Last change
on this file since 10589 was
10152,
checked in by nicolasc, 18 years ago
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finished animation on heavy blaster, started light blaster
code needs some cleanup
|
File size:
755 bytes
|
Line | |
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1 | #ifndef HEAVY_BLASTER_H |
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2 | #define HEAVY_BLASTER_H |
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3 | |
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4 | |
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5 | #include "weapon.h" |
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6 | |
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7 | #define W_LEFT 0 |
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8 | #define W_RIGHT 1 |
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9 | |
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10 | /** |
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11 | * @author Marc Schaerer <marcscha@ee.ethz.ch> |
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12 | * |
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13 | * Heavy Blaster class |
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14 | */ |
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15 | class HeavyBlaster : public Weapon |
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16 | { |
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17 | //ObjectListDeclaration(HeavyBlaster); |
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18 | public: |
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19 | HeavyBlaster(int leftRight); |
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20 | HeavyBlaster (const TiXmlElement* root); |
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21 | virtual ~HeavyBlaster(); |
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22 | |
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23 | void init(int leftRight); |
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24 | virtual void loadParams(const TiXmlElement* root); |
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25 | |
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26 | virtual void activate(); |
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27 | virtual void deactivate(); |
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28 | |
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29 | virtual void fire(); |
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30 | |
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31 | virtual void draw() const; |
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32 | |
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33 | private: |
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34 | PNode*** objComp; |
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35 | Animation3D*** shootAnim; |
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36 | PNode** emissionPoint; |
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37 | |
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38 | int activeBarrel; |
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39 | |
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40 | int leftRight; |
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41 | }; |
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42 | |
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43 | #endif |
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