updates the position of the camera. |
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181 | * @param dt: The time that elapsed. |
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182 | */ |
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183 | void Camera::tick(float dt) |
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184 | { |
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185 | //update frustum plane |
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186 | this->viewVector = (this->target->getAbsCoor() - this->getAbsCoor()).getNormalized(); |
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187 | this->frustumPlane = Plane(this->viewVector, this->getAbsCoor() + this->viewVector * 0.1); |
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188 | |
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189 | this->upVector = this->getAbsDirV(); |
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190 | |
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191 | |
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192 | float tmpFovy = (this->toFovy - this->fovy); |
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193 | if (fabsf(tmpFovy) > 0.01) |
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194 | this->fovy += tmpFovy * fabsf(dt); |
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195 | } |
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196 | |
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197 | |
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198 | /** |
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199 | * initialize rendering perspective according to this camera |
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200 | * |
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201 | * This is called immediately before the rendering cycle starts, it sets all global |
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202 | * rendering options as well as the GL_PROJECTION matrix according to the camera. |
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203 | */ |
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204 | void Camera::apply () |
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205 | { |
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206 | // switching to Projection Matrix |
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207 | glMatrixMode (GL_PROJECTION); |
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208 | glLoadIdentity (); |
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209 | |
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210 | gluPerspective(this->fovy, |
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211 | this->aspectRatio, |
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212 | this->nearClip, |
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213 | this->farClip); |
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214 | |
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215 | |
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216 | // setting up the perspective |
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217 | // speed-up feature |
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218 | glMatrixMode (GL_MODELVIEW); |
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219 | glLoadIdentity(); |
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220 | |
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221 | |
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222 | } |
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223 | |
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224 | void Camera::project() |
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225 | { |
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226 | Vector cameraPosition = this->getAbsCoor(); |
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227 | Vector targetPosition = this->target->getAbsCoor(); |
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228 | |
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229 | // Setting the Camera Eye, lookAt and up Vectors |
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230 | gluLookAt(cameraPosition.x, cameraPosition.y, cameraPosition.z, |
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231 | targetPosition.x, targetPosition.y, targetPosition.z, |
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232 | this->upVector.x, this->upVector.y, this->upVector.z); |
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233 | } |
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234 | |
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235 | |
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236 | /** |
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237 | * processes an event |
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238 | * @param event: the event to process |
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239 | */ |
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240 | void Camera::process(const Event &event) |
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241 | { |
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242 | if (eventHandling == true) |
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243 | { |
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244 | if( event.type == KeyMapper::PEV_VIEW0) |
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245 | { |
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246 | this->setViewMode(Camera::ViewNormal); |
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247 | } |
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248 | else if( event.type == KeyMapper::PEV_VIEW1) |
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249 | { |
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250 | this->setViewMode(Camera::ViewBehind); |
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251 | } |
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252 | else if( event.type == KeyMapper::PEV_VIEW2) |
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253 | { |
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254 | this->setViewMode(Camera::ViewFront); |
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255 | } |
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256 | else if( event.type == KeyMapper::PEV_VIEW3) |
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257 | { |
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258 | this->setViewMode(Camera::ViewLeft); |
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259 | } |
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260 | else if( event.type == KeyMapper::PEV_VIEW4) |
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261 | { |
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262 | this->setViewMode(Camera::ViewRight); |
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263 | } |
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264 | else if( event.type == KeyMapper::PEV_VIEW5) |
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265 | { |
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266 | this->setViewMode(Camera::ViewTop); |
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267 | } |
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268 | } |
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269 | } |
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270 | |
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271 | /* |
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272 | void Camera::loadParams(const TiXmlElement* root) |
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273 | { |
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274 | // Do the PNode loading stuff |
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275 | PNode::loadParams(root); |
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276 | |
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277 | LoadParam(root, "viewTopFovy", this, Camera, setViewTopFovy); |
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278 | LoadParam(root, "viewFrontFovy", this, Camera, setViewFrontFovy); |
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279 | LoadParam(root, "viewLeftFovy", this, Camera, setViewLeftFovy); |
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280 | LoadParam(root, "viewRightFovy", this, Camera, setViewRightFovy); |
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281 | LoadParam(root, "viewBehindFovy", this, Camera, setViewBehindFovy); |
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282 | LoadParam(root, "viewNormalFovy", this, Camera, setViewNormalFovy); |
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283 | |
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284 | LoadParam(root, "viewTopDistance", this, Camera, setViewTopDistance); |
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285 | LoadParam(root, "viewFrontDistance", this, Camera, setViewFrontDistance); |
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286 | LoadParam(root, "viewLeftDistance", this, Camera, setViewLeftDistance); |
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287 | LoadParam(root, "viewRightDistance", this, Camera, setViewRightDistance); |
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288 | LoadParam(root, "viewBehindDistance", this, Camera, setViewBehindDistance); |
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289 | LoadParam(root, "viewNormalDistance", this, Camera, setViewNormalDistance); |
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290 | } |
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291 | */ |
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292 | |
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293 | void Camera::setViewTopFovy(float fovy) |
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294 | { |
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295 | this->viewTopFovy = fovy; |
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296 | } |
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297 | |
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298 | void Camera::setViewFrontFovy(float fovy) |
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299 | { |
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300 | this->viewFrontFovy = fovy; |
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301 | } |
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302 | |
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303 | void Camera::setViewLeftFovy(float fovy) |
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304 | { |
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305 | this->viewLeftFovy = fovy; |
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306 | } |
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307 | |
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308 | void Camera::setViewRightFovy(float fovy) |
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309 | { |
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310 | this->viewRightFovy = fovy; |
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311 | } |
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312 | |
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313 | void Camera::setViewBehindFovy(float fovy) |
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314 | { |
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315 | this->viewBehindFovy = fovy; |
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316 | } |
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317 | |
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318 | void Camera::setViewNormalFovy(float fovy) |
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319 | { |
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320 | this->viewNormalFovy = fovy; |
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321 | } |
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322 | |
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323 | void Camera::setViewTopDistance(float Distance) |
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324 | { |
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325 | this->viewTopDistance = Distance; |
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326 | } |
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327 | |
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328 | void Camera::setViewFrontDistance(float Distance) |
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329 | { |
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330 | this->viewFrontDistance = Distance; |
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331 | } |
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332 | |
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333 | void Camera::setViewLeftDistance(float Distance) |
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334 | { |
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335 | this->viewLeftDistance = Distance; |
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336 | } |
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337 | |
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338 | void Camera::setViewRightDistance(float Distance) |
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339 | { |
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340 | this->viewRightDistance = Distance; |
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341 | } |
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342 | |
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343 | void Camera::setViewBehindDistance(float Distance) |
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344 | { |
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345 | this->viewBehindDistance = Distance; |
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346 | } |
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347 | |
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348 | void Camera::setViewNormalDistance(float Distance) |
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349 | { |
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350 | this->viewNormalDistance = Distance; |
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351 | } |
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352 | |
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353 | |
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354 | /////////////////// |
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355 | // CAMERA-TARGET // |
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356 | /////////////////// |
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357 | |
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358 | ObjectListDefinition(CameraTarget); |
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359 | CameraTarget::CameraTarget() |
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360 | { |
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361 | this->registerObject(this, CameraTarget::_objectList); |
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362 | // this->setParentMode(PNODE_MOVEMENT); |
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363 | } |
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364 | |
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