[9998] | 1 | 2006-12-03 Marc Schärer <marcscha@ee.ethz.ch> |
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| 2 | Added functionality to show / hide a crosshair to the weapon manager. No default crosshair anymore |
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| 3 | Multiple weapons per ship added |
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| 4 | Several small tweaks needed to make the above working added |
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[10004] | 5 | Addition of SwarmMissile and SwarmProjectile |
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[9998] | 6 | |
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| 7 | |
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[9979] | 8 | 2006-11-29 Nicolas Schlumbgerger <nicolasc@ee.ethz.ch> |
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| 9 | Added bolt projectile for light blaster, copied of laser |
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| 10 | Added hbolt projectile for heavy blaster, copied of laser |
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| 11 | Added bolt model, currently untextured |
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| 12 | Added hbolt model, currently untextured |
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| 13 | |
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[9965] | 14 | 2006-11-28 Marc Schärer <marcscha@ee.ethz.ch> |
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| 15 | Mapped primary weapon manager back to playable default weapon manager. |
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| 16 | Addition of secondary weapon manager for special weapon. Currently uses Cannon to show and test this functionality. |
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| 17 | Implementation of weapon energy regeneration. This needed some little modifications to the HUD class as well but now works :) |
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| 18 | Addition of the second weapon manager to the HUD manager in util/hud .h .cc for our master of HUD ;-) |
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| 19 | |
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| 20 | |
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[9869] | 21 | 2006-09-22 Benjamin Grauer <bensch@orxonox.net> |
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| 22 | Complete reimplementation of the ResourceManager. |
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| 23 | Now all resourceable Classes have a SubClass, that handles via Resources. |
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[9872] | 24 | The approach is scaleable and modular, and conforms with shared libraries. |
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[9869] | 25 | |
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| 26 | 2006-09-16 Benjamin Grauer <bensch@orxonox.net> |
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| 27 | Total templated and typesafe approach to the Executor paradigm. |
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[9872] | 28 | Now there is only one implementation of the Executor-construct, |
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[9869] | 29 | and all special types of executors (e.g SubString, lua_State*) |
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| 30 | are created via Explicit Specialization and an Evaluater. |
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| 31 | |
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| 32 | 2006-09-01 Benjamin Grauer <bensch@orxonox.net> |
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| 33 | Reimplementation of the ObjectList Class |
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| 34 | Removed old constructs |
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| 35 | Waiting for adaptions in Network and CollisionReaction |
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| 36 | |
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| 37 | 2006-07-21 Benjamin Grauer <bensch@orxonox.net> |
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[9406] | 38 | New implementation of the signal/slot paradigm |
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| 39 | For this the nice implementation sigslot from Sarah Thompson was adapted. |
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| 40 | Also adopted the GL-Gui callback. |
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| 41 | One other thing done was the switch from const char* to const std::string& |
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| 42 | in the return value from BaseObject::getName and BaseObject::getClassName. |
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| 43 | Also removed GTK completely (man i am happy about this one :) ) |
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| 44 | |
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[9872] | 45 | 2006-08-04 Patrick Boenzli <patrick@orxonox.net> |
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| 46 | Proxy Server topology for the Multi-player game. |
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| 47 | Now it is possible to play with millions of Players in one World. |
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| 48 | |
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[9406] | 49 | 2006-07-21 orxonox <info@orxonox.net> |
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| 50 | All implementations from the PPS-team in the Summer-semester integrated: |
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| 51 | Network (update) [Christoph Renner] |
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| 52 | Weather engine [David Hasenfratz, Andreas Maechler] |
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| 53 | Water with a very nice shader implementation. [Stefan Lienhard] |
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| 54 | Scripting Engine (LUA-interface) [Silvan Nellen] |
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| 55 | Story book (mostly within of the WIKI) [Benjamin Knecht] |
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| 56 | Binary Space Partitioning [Claudio Botta] |
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| 57 | |
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[9869] | 58 | 2006-06-10 Benjamin Grauer <bensch@orxonox.net> |
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[9406] | 59 | Introduced new GL-style Gui |
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| 60 | |
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[9869] | 61 | 2006-05-19 Benjamin Grauer <bensch@orxonox.net> |
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[7725] | 62 | New Design of the Executor (constant instead of linear time) |
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| 63 | |
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| 64 | 2006-05-18 Patrick Boenzli <patrick@orxonox.net> |
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| 65 | Total redesign of the Collision-Detection Engine. |
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| 66 | |
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| 67 | 2006-05-17 Benjamin Grauer <bensch@orxonox.net> |
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| 68 | Introduced new QT-style Gui. |
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| 69 | |
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[7223] | 70 | 2006-03-12 orxonox <info@orxonox.net> |
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| 71 | Mayor switch to std::string (almost complete) |
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| 72 | All implementations from the PPS-team integrated: |
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| 73 | Network |
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| 74 | MoviePlayer |
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| 75 | HeightMap |
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[7725] | 76 | New SpaceShip Helicopter and Hover |
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[7223] | 77 | PowerUps |
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| 78 | Water |
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| 79 | many many more... |
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| 80 | |
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[6006] | 81 | 2005-12-10 Benjamin Grauer <bensch@orxonox.net> |
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| 82 | Implemented LOD (level of detail) |
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| 83 | Implemented it through loading of Objects |
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| 84 | |
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| 85 | |
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[5658] | 86 | 2005-11-20 Benjamin Grauer <bensch@orxonox.net> |
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| 87 | Implemented a new Class: Executor |
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| 88 | This is an abstract Superclass, that is able to execute any function with parameters. |
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| 89 | Used it in LoadParam and ShellCommand so far. |
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| 90 | |
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| 91 | 2005-09-24 Benjamin Grauer <bensch@orxonox.net> |
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[5250] | 92 | Finished implementing the Shell. |
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| 93 | |
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[5658] | 94 | 2005-09-20 orxonox <info@orxonox.net> |
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[5250] | 95 | Begin of Valgrind cleanup. |
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| 96 | |
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[5658] | 97 | 2005-08-16 orxonox <info@orxonox.net> |
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[5066] | 98 | Realesed 0.3.1_alpha, on the grounds of collision detection |
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| 99 | Working on a Windows-Realease... |
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| 100 | |
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[5658] | 101 | 2005-08-16 Patrick Boenzli <boenzli@orxonox.net> |
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[5065] | 102 | Integrated the collision detection into the orxonox framework. It |
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[5066] | 103 | bases on object-oriented-bounding boxes. The tree is spawned out of |
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| 104 | any polygon soup. |
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[5065] | 105 | |
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[5658] | 106 | 2005-08-15 Benjamin Grauer <bensch@orxonox.net> |
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[5023] | 107 | Reimplemented the IniParser. |
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| 108 | Now it is possible, to read and write with it, in an easy c++ style. |
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| 109 | Performance update due to preparsing. |
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| 110 | |
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[5658] | 111 | 2005-08-14 Benjamin Grauer <bensch@orxonox.net> |
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[5025] | 112 | Enhanced PNode, SmoothPNode, softReparenting, better display. |
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| 113 | Major Speed-update to Vector and Quaternion. |
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| 114 | |
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[5658] | 115 | 2005-07-23 Benjamin Grauer <bensch@orxonox.net> |
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[4943] | 116 | Reimplemeted the ObjectManager, and the GarbageCollector. |
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| 117 | Features: |
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| 118 | modularity: easily adding new Creatable Classes through |
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| 119 | the Factory-style. |
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| 120 | Faster algorithm in the GarbageCollector, that only checks collectables. |
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| 121 | |
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[5658] | 122 | 2005-07-23 Patrick Boenzli <boenzli@orxonox.net> |
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[5065] | 123 | Implemented a spatial separation algorithm that separates any polygon |
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[5066] | 124 | soup into a quadtree. The tree leafs are hold in a hash table for |
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| 125 | fast lookup. |
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[5065] | 126 | |
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[5658] | 127 | 2005-07-14 Benjamin Grauer <bensch@orxonox.net> |
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[4865] | 128 | Implementd Render2D and Element2D, that handles 2D-shapes overlay |
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| 129 | This is a new Engine, enabling us to render to layers. |
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| 130 | |
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[5658] | 131 | 2005-07-01 Benjamin Grauer <bensch@orxonox.net> |
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[4755] | 132 | Implemented ClassList.h: |
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[4822] | 133 | an interface to BaseObject saving all instances in Lists. |
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| 134 | It also enables loadability-identifiers. |
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| 135 | To decide is, if this approach is fast enough. |
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[4755] | 136 | |
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[5658] | 137 | 2005-06-20 Patrick Boenzli <patrick@orxonox.net> |
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[4811] | 138 | Implemented an OBB collision detection system, injected into the |
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[4822] | 139 | WorldEntity framework. Object - Object Collision Detection works |
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| 140 | fine. Still work on the Object - Ground CD. |
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[4811] | 141 | |
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[5658] | 142 | 2005-06-10 Benjamin Grauer <bensch@orxonox.net> |
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[4602] | 143 | Established a try on class-derivation and isA function. |
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| 144 | |
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[5658] | 145 | 2005-06-09 orxonox <info@orxonox.net> |
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[4561] | 146 | created new Tag 0.3.0-pre-alpha |
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[4507] | 147 | |
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[5658] | 148 | 2005-06-04 Benjamin Grauer <bensch@orxonox.net> |
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[4561] | 149 | Merged the SoundEngine (openAL-version) into the trunk |
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| 150 | this is one of the major steps up to version 0.3-pre-alpha |
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[4503] | 151 | |
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[5658] | 152 | 2005-06-03 Benjamin Grauer <bensch@orxonox.net> |
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[4561] | 153 | Implemented cycling loading procedures used for |
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| 154 | the TrackManager and Animations |
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[4473] | 155 | |
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[5658] | 156 | 2005-06-01 orxonox <info@orxonox.net> |
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[4561] | 157 | serious cleanup of most files |
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| 158 | design and doxygen tags |
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| 159 | deleted old unused fucntions |
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[4473] | 160 | |
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[4561] | 161 | 2005-05-30 Patrick Boenzli <patrick@oroxnox.ethz.ch> |
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| 162 | Implemented new EventSystem for orxonox |
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| 163 | Highly advanced, and much faster. |
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[4344] | 164 | |
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[5658] | 165 | 2005-05-27 Benjamin Grauer <bensch@orxonox.net> |
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[4561] | 166 | Intorducing new Subprojects with a new modular framework. |
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| 167 | Introducing ParticlesFun |
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| 168 | Introducing new Importer (this was easy :)) |
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[4144] | 169 | |
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[5658] | 170 | 2005-05-10 Benjamin Grauer <bensch@orxonox.net> |
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[4561] | 171 | Merged the gui into the executable |
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| 172 | Windows compiles again. |
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[3995] | 173 | |
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[5658] | 174 | 2005-04-27 orxonox <info@orxonox.net> |
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[4561] | 175 | Tagged Version 0.2.3-pre-alpha |
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[3995] | 176 | |
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[5658] | 177 | 2005-04-23 Patrick Boenzli <patrick@orxonox.net> |
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[4561] | 178 | Finished most work on Animation-classes |
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[3969] | 179 | |
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[5658] | 180 | 2005-04-21 Benjamin Grauer <bensch@orxonox.net> |
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[4561] | 181 | Material Class update: possibility for transparency. |
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[3969] | 182 | |
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[5658] | 183 | 2005-04-15 Patrick Boenzli <partick@orxonox.net> |
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[4561] | 184 | Added AnimationPlayer and two animation classes. |
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[3969] | 185 | |
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[5658] | 186 | 2005-04-07 Patrick Boenzli <patrick@orxonox.net> |
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[4561] | 187 | Reimplemeted the Weapon and shoot-functions |
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[3790] | 188 | |
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[5658] | 189 | 2005-03-31 Benjamin Grauer <bensch@orxonox.net> |
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[4561] | 190 | Added Text Engine |
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[3790] | 191 | |
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[5658] | 192 | 2005-03-26 Benjamin Grauer <bensch@orxonox.net> |
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[4561] | 193 | Added ResourceManager |
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[3790] | 194 | |
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[5658] | 195 | 2005-03-24 Patrick Boenzli <patrick@orxonox.net> |
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[4561] | 196 | Reimplemented shooting. |
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[3601] | 197 | |
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[5658] | 198 | 2005-03-16 orxonox <info@orxonox.net> |
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[4561] | 199 | Finished work on version 0.2.1-pre-alpha released 0.2.2-pre-alpha |
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[3555] | 200 | |
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[5658] | 201 | 2005-03-15 Patrick Boenzli <patrick@orxonox.net> |
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[4561] | 202 | parenting finished |
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[3555] | 203 | |
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[5658] | 204 | 2005-03-09 Patrick Boenzli <patrick@orxonox.net> |
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[4561] | 205 | Big Cleanup again |
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[3555] | 206 | |
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[5658] | 207 | 2005-03-01 Benjamin Grauer <bensch@orxonox.net> |
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[4561] | 208 | Added Light Class |
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[3555] | 209 | |
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[5658] | 210 | 2005-02-27 Benjamin Grauer <bensch@orxonox.net> |
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[4561] | 211 | Big Configure.ac-cleanup |
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[3555] | 212 | |
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[4561] | 213 | 2005-02-22 David Gruetter <davgr@gmx.ch> |
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| 214 | Added Skysphere |
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[3555] | 215 | |
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[5658] | 216 | 2005-01-07 Patrick Boenzli <patrick@orxonox.net> |
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[4561] | 217 | LoadScreen implemented |
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[3555] | 218 | |
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[5658] | 219 | 2004-12-20 Patrick Boenzli <patrick@orxonox.net> |
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[4561] | 220 | New Version out 0.2.1-pre-alpha |
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[3555] | 221 | |
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[5658] | 222 | 2004-12-20 Patrick Boenzli <patrick@orxonox.net> |
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[4561] | 223 | HEAVY cleanup of the framework |
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[3555] | 224 | |
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[5658] | 225 | 2004-12-18 Patrick Boenzli <patrick@orxonox.net> |
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[4561] | 226 | enhanced the Command Node |
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[3555] | 227 | |
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[4561] | 228 | 2004-12-15 Nico Benold <bernoldn@ee.ethz.ch> |
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| 229 | OS X support |
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[3555] | 230 | |
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[5658] | 231 | 2004-12-15 Benjamin Grauer <bensch@orxonox.net> |
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[4561] | 232 | Defined standard coding rules |
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[3555] | 233 | |
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[5658] | 234 | 2004-12-15 Benjamin Grauer <bensch@orxonox.net> |
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[4561] | 235 | Added Importer for showing 3D Object. |
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| 236 | |
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| 237 | 2004-11-07 David Gruetter <davgr@gmx.ch> |
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| 238 | Shaded Terrain |
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| 239 | |
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| 240 | 2004-10-23 Adrian Buerli <buerlia@ee.ethz.ch> |
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| 241 | Dynamic Mountains, dynamic movement. |
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| 242 | |
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[5658] | 243 | 2004-10-18 Patrick Boenzli <patrick@orxonox.net> |
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[4561] | 244 | Release 0.1-pre-alpha |
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| 245 | |
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| 246 | 2004-07-17 Christian Meyer <cmeyer@ee.ethz.ch> |
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| 247 | SDL-Framework |
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| 248 | |
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| 249 | 2004-06-09 Tom of ethz |
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| 250 | Added endless Mountains |
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| 251 | |
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[5658] | 252 | 2004-06-02 Benjamin Grauer <bensch@orxonox.net> |
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[4561] | 253 | Added Console |
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| 254 | |
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[5658] | 255 | 2004-05-20 Patrick Boenzli <patrick@orxonox.net> |
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[4561] | 256 | Added the ability to shoot |
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| 257 | |
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[5658] | 258 | 2004-05-05 Benjamin Grauer <bensch@orxonox.net> |
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[4561] | 259 | Added the GUI. |
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| 260 | |
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[5658] | 261 | 2004-04-21 Patrik Boenzli <patrick@orxonox.net> |
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[4561] | 262 | Added Makefile to orxonox |
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| 263 | |
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| 264 | 2004-04-25 Amir Guindehi <amir@guindehi.ch> |
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[4756] | 265 | Created Project orxonox. |
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[9869] | 266 | Thanks a lot. (from all the Orxonox-dev-team) |
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