[9998] | 1 | 2006-12-03 Marc Schärer <marcscha@ee.ethz.ch> |
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| 2 | Added functionality to show / hide a crosshair to the weapon manager. No default crosshair anymore |
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| 3 | Multiple weapons per ship added |
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| 4 | Several small tweaks needed to make the above working added |
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| 5 | |
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| 6 | |
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[9979] | 7 | 2006-11-29 Nicolas Schlumbgerger <nicolasc@ee.ethz.ch> |
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| 8 | Added bolt projectile for light blaster, copied of laser |
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| 9 | Added hbolt projectile for heavy blaster, copied of laser |
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| 10 | Added bolt model, currently untextured |
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| 11 | Added hbolt model, currently untextured |
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| 12 | |
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[9965] | 13 | 2006-11-28 Marc Schärer <marcscha@ee.ethz.ch> |
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| 14 | Mapped primary weapon manager back to playable default weapon manager. |
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| 15 | Addition of secondary weapon manager for special weapon. Currently uses Cannon to show and test this functionality. |
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| 16 | Implementation of weapon energy regeneration. This needed some little modifications to the HUD class as well but now works :) |
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| 17 | Addition of the second weapon manager to the HUD manager in util/hud .h .cc for our master of HUD ;-) |
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| 18 | |
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| 19 | |
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[9869] | 20 | 2006-09-22 Benjamin Grauer <bensch@orxonox.net> |
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| 21 | Complete reimplementation of the ResourceManager. |
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| 22 | Now all resourceable Classes have a SubClass, that handles via Resources. |
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[9872] | 23 | The approach is scaleable and modular, and conforms with shared libraries. |
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[9869] | 24 | |
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| 25 | 2006-09-16 Benjamin Grauer <bensch@orxonox.net> |
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| 26 | Total templated and typesafe approach to the Executor paradigm. |
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[9872] | 27 | Now there is only one implementation of the Executor-construct, |
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[9869] | 28 | and all special types of executors (e.g SubString, lua_State*) |
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| 29 | are created via Explicit Specialization and an Evaluater. |
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| 30 | |
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| 31 | 2006-09-01 Benjamin Grauer <bensch@orxonox.net> |
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| 32 | Reimplementation of the ObjectList Class |
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| 33 | Removed old constructs |
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| 34 | Waiting for adaptions in Network and CollisionReaction |
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| 35 | |
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| 36 | 2006-07-21 Benjamin Grauer <bensch@orxonox.net> |
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[9406] | 37 | New implementation of the signal/slot paradigm |
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| 38 | For this the nice implementation sigslot from Sarah Thompson was adapted. |
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| 39 | Also adopted the GL-Gui callback. |
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| 40 | One other thing done was the switch from const char* to const std::string& |
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| 41 | in the return value from BaseObject::getName and BaseObject::getClassName. |
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| 42 | Also removed GTK completely (man i am happy about this one :) ) |
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| 43 | |
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[9872] | 44 | 2006-08-04 Patrick Boenzli <patrick@orxonox.net> |
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| 45 | Proxy Server topology for the Multi-player game. |
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| 46 | Now it is possible to play with millions of Players in one World. |
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| 47 | |
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[9406] | 48 | 2006-07-21 orxonox <info@orxonox.net> |
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| 49 | All implementations from the PPS-team in the Summer-semester integrated: |
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| 50 | Network (update) [Christoph Renner] |
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| 51 | Weather engine [David Hasenfratz, Andreas Maechler] |
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| 52 | Water with a very nice shader implementation. [Stefan Lienhard] |
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| 53 | Scripting Engine (LUA-interface) [Silvan Nellen] |
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| 54 | Story book (mostly within of the WIKI) [Benjamin Knecht] |
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| 55 | Binary Space Partitioning [Claudio Botta] |
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| 56 | |
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[9869] | 57 | 2006-06-10 Benjamin Grauer <bensch@orxonox.net> |
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[9406] | 58 | Introduced new GL-style Gui |
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| 59 | |
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[9869] | 60 | 2006-05-19 Benjamin Grauer <bensch@orxonox.net> |
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[7725] | 61 | New Design of the Executor (constant instead of linear time) |
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| 62 | |
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| 63 | 2006-05-18 Patrick Boenzli <patrick@orxonox.net> |
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| 64 | Total redesign of the Collision-Detection Engine. |
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| 65 | |
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| 66 | 2006-05-17 Benjamin Grauer <bensch@orxonox.net> |
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| 67 | Introduced new QT-style Gui. |
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| 68 | |
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[7223] | 69 | 2006-03-12 orxonox <info@orxonox.net> |
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| 70 | Mayor switch to std::string (almost complete) |
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| 71 | All implementations from the PPS-team integrated: |
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| 72 | Network |
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| 73 | MoviePlayer |
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| 74 | HeightMap |
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[7725] | 75 | New SpaceShip Helicopter and Hover |
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[7223] | 76 | PowerUps |
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| 77 | Water |
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| 78 | many many more... |
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| 79 | |
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[6006] | 80 | 2005-12-10 Benjamin Grauer <bensch@orxonox.net> |
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| 81 | Implemented LOD (level of detail) |
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| 82 | Implemented it through loading of Objects |
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| 83 | |
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| 84 | |
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[5658] | 85 | 2005-11-20 Benjamin Grauer <bensch@orxonox.net> |
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| 86 | Implemented a new Class: Executor |
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| 87 | This is an abstract Superclass, that is able to execute any function with parameters. |
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| 88 | Used it in LoadParam and ShellCommand so far. |
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| 89 | |
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| 90 | 2005-09-24 Benjamin Grauer <bensch@orxonox.net> |
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[5250] | 91 | Finished implementing the Shell. |
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| 92 | |
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[5658] | 93 | 2005-09-20 orxonox <info@orxonox.net> |
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[5250] | 94 | Begin of Valgrind cleanup. |
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| 95 | |
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[5658] | 96 | 2005-08-16 orxonox <info@orxonox.net> |
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[5066] | 97 | Realesed 0.3.1_alpha, on the grounds of collision detection |
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| 98 | Working on a Windows-Realease... |
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| 99 | |
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[5658] | 100 | 2005-08-16 Patrick Boenzli <boenzli@orxonox.net> |
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[5065] | 101 | Integrated the collision detection into the orxonox framework. It |
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[5066] | 102 | bases on object-oriented-bounding boxes. The tree is spawned out of |
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| 103 | any polygon soup. |
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[5065] | 104 | |
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[5658] | 105 | 2005-08-15 Benjamin Grauer <bensch@orxonox.net> |
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[5023] | 106 | Reimplemented the IniParser. |
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| 107 | Now it is possible, to read and write with it, in an easy c++ style. |
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| 108 | Performance update due to preparsing. |
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| 109 | |
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[5658] | 110 | 2005-08-14 Benjamin Grauer <bensch@orxonox.net> |
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[5025] | 111 | Enhanced PNode, SmoothPNode, softReparenting, better display. |
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| 112 | Major Speed-update to Vector and Quaternion. |
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| 113 | |
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[5658] | 114 | 2005-07-23 Benjamin Grauer <bensch@orxonox.net> |
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[4943] | 115 | Reimplemeted the ObjectManager, and the GarbageCollector. |
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| 116 | Features: |
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| 117 | modularity: easily adding new Creatable Classes through |
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| 118 | the Factory-style. |
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| 119 | Faster algorithm in the GarbageCollector, that only checks collectables. |
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| 120 | |
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[5658] | 121 | 2005-07-23 Patrick Boenzli <boenzli@orxonox.net> |
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[5065] | 122 | Implemented a spatial separation algorithm that separates any polygon |
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[5066] | 123 | soup into a quadtree. The tree leafs are hold in a hash table for |
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| 124 | fast lookup. |
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[5065] | 125 | |
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[5658] | 126 | 2005-07-14 Benjamin Grauer <bensch@orxonox.net> |
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[4865] | 127 | Implementd Render2D and Element2D, that handles 2D-shapes overlay |
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| 128 | This is a new Engine, enabling us to render to layers. |
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| 129 | |
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[5658] | 130 | 2005-07-01 Benjamin Grauer <bensch@orxonox.net> |
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[4755] | 131 | Implemented ClassList.h: |
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[4822] | 132 | an interface to BaseObject saving all instances in Lists. |
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| 133 | It also enables loadability-identifiers. |
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| 134 | To decide is, if this approach is fast enough. |
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[4755] | 135 | |
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[5658] | 136 | 2005-06-20 Patrick Boenzli <patrick@orxonox.net> |
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[4811] | 137 | Implemented an OBB collision detection system, injected into the |
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[4822] | 138 | WorldEntity framework. Object - Object Collision Detection works |
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| 139 | fine. Still work on the Object - Ground CD. |
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[4811] | 140 | |
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[5658] | 141 | 2005-06-10 Benjamin Grauer <bensch@orxonox.net> |
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[4602] | 142 | Established a try on class-derivation and isA function. |
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| 143 | |
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[5658] | 144 | 2005-06-09 orxonox <info@orxonox.net> |
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[4561] | 145 | created new Tag 0.3.0-pre-alpha |
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[4507] | 146 | |
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[5658] | 147 | 2005-06-04 Benjamin Grauer <bensch@orxonox.net> |
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[4561] | 148 | Merged the SoundEngine (openAL-version) into the trunk |
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| 149 | this is one of the major steps up to version 0.3-pre-alpha |
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[4503] | 150 | |
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[5658] | 151 | 2005-06-03 Benjamin Grauer <bensch@orxonox.net> |
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[4561] | 152 | Implemented cycling loading procedures used for |
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| 153 | the TrackManager and Animations |
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[4473] | 154 | |
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[5658] | 155 | 2005-06-01 orxonox <info@orxonox.net> |
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[4561] | 156 | serious cleanup of most files |
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| 157 | design and doxygen tags |
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| 158 | deleted old unused fucntions |
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[4473] | 159 | |
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[4561] | 160 | 2005-05-30 Patrick Boenzli <patrick@oroxnox.ethz.ch> |
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| 161 | Implemented new EventSystem for orxonox |
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| 162 | Highly advanced, and much faster. |
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[4344] | 163 | |
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[5658] | 164 | 2005-05-27 Benjamin Grauer <bensch@orxonox.net> |
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[4561] | 165 | Intorducing new Subprojects with a new modular framework. |
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| 166 | Introducing ParticlesFun |
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| 167 | Introducing new Importer (this was easy :)) |
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[4144] | 168 | |
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[5658] | 169 | 2005-05-10 Benjamin Grauer <bensch@orxonox.net> |
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[4561] | 170 | Merged the gui into the executable |
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| 171 | Windows compiles again. |
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[3995] | 172 | |
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[5658] | 173 | 2005-04-27 orxonox <info@orxonox.net> |
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[4561] | 174 | Tagged Version 0.2.3-pre-alpha |
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[3995] | 175 | |
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[5658] | 176 | 2005-04-23 Patrick Boenzli <patrick@orxonox.net> |
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[4561] | 177 | Finished most work on Animation-classes |
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[3969] | 178 | |
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[5658] | 179 | 2005-04-21 Benjamin Grauer <bensch@orxonox.net> |
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[4561] | 180 | Material Class update: possibility for transparency. |
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[3969] | 181 | |
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[5658] | 182 | 2005-04-15 Patrick Boenzli <partick@orxonox.net> |
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[4561] | 183 | Added AnimationPlayer and two animation classes. |
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[3969] | 184 | |
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[5658] | 185 | 2005-04-07 Patrick Boenzli <patrick@orxonox.net> |
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[4561] | 186 | Reimplemeted the Weapon and shoot-functions |
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[3790] | 187 | |
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[5658] | 188 | 2005-03-31 Benjamin Grauer <bensch@orxonox.net> |
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[4561] | 189 | Added Text Engine |
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[3790] | 190 | |
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[5658] | 191 | 2005-03-26 Benjamin Grauer <bensch@orxonox.net> |
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[4561] | 192 | Added ResourceManager |
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[3790] | 193 | |
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[5658] | 194 | 2005-03-24 Patrick Boenzli <patrick@orxonox.net> |
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[4561] | 195 | Reimplemented shooting. |
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[3601] | 196 | |
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[5658] | 197 | 2005-03-16 orxonox <info@orxonox.net> |
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[4561] | 198 | Finished work on version 0.2.1-pre-alpha released 0.2.2-pre-alpha |
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[3555] | 199 | |
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[5658] | 200 | 2005-03-15 Patrick Boenzli <patrick@orxonox.net> |
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[4561] | 201 | parenting finished |
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[3555] | 202 | |
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[5658] | 203 | 2005-03-09 Patrick Boenzli <patrick@orxonox.net> |
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[4561] | 204 | Big Cleanup again |
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[3555] | 205 | |
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[5658] | 206 | 2005-03-01 Benjamin Grauer <bensch@orxonox.net> |
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[4561] | 207 | Added Light Class |
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[3555] | 208 | |
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[5658] | 209 | 2005-02-27 Benjamin Grauer <bensch@orxonox.net> |
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[4561] | 210 | Big Configure.ac-cleanup |
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[3555] | 211 | |
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[4561] | 212 | 2005-02-22 David Gruetter <davgr@gmx.ch> |
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| 213 | Added Skysphere |
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[3555] | 214 | |
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[5658] | 215 | 2005-01-07 Patrick Boenzli <patrick@orxonox.net> |
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[4561] | 216 | LoadScreen implemented |
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[3555] | 217 | |
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[5658] | 218 | 2004-12-20 Patrick Boenzli <patrick@orxonox.net> |
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[4561] | 219 | New Version out 0.2.1-pre-alpha |
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[3555] | 220 | |
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[5658] | 221 | 2004-12-20 Patrick Boenzli <patrick@orxonox.net> |
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[4561] | 222 | HEAVY cleanup of the framework |
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[3555] | 223 | |
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[5658] | 224 | 2004-12-18 Patrick Boenzli <patrick@orxonox.net> |
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[4561] | 225 | enhanced the Command Node |
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[3555] | 226 | |
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[4561] | 227 | 2004-12-15 Nico Benold <bernoldn@ee.ethz.ch> |
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| 228 | OS X support |
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[3555] | 229 | |
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[5658] | 230 | 2004-12-15 Benjamin Grauer <bensch@orxonox.net> |
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[4561] | 231 | Defined standard coding rules |
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[3555] | 232 | |
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[5658] | 233 | 2004-12-15 Benjamin Grauer <bensch@orxonox.net> |
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[4561] | 234 | Added Importer for showing 3D Object. |
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| 235 | |
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| 236 | 2004-11-07 David Gruetter <davgr@gmx.ch> |
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| 237 | Shaded Terrain |
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| 238 | |
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| 239 | 2004-10-23 Adrian Buerli <buerlia@ee.ethz.ch> |
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| 240 | Dynamic Mountains, dynamic movement. |
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| 241 | |
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[5658] | 242 | 2004-10-18 Patrick Boenzli <patrick@orxonox.net> |
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[4561] | 243 | Release 0.1-pre-alpha |
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| 244 | |
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| 245 | 2004-07-17 Christian Meyer <cmeyer@ee.ethz.ch> |
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| 246 | SDL-Framework |
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| 247 | |
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| 248 | 2004-06-09 Tom of ethz |
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| 249 | Added endless Mountains |
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| 250 | |
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[5658] | 251 | 2004-06-02 Benjamin Grauer <bensch@orxonox.net> |
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[4561] | 252 | Added Console |
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| 253 | |
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[5658] | 254 | 2004-05-20 Patrick Boenzli <patrick@orxonox.net> |
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[4561] | 255 | Added the ability to shoot |
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| 256 | |
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[5658] | 257 | 2004-05-05 Benjamin Grauer <bensch@orxonox.net> |
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[4561] | 258 | Added the GUI. |
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| 259 | |
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[5658] | 260 | 2004-04-21 Patrik Boenzli <patrick@orxonox.net> |
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[4561] | 261 | Added Makefile to orxonox |
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| 262 | |
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| 263 | 2004-04-25 Amir Guindehi <amir@guindehi.ch> |
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[4756] | 264 | Created Project orxonox. |
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[9869] | 265 | Thanks a lot. (from all the Orxonox-dev-team) |
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