| 1 | /* |
|---|
| 2 | orxonox - the future of 3D-vertical-scrollers |
|---|
| 3 | |
|---|
| 4 | Copyright (C) 2004 orx |
|---|
| 5 | |
|---|
| 6 | This program is free software; you can redistribute it and/or modify |
|---|
| 7 | it under the terms of the GNU General Public License as published by |
|---|
| 8 | the Free Software Foundation; either version 2, or (at your option) |
|---|
| 9 | any later version. |
|---|
| 10 | |
|---|
| 11 | ### File Specific: |
|---|
| 12 | main-programmer: Manuel Leuenberger |
|---|
| 13 | co-programmer: ... |
|---|
| 14 | */ |
|---|
| 15 | |
|---|
| 16 | #include "space_turret.h" |
|---|
| 17 | #include "model.h" |
|---|
| 18 | #include "world_entities/weapons/turret.h" |
|---|
| 19 | |
|---|
| 20 | #include "state.h" |
|---|
| 21 | #include "playable.h" |
|---|
| 22 | #include "player.h" |
|---|
| 23 | |
|---|
| 24 | |
|---|
| 25 | #include "util/loading/factory.h" |
|---|
| 26 | #include "network_game_manager.h" |
|---|
| 27 | #include "util/loading/load_param.h" |
|---|
| 28 | |
|---|
| 29 | #include "effects/explosion.h" |
|---|
| 30 | |
|---|
| 31 | #include "class_id_DEPRECATED.h" |
|---|
| 32 | ObjectListDefinitionID(SpaceTurret, CL_SPACE_TURRET); |
|---|
| 33 | CREATE_FACTORY(SpaceTurret); |
|---|
| 34 | |
|---|
| 35 | /** |
|---|
| 36 | * constructs and loads a SpaceTurret from a XML-element |
|---|
| 37 | * @param root the XML-element to load from |
|---|
| 38 | */ |
|---|
| 39 | SpaceTurret::SpaceTurret(const TiXmlElement* root) |
|---|
| 40 | : NPC(root) |
|---|
| 41 | { |
|---|
| 42 | this->init(); |
|---|
| 43 | if (root != NULL) |
|---|
| 44 | this->loadParams(root); |
|---|
| 45 | } |
|---|
| 46 | |
|---|
| 47 | |
|---|
| 48 | /** |
|---|
| 49 | * standard deconstructor |
|---|
| 50 | */ |
|---|
| 51 | SpaceTurret::~SpaceTurret () |
|---|
| 52 | {} |
|---|
| 53 | |
|---|
| 54 | |
|---|
| 55 | /** |
|---|
| 56 | * initializes the SpaceTurret |
|---|
| 57 | * @todo change this to what you wish |
|---|
| 58 | */ |
|---|
| 59 | void SpaceTurret::init() |
|---|
| 60 | { |
|---|
| 61 | this->registerObject(this, SpaceTurret::_objectList); |
|---|
| 62 | this->loadModel("models/ground_turret_#.obj", 7.5); |
|---|
| 63 | this->loadModel("models/comet.obj", 1.0f, 3); |
|---|
| 64 | this->left = NULL; |
|---|
| 65 | this->right = NULL; |
|---|
| 66 | |
|---|
| 67 | this->setHealthMax(100); |
|---|
| 68 | this->setHealth(30); |
|---|
| 69 | |
|---|
| 70 | this->weaponHolder[0].addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); |
|---|
| 71 | this->weaponHolder[1].addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); |
|---|
| 72 | |
|---|
| 73 | this->weaponHolder[0].setRelCoor(0,25,0); |
|---|
| 74 | this->weaponHolder[0].setParent(this); |
|---|
| 75 | this->weaponHolder[1].setParent(this); |
|---|
| 76 | |
|---|
| 77 | this->wLeftHandle = registerVarId( new SynchronizeableString( &this->wLeft, &this->wLeft, "weapon-left", PERMISSION_MASTER_SERVER ) ); |
|---|
| 78 | this->wRightHandle = registerVarId( new SynchronizeableString( &this->wRight, &this->wRight, "weapon-right", PERMISSION_MASTER_SERVER ) ); |
|---|
| 79 | |
|---|
| 80 | } |
|---|
| 81 | |
|---|
| 82 | |
|---|
| 83 | /** |
|---|
| 84 | * loads a SpaceTurret from a XML-element |
|---|
| 85 | * @param root the XML-element to load from |
|---|
| 86 | * @todo make the class Loadable |
|---|
| 87 | */ |
|---|
| 88 | void SpaceTurret::loadParams(const TiXmlElement* root) |
|---|
| 89 | { |
|---|
| 90 | // all the clases this Entity is directly derived from must be called in this way, to load all settings. |
|---|
| 91 | NPC::loadParams(root); |
|---|
| 92 | |
|---|
| 93 | |
|---|
| 94 | /** |
|---|
| 95 | * @todo: make the class Loadable |
|---|
| 96 | */ |
|---|
| 97 | const TiXmlElement* element; |
|---|
| 98 | |
|---|
| 99 | element = root->FirstChildElement("weapon-left"); |
|---|
| 100 | if (element != NULL) |
|---|
| 101 | element = element->FirstChildElement(); |
|---|
| 102 | if (element != NULL) |
|---|
| 103 | this->left = dynamic_cast<Weapon*>( Factory::fabricate( element) ); |
|---|
| 104 | if (this->left) |
|---|
| 105 | { |
|---|
| 106 | this->wLeft = element->Value(); |
|---|
| 107 | |
|---|
| 108 | this->left->setParent(this); |
|---|
| 109 | this->left->toList(this->getOMListNumber()); |
|---|
| 110 | this->left->setRelCoor(0,15,-7.5); |
|---|
| 111 | this->left->requestAction( WA_ACTIVATE); |
|---|
| 112 | this->left->setParent(&this->weaponHolder[0]); |
|---|
| 113 | } |
|---|
| 114 | |
|---|
| 115 | element = root->FirstChildElement("weapon-right"); |
|---|
| 116 | if (element != NULL) |
|---|
| 117 | element = element->FirstChildElement(); |
|---|
| 118 | if (element != NULL) |
|---|
| 119 | this->right = dynamic_cast<Weapon*>( Factory::fabricate( element) ); |
|---|
| 120 | if (this->right) |
|---|
| 121 | { |
|---|
| 122 | this->wRight = element->Value(); |
|---|
| 123 | |
|---|
| 124 | this->right->setParent(this); |
|---|
| 125 | this->right->toList(this->getOMListNumber()); |
|---|
| 126 | this->right->setRelCoor(0,15,7.5); |
|---|
| 127 | this->left->requestAction( WA_ACTIVATE); |
|---|
| 128 | this->right->setParent(&this->weaponHolder[0]); |
|---|
| 129 | } |
|---|
| 130 | } |
|---|
| 131 | |
|---|
| 132 | |
|---|
| 133 | /** |
|---|
| 134 | * sets the left weapon called from net sync |
|---|
| 135 | * @param wLeft the left weapon string |
|---|
| 136 | */ |
|---|
| 137 | void SpaceTurret::setWeaponLeft(const std::string& wLeft) |
|---|
| 138 | {} |
|---|
| 139 | |
|---|
| 140 | /** |
|---|
| 141 | * sets the left weapon called from net sync |
|---|
| 142 | * @param wRught the right weapon string |
|---|
| 143 | */ |
|---|
| 144 | void SpaceTurret::setWeaponRight(const std::string& wRight) |
|---|
| 145 | {} |
|---|
| 146 | |
|---|
| 147 | /** |
|---|
| 148 | * advances the SpaceTurret about time seconds |
|---|
| 149 | * @param time the Time to step |
|---|
| 150 | */ |
|---|
| 151 | void SpaceTurret::tick(float dt) |
|---|
| 152 | { |
|---|
| 153 | if(this->getHealth() > 0.0f && State::getPlayer() && |
|---|
| 154 | State::getPlayer()->getPlayable() && |
|---|
| 155 | State::getPlayer()->getPlayable()->distance(this) < 300) // HACK |
|---|
| 156 | { |
|---|
| 157 | if (likely(this->left != NULL)) |
|---|
| 158 | { |
|---|
| 159 | // this->left->tickW(dt); |
|---|
| 160 | this->left->requestAction(WA_SHOOT); |
|---|
| 161 | } |
|---|
| 162 | if (likely(this->right != NULL)) |
|---|
| 163 | { |
|---|
| 164 | // this->right->tickW(dt); |
|---|
| 165 | this->right->requestAction(WA_SHOOT); |
|---|
| 166 | } |
|---|
| 167 | } |
|---|
| 168 | } |
|---|
| 169 | |
|---|
| 170 | /** |
|---|
| 171 | * draws this worldEntity |
|---|
| 172 | */ |
|---|
| 173 | void SpaceTurret::draw () const |
|---|
| 174 | { |
|---|
| 175 | glPushMatrix(); |
|---|
| 176 | glTranslatef (this->getAbsCoor ().x, |
|---|
| 177 | this->getAbsCoor ().y, |
|---|
| 178 | this->getAbsCoor ().z); |
|---|
| 179 | |
|---|
| 180 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
|---|
| 181 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
|---|
| 182 | |
|---|
| 183 | this->getModel()->draw(); |
|---|
| 184 | if (this->getModel() != NULL) |
|---|
| 185 | this->getModel(3)->draw(); |
|---|
| 186 | glPopMatrix(); |
|---|
| 187 | /* |
|---|
| 188 | if (this->left != NULL) |
|---|
| 189 | this->left->draw(); |
|---|
| 190 | if (this->right != NULL) |
|---|
| 191 | this->right->draw();*/ |
|---|
| 192 | } |
|---|
| 193 | |
|---|
| 194 | |
|---|
| 195 | |
|---|
| 196 | /** |
|---|
| 197 | * |
|---|
| 198 | * |
|---|
| 199 | */ |
|---|
| 200 | void SpaceTurret::postSpawn () |
|---|
| 201 | {} |
|---|
| 202 | |
|---|
| 203 | /** |
|---|
| 204 | * |
|---|
| 205 | * |
|---|
| 206 | */ |
|---|
| 207 | void SpaceTurret::leftWorld () |
|---|
| 208 | {} |
|---|
| 209 | |
|---|
| 210 | void SpaceTurret::destroy(WorldEntity* killer) |
|---|
| 211 | { |
|---|
| 212 | this->setAbsDirSoft(Quaternion(-90, Vector(0,0,1)), 90); |
|---|
| 213 | Explosion::explode(this, Vector(10,10,10)); |
|---|
| 214 | |
|---|
| 215 | this->toList(OM_DEAD); |
|---|
| 216 | |
|---|
| 217 | if (this->left) |
|---|
| 218 | this->left->toList(OM_DEAD); |
|---|
| 219 | if (this->right) |
|---|
| 220 | this->right->toList(OM_DEAD); |
|---|
| 221 | |
|---|
| 222 | } |
|---|
| 223 | |
|---|
| 224 | |
|---|
| 225 | |
|---|
| 226 | /** |
|---|
| 227 | * handler for changes on registred vars |
|---|
| 228 | * @param id id's which changed |
|---|
| 229 | */ |
|---|
| 230 | void SpaceTurret::varChangeHandler( std::list< int > & id ) |
|---|
| 231 | { |
|---|
| 232 | if ( std::find( id.begin(), id.end(), this->wLeftHandle ) != id.end()) |
|---|
| 233 | { |
|---|
| 234 | this->setWeaponLeft(this->wLeft); |
|---|
| 235 | } |
|---|
| 236 | |
|---|
| 237 | if ( std::find( id.begin(), id.end(), this->wRightHandle ) != id.end() ) |
|---|
| 238 | { |
|---|
| 239 | this->setWeaponRight(this->wRight); |
|---|
| 240 | } |
|---|
| 241 | |
|---|
| 242 | |
|---|
| 243 | WorldEntity::varChangeHandler( id ); |
|---|
| 244 | } |
|---|
| 245 | |
|---|