1 | 2006-11-28 Marc Schärer <marcscha@ee.ethz.ch> |
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2 | Mapped primary weapon manager back to playable default weapon manager. |
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3 | Addition of secondary weapon manager for special weapon. Currently uses Cannon to show and test this functionality. |
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4 | Implementation of weapon energy regeneration. This needed some little modifications to the HUD class as well but now works :) |
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5 | Addition of the second weapon manager to the HUD manager in util/hud .h .cc for our master of HUD ;-) |
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6 | |
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7 | |
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8 | 2006-09-22 Benjamin Grauer <bensch@orxonox.net> |
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9 | Complete reimplementation of the ResourceManager. |
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10 | Now all resourceable Classes have a SubClass, that handles via Resources. |
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11 | The approach is scaleable and modular, and conforms with shared libraries. |
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12 | |
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13 | 2006-09-16 Benjamin Grauer <bensch@orxonox.net> |
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14 | Total templated and typesafe approach to the Executor paradigm. |
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15 | Now there is only one implementation of the Executor-construct, |
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16 | and all special types of executors (e.g SubString, lua_State*) |
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17 | are created via Explicit Specialization and an Evaluater. |
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18 | |
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19 | 2006-09-01 Benjamin Grauer <bensch@orxonox.net> |
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20 | Reimplementation of the ObjectList Class |
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21 | Removed old constructs |
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22 | Waiting for adaptions in Network and CollisionReaction |
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23 | |
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24 | 2006-07-21 Benjamin Grauer <bensch@orxonox.net> |
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25 | New implementation of the signal/slot paradigm |
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26 | For this the nice implementation sigslot from Sarah Thompson was adapted. |
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27 | Also adopted the GL-Gui callback. |
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28 | One other thing done was the switch from const char* to const std::string& |
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29 | in the return value from BaseObject::getName and BaseObject::getClassName. |
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30 | Also removed GTK completely (man i am happy about this one :) ) |
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31 | |
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32 | 2006-08-04 Patrick Boenzli <patrick@orxonox.net> |
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33 | Proxy Server topology for the Multi-player game. |
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34 | Now it is possible to play with millions of Players in one World. |
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35 | |
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36 | 2006-07-21 orxonox <info@orxonox.net> |
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37 | All implementations from the PPS-team in the Summer-semester integrated: |
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38 | Network (update) [Christoph Renner] |
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39 | Weather engine [David Hasenfratz, Andreas Maechler] |
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40 | Water with a very nice shader implementation. [Stefan Lienhard] |
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41 | Scripting Engine (LUA-interface) [Silvan Nellen] |
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42 | Story book (mostly within of the WIKI) [Benjamin Knecht] |
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43 | Binary Space Partitioning [Claudio Botta] |
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44 | |
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45 | 2006-06-10 Benjamin Grauer <bensch@orxonox.net> |
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46 | Introduced new GL-style Gui |
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47 | |
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48 | 2006-05-19 Benjamin Grauer <bensch@orxonox.net> |
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49 | New Design of the Executor (constant instead of linear time) |
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50 | |
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51 | 2006-05-18 Patrick Boenzli <patrick@orxonox.net> |
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52 | Total redesign of the Collision-Detection Engine. |
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53 | |
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54 | 2006-05-17 Benjamin Grauer <bensch@orxonox.net> |
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55 | Introduced new QT-style Gui. |
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56 | |
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57 | 2006-03-12 orxonox <info@orxonox.net> |
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58 | Mayor switch to std::string (almost complete) |
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59 | All implementations from the PPS-team integrated: |
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60 | Network |
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61 | MoviePlayer |
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62 | HeightMap |
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63 | New SpaceShip Helicopter and Hover |
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64 | PowerUps |
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65 | Water |
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66 | many many more... |
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67 | |
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68 | 2005-12-10 Benjamin Grauer <bensch@orxonox.net> |
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69 | Implemented LOD (level of detail) |
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70 | Implemented it through loading of Objects |
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71 | |
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72 | |
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73 | 2005-11-20 Benjamin Grauer <bensch@orxonox.net> |
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74 | Implemented a new Class: Executor |
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75 | This is an abstract Superclass, that is able to execute any function with parameters. |
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76 | Used it in LoadParam and ShellCommand so far. |
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77 | |
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78 | 2005-09-24 Benjamin Grauer <bensch@orxonox.net> |
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79 | Finished implementing the Shell. |
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80 | |
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81 | 2005-09-20 orxonox <info@orxonox.net> |
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82 | Begin of Valgrind cleanup. |
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83 | |
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84 | 2005-08-16 orxonox <info@orxonox.net> |
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85 | Realesed 0.3.1_alpha, on the grounds of collision detection |
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86 | Working on a Windows-Realease... |
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87 | |
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88 | 2005-08-16 Patrick Boenzli <boenzli@orxonox.net> |
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89 | Integrated the collision detection into the orxonox framework. It |
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90 | bases on object-oriented-bounding boxes. The tree is spawned out of |
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91 | any polygon soup. |
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92 | |
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93 | 2005-08-15 Benjamin Grauer <bensch@orxonox.net> |
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94 | Reimplemented the IniParser. |
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95 | Now it is possible, to read and write with it, in an easy c++ style. |
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96 | Performance update due to preparsing. |
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97 | |
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98 | 2005-08-14 Benjamin Grauer <bensch@orxonox.net> |
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99 | Enhanced PNode, SmoothPNode, softReparenting, better display. |
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100 | Major Speed-update to Vector and Quaternion. |
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101 | |
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102 | 2005-07-23 Benjamin Grauer <bensch@orxonox.net> |
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103 | Reimplemeted the ObjectManager, and the GarbageCollector. |
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104 | Features: |
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105 | modularity: easily adding new Creatable Classes through |
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106 | the Factory-style. |
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107 | Faster algorithm in the GarbageCollector, that only checks collectables. |
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108 | |
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109 | 2005-07-23 Patrick Boenzli <boenzli@orxonox.net> |
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110 | Implemented a spatial separation algorithm that separates any polygon |
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111 | soup into a quadtree. The tree leafs are hold in a hash table for |
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112 | fast lookup. |
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113 | |
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114 | 2005-07-14 Benjamin Grauer <bensch@orxonox.net> |
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115 | Implementd Render2D and Element2D, that handles 2D-shapes overlay |
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116 | This is a new Engine, enabling us to render to layers. |
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117 | |
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118 | 2005-07-01 Benjamin Grauer <bensch@orxonox.net> |
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119 | Implemented ClassList.h: |
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120 | an interface to BaseObject saving all instances in Lists. |
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121 | It also enables loadability-identifiers. |
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122 | To decide is, if this approach is fast enough. |
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123 | |
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124 | 2005-06-20 Patrick Boenzli <patrick@orxonox.net> |
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125 | Implemented an OBB collision detection system, injected into the |
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126 | WorldEntity framework. Object - Object Collision Detection works |
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127 | fine. Still work on the Object - Ground CD. |
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128 | |
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129 | 2005-06-10 Benjamin Grauer <bensch@orxonox.net> |
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130 | Established a try on class-derivation and isA function. |
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131 | |
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132 | 2005-06-09 orxonox <info@orxonox.net> |
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133 | created new Tag 0.3.0-pre-alpha |
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134 | |
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135 | 2005-06-04 Benjamin Grauer <bensch@orxonox.net> |
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136 | Merged the SoundEngine (openAL-version) into the trunk |
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137 | this is one of the major steps up to version 0.3-pre-alpha |
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138 | |
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139 | 2005-06-03 Benjamin Grauer <bensch@orxonox.net> |
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140 | Implemented cycling loading procedures used for |
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141 | the TrackManager and Animations |
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142 | |
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143 | 2005-06-01 orxonox <info@orxonox.net> |
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144 | serious cleanup of most files |
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145 | design and doxygen tags |
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146 | deleted old unused fucntions |
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147 | |
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148 | 2005-05-30 Patrick Boenzli <patrick@oroxnox.ethz.ch> |
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149 | Implemented new EventSystem for orxonox |
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150 | Highly advanced, and much faster. |
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151 | |
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152 | 2005-05-27 Benjamin Grauer <bensch@orxonox.net> |
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153 | Intorducing new Subprojects with a new modular framework. |
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154 | Introducing ParticlesFun |
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155 | Introducing new Importer (this was easy :)) |
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156 | |
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157 | 2005-05-10 Benjamin Grauer <bensch@orxonox.net> |
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158 | Merged the gui into the executable |
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159 | Windows compiles again. |
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160 | |
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161 | 2005-04-27 orxonox <info@orxonox.net> |
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162 | Tagged Version 0.2.3-pre-alpha |
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163 | |
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164 | 2005-04-23 Patrick Boenzli <patrick@orxonox.net> |
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165 | Finished most work on Animation-classes |
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166 | |
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167 | 2005-04-21 Benjamin Grauer <bensch@orxonox.net> |
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168 | Material Class update: possibility for transparency. |
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169 | |
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170 | 2005-04-15 Patrick Boenzli <partick@orxonox.net> |
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171 | Added AnimationPlayer and two animation classes. |
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172 | |
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173 | 2005-04-07 Patrick Boenzli <patrick@orxonox.net> |
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174 | Reimplemeted the Weapon and shoot-functions |
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175 | |
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176 | 2005-03-31 Benjamin Grauer <bensch@orxonox.net> |
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177 | Added Text Engine |
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178 | |
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179 | 2005-03-26 Benjamin Grauer <bensch@orxonox.net> |
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180 | Added ResourceManager |
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181 | |
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182 | 2005-03-24 Patrick Boenzli <patrick@orxonox.net> |
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183 | Reimplemented shooting. |
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184 | |
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185 | 2005-03-16 orxonox <info@orxonox.net> |
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186 | Finished work on version 0.2.1-pre-alpha released 0.2.2-pre-alpha |
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187 | |
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188 | 2005-03-15 Patrick Boenzli <patrick@orxonox.net> |
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189 | parenting finished |
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190 | |
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191 | 2005-03-09 Patrick Boenzli <patrick@orxonox.net> |
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192 | Big Cleanup again |
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193 | |
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194 | 2005-03-01 Benjamin Grauer <bensch@orxonox.net> |
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195 | Added Light Class |
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196 | |
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197 | 2005-02-27 Benjamin Grauer <bensch@orxonox.net> |
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198 | Big Configure.ac-cleanup |
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199 | |
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200 | 2005-02-22 David Gruetter <davgr@gmx.ch> |
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201 | Added Skysphere |
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202 | |
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203 | 2005-01-07 Patrick Boenzli <patrick@orxonox.net> |
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204 | LoadScreen implemented |
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205 | |
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206 | 2004-12-20 Patrick Boenzli <patrick@orxonox.net> |
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207 | New Version out 0.2.1-pre-alpha |
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208 | |
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209 | 2004-12-20 Patrick Boenzli <patrick@orxonox.net> |
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210 | HEAVY cleanup of the framework |
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211 | |
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212 | 2004-12-18 Patrick Boenzli <patrick@orxonox.net> |
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213 | enhanced the Command Node |
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214 | |
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215 | 2004-12-15 Nico Benold <bernoldn@ee.ethz.ch> |
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216 | OS X support |
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217 | |
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218 | 2004-12-15 Benjamin Grauer <bensch@orxonox.net> |
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219 | Defined standard coding rules |
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220 | |
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221 | 2004-12-15 Benjamin Grauer <bensch@orxonox.net> |
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222 | Added Importer for showing 3D Object. |
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223 | |
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224 | 2004-11-07 David Gruetter <davgr@gmx.ch> |
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225 | Shaded Terrain |
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226 | |
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227 | 2004-10-23 Adrian Buerli <buerlia@ee.ethz.ch> |
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228 | Dynamic Mountains, dynamic movement. |
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229 | |
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230 | 2004-10-18 Patrick Boenzli <patrick@orxonox.net> |
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231 | Release 0.1-pre-alpha |
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232 | |
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233 | 2004-07-17 Christian Meyer <cmeyer@ee.ethz.ch> |
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234 | SDL-Framework |
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235 | |
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236 | 2004-06-09 Tom of ethz |
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237 | Added endless Mountains |
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238 | |
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239 | 2004-06-02 Benjamin Grauer <bensch@orxonox.net> |
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240 | Added Console |
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241 | |
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242 | 2004-05-20 Patrick Boenzli <patrick@orxonox.net> |
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243 | Added the ability to shoot |
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244 | |
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245 | 2004-05-05 Benjamin Grauer <bensch@orxonox.net> |
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246 | Added the GUI. |
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247 | |
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248 | 2004-04-21 Patrik Boenzli <patrick@orxonox.net> |
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249 | Added Makefile to orxonox |
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250 | |
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251 | 2004-04-25 Amir Guindehi <amir@guindehi.ch> |
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252 | Created Project orxonox. |
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253 | Thanks a lot. (from all the Orxonox-dev-team) |
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