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source: orxonox.OLD/branches/playability.old/src/world_entities/world_entity.h @ 10581

Last change on this file since 10581 was 10107, checked in by marcscha, 18 years ago

many additions, several fixes

File size: 9.8 KB
Line 
1/*!
2 * @file world_entity.h
3 * Definition of the basic WorldEntity
4 */
5
6#ifndef _WORLD_ENTITY_H
7#define _WORLD_ENTITY_H
8
9#include "p_node.h"
10#include "synchronizeable.h"
11#include "model.h"
12
13#include "cr_engine.h"
14#include "object_manager.h"
15#include "glincl.h"
16#include <vector>
17
18#include "aabb_tree_node.h"
19
20#include "physics_interface.h"
21
22
23
24// FORWARD DECLARATION
25namespace OrxSound { class SoundBuffer; class SoundSource; }
26namespace OrxGui { class GLGuiWidget; class GLGuiBar; class GLGuiEnergyWidget; class GLGuiEnergyWidgetVertical; };
27
28class BVTree;
29class BoundingVolume;
30class AABBTreeNode;
31class Model;
32class CollisionHandle;
33class Collision;
34class Track;
35class TiXmlElement;
36
37
38//class CharacterAttributes;
39
40
41
42//! Basis-class all interactive stuff in the world is derived from
43class WorldEntity : public PNode
44{
45  ObjectListDeclaration(WorldEntity);
46public:
47  WorldEntity();
48  virtual ~WorldEntity ();
49
50  virtual void loadParams(const TiXmlElement* root);
51
52  void loadModel(const std::string& fileName, float scaling = 1.0f, unsigned int modelNumber = 0, unsigned int obbTreeDepth = 4);
53  void loadModel2(const std::string& fileN, float scal = 1.0f){this->loadModel(fileN,scal,0,4);}
54  void setModel(Model* model, unsigned int modelNumber = 0);
55Model* getModel(unsigned int modelNumber = 0) const { return (this->models.size() > modelNumber)? this->models[modelNumber] : NULL; };
56
57  inline void loadMD2Texture(const std::string& fileName) { this->md2TextureFileName = fileName; }
58
59  /** @param visibility if the Entity should be visible (been draw) */
60  void setVisibiliy (bool visibility) { this->bVisible = visibility; };
61  /** @returns true if the entity is visible, false otherwise */
62  inline bool isVisible() const { return this->bVisible; };
63
64  virtual void reset();
65
66  virtual void postSpawn ();
67  virtual void leaveWorld ();
68
69  virtual void tick (float time);
70  virtual void draw () const;
71
72  /* --- Collision Detection Block  --- */
73  bool buildObbTree(int depth);
74  virtual void collidesWith (WorldEntity* entity, const Vector& location);
75  virtual void collidesWithGround(const Vector& location);
76  virtual void collidesWithGround(const Vector& feet, const Vector& ray_1, const Vector& ray_2);
77
78
79  /** @returns a reference to the obb tree of this worldentity */
80  inline BVTree* getOBBTree() const { return this->obbTree; };
81  inline void setOBBTree(OBBTree* tree) { /*if( this->obbTree != NULL) delete this->obbTree;*/ this->obbTree = (BVTree*)tree; }
82  void drawBVTree(int depth, int drawMode) const;
83  inline AABB* getModelAABB() const { return (this->aabbNode)?this->aabbNode->getAABB():NULL;}
84
85  /* --- Collision Reaction Block --- */
86  void subscribeReaction(CREngine::CRType type);
87  void subscribeReaction(CREngine::CRType type, const ClassID& target1);
88  void subscribeReaction(CREngine::CRType type, const ClassID& target1, const ClassID& target2);
89  void subscribeReaction(CREngine::CRType type, const ClassID& target1, const ClassID& target2, const ClassID& target3);
90  void subscribeReaction(CREngine::CRType type, const ClassID& target1, const ClassID& target2, const ClassID& target3, const ClassID& target4);
91
92  void unsubscribeReaction(CREngine::CRType type);
93  void unsubscribeReaction();
94
95  bool registerCollision(WorldEntity* entityA, WorldEntity* entityB, BoundingVolume* bvA, BoundingVolume* bvB);
96  bool registerCollision(int type, WorldEntity* entity, WorldEntity* groundEntity, Vector normal, Vector position, bool bInWall = false);
97  /** @return true if there is at least on collision reaction subscribed */
98  inline bool isReactive() const { return this->bReactive; }
99
100  CollisionHandle* getCollisionHandle(CREngine::CRType type) const { return this->collisionHandles[type]; }
101
102  /** @returns true if this entity is standing on ground (BSP model) */
103  bool isOnGround() const { return this->bOnGround; }
104  /** @param flag: marks if this entity is standing on ground */
105  void setOnGround(bool flag) { this->bOnGround = flag; }
106
107  virtual void hit(float damage, WorldEntity* killer);
108
109  virtual void destroy( WorldEntity* killer );
110
111
112  /* @returns the Count of Faces on this WorldEntity */
113  //unsigned int getFaceCount () const { return (this->model != NULL)?this->model->getFaceCount():0; };
114  //  void addAbility(Ability* ability);
115  //  void removeAbility(Ability* ability);
116  //  void setCharacterAttributes(CharacterAttributes* charAttr);
117  //  CharacterAttributes* getCharacterAttributes();
118
119  /* --- Object Manager Block --- */
120  void toList(OM_LIST list);
121  void toListS(const std::string& listName);
122
123  void toReflectionList();
124  void removeFromReflectionList();
125
126  /** @returns a Reference to the objectListNumber to set. */
127  OM_LIST& getOMListNumber() { return this->objectListNumber; }
128  /** @returns a Reference to the Iterator */
129  ObjectManager::EntityList::iterator& getEntityIterator() { return this->objectListIterator; }
130
131  void hide() { if( this->objectListNumber != OM_DEAD) this->lastObjectListNumber = this->objectListNumber; this->toList(OM_DEAD); }
132void unhide() { if( this->objectListNumber != this->lastObjectListNumber) this->toList(this->lastObjectListNumber); }
133
134
135  /* --- Character Attribute Block --- */
136  /** @returns the scaling of the model */
137float getScaling(){return this->scaling;}
138  /** @returns the damage dealt by this world entity */
139  float getDamage() const { return this->damage; }
140  /** sets the damage dealt to @param damage damage per second */
141  void setDamage(float damage) { this->damage = damage; }
142  /** @returns the Energy of the entity */
143  float getHealth() const { return this->health; };
144  /** @returns the Maximum energy this entity can be charged with */
145  float getHealthMax() const { return this->healthMax; }
146  float increaseHealth(float health);
147  float decreaseHealth(float health);
148  void increaseHealthMax(float increaseHealth);
149  OrxGui::GLGuiWidget* getHealthWidget();
150  bool hasHealthWidget() const { return this->healthWidget != NULL; };
151
152  virtual void varChangeHandler( std::list<int> & id );
153
154
155  //FIXME: the PhysicsInterface and the whole PEngine should probably be reviewed. Here its just used to store the vars
156  /* --- Physics Interface --- */
157  inline PhysicsInterface getPhysicsInterface() const { return this->physicsInterface; }
158  inline float getMass() const { return this->physicsInterface.getMass(); }
159  inline float getTotalMass() const { return this->physicsInterface.getTotalMass(); }
160  inline void setVelocity(const Vector& vel) { this->velocity = vel; }
161
162
163  /* --- Misc Stuff Block --- */
164  void debugWE() { this->debugEntity(); }
165  ;  ///FIXME
166  void debugEntity() const;
167
168
169protected:
170  void setHealth(float health) { this->health = health; this->updateHealthWidget();};
171  void setHealthWidgetVisibilit(bool visibility);
172  void setHealthMax(float healthMax);
173  void createHealthWidget();
174
175  //  CharacterAttributes*    charAttr;         //!< the character attributes of a world_entity
176private:
177  void updateHealthWidget();
178  void addTrack(const TiXmlElement* root);
179
180private:
181  /// TODO maybe we will move the following three entries and the corresponding functions to Playable AND NPC
182  float                   damage;             //!< the damage dealt to other objects by colliding.
183  float                   health;             //!< The Energy of this Entity, if the Entity has any energy at all.
184  float                   healthMax;          //!< The Maximal energy this entity can take.
185  OrxGui::GLGuiEnergyWidgetVertical* healthWidget;    //!< The Slider (if wanted).
186
187  std::vector<Model*>     models;             //!< The model that should be loaded for this entity.
188  std::string             md2TextureFileName; //!< the file name of the md2 model texture, only if this
189  std::string             modelLODName;       //!< the name of the model lod file
190  BVTree*                 obbTree;            //!< this is the obb tree reference needed for collision detection
191  AABBTreeNode*           aabbNode;           //!< the tree node of the first level of a axis aligned bounding boxes tree: model dimension
192
193  bool                    bCollide;           //!< If it should be considered for the collisiontest.
194  bool                    bVisible;           //!< If it should be visible.
195
196  OM_LIST                 objectListNumber;                //!< The ObjectList from ObjectManager this Entity is in.
197  ObjectManager::EntityList::iterator objectListIterator;  //!< The iterator position of this Entity in the given list of the ObjectManager.
198  OM_LIST                 lastObjectListNumber;            //!< the last ObjectList from the ObjectManager this Entity was is in
199
200
201
202  float                   scaling;                         //!< model's scaling factor
203  int                     scaling_handle;                  //!< handle for syncing var
204
205  std::string             modelFileName;                   //!< model's file name
206  int                     modelFileName_handle;            //!< handle for syncing var
207
208  int                     list_write;                      //!< entity's list
209  int                     list_handle;                     //!< handle for list changes
210
211  float                   health_write;
212  int                     health_handle;
213
214  float                   healthMax_write;
215  int                     healthMax_handle;
216
217  CollisionHandle*        collisionHandles[CREngine::CR_NUMBER];  //!< the list of the collision reactions
218  bool                    bReactive;                              //!< true if there is at least one collision reaction subscibed
219
220  PhysicsInterface        physicsInterface;                //!< the physics object of the WorldEntity
221  bool                    bOnGround;                       //!< true if this entity is standing on the ground
222
223protected:
224  Vector                  velocity;                        //!< speed of the entity
225  Track*                  entityTrack;                     //!< this is the track this entity follows (or NULL if none)
226
227};
228
229#endif /* _WORLD_ENTITY_H */
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