Last change
on this file since 10621 was
10345,
checked in by marcscha, 18 years ago
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SegFault prevention hack in fast factory
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File size:
1.0 KB
|
Line | |
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1 | /*! |
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2 | * @file spike.h |
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3 | * @brief light blaster spike |
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4 | */ |
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5 | |
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6 | #ifndef _SPIKE_H |
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7 | #define _SPIKE_H |
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8 | |
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9 | #include "projectile.h" |
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10 | #include "effects/billboard.h" |
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11 | |
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12 | class Vector; |
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13 | class Weapon; |
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14 | class SpriteParticles; |
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15 | class ParticleEmitter; |
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16 | class FastFactory; |
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17 | |
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18 | class Spike : public Projectile |
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19 | { |
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20 | ObjectListDeclaration(Spike); |
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21 | public: |
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22 | Spike (); |
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23 | virtual ~Spike (); |
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24 | |
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25 | |
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26 | virtual void activate(); |
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27 | virtual void deactivate(); |
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28 | |
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29 | //virtual void collidesWith(WorldEntity* entity, const Vector& location); |
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30 | |
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31 | virtual void destroy (WorldEntity* killer); |
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32 | |
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33 | virtual void tick (float dt); |
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34 | virtual void draw () const; |
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35 | |
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36 | inline void setVelocity(Vector velocity) {this->velocity = velocity;} |
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37 | private: |
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38 | static FastFactory* fastFactory; |
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39 | |
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40 | static SpriteParticles* explosionParticles; |
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41 | |
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42 | ParticleEmitter* emitter; |
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43 | |
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44 | float angle; |
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45 | float rotationSpeed; |
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46 | |
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47 | WorldEntity* hitEntity; // FIXME TEMPORARY |
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48 | |
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49 | Vector velocity; |
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50 | }; |
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51 | |
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52 | #endif /* _SPIKE_H */ |
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