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source: orxonox.OLD/branches/playability/ChangeLog @ 9990

Last change on this file since 9990 was 9979, checked in by nicolasc, 18 years ago

created hbolt.[cc,h], copied from laser, used in heavy blaster
included models

File size: 9.4 KB
Line 
12006-11-29  Nicolas Schlumbgerger <nicolasc@ee.ethz.ch>
2  Added bolt projectile for light blaster, copied of laser
3  Added hbolt projectile for heavy blaster, copied of laser
4  Added bolt model, currently untextured
5  Added hbolt model, currently untextured
6
72006-11-28      Marc Schärer <marcscha@ee.ethz.ch>
8        Mapped primary weapon manager back to playable default weapon manager.
9        Addition of secondary weapon manager for special weapon. Currently uses Cannon to show and test this functionality.
10        Implementation of weapon energy regeneration. This needed some little modifications to the HUD class as well but now works :)
11        Addition of the second weapon manager to the HUD manager in util/hud .h .cc for our master of HUD ;-)
12
13
142006-09-22      Benjamin Grauer <bensch@orxonox.net>
15        Complete reimplementation of the ResourceManager.
16        Now all resourceable Classes have a SubClass, that handles via Resources.
17        The approach is scaleable and modular, and conforms with shared libraries.
18
192006-09-16      Benjamin Grauer <bensch@orxonox.net>
20        Total templated and typesafe approach to the Executor paradigm.
21        Now there is only one implementation of the Executor-construct,
22        and all special types of executors (e.g SubString, lua_State*)
23        are created via Explicit Specialization and an Evaluater.
24
252006-09-01      Benjamin Grauer <bensch@orxonox.net>
26        Reimplementation of the ObjectList Class
27        Removed old constructs
28        Waiting for adaptions in Network and CollisionReaction
29
302006-07-21      Benjamin Grauer <bensch@orxonox.net>
31        New implementation of the signal/slot paradigm
32        For this the nice implementation sigslot from Sarah Thompson was adapted.
33        Also adopted the GL-Gui callback.
34        One other thing done was the switch from const char* to const std::string&
35         in the return value from BaseObject::getName and BaseObject::getClassName.
36        Also removed GTK completely (man i am happy about this one :) )
37
382006-08-04      Patrick Boenzli <patrick@orxonox.net>
39        Proxy Server topology for the Multi-player game.
40        Now it is possible to play with millions of Players in one World.
41
422006-07-21      orxonox <info@orxonox.net>
43        All implementations from the PPS-team in the Summer-semester integrated:
44         Network (update) [Christoph Renner]
45         Weather engine [David Hasenfratz, Andreas Maechler]
46         Water with a very nice shader implementation. [Stefan Lienhard]
47         Scripting Engine (LUA-interface) [Silvan Nellen]
48         Story book (mostly within of the WIKI) [Benjamin Knecht]
49         Binary Space Partitioning [Claudio Botta]
50
512006-06-10      Benjamin Grauer <bensch@orxonox.net>
52        Introduced new GL-style Gui
53
542006-05-19      Benjamin Grauer <bensch@orxonox.net>
55        New Design of the Executor (constant instead of linear time)
56
572006-05-18      Patrick Boenzli <patrick@orxonox.net>
58        Total redesign of the Collision-Detection Engine.
59
602006-05-17      Benjamin Grauer <bensch@orxonox.net>
61        Introduced new QT-style Gui.
62
632006-03-12      orxonox <info@orxonox.net>
64        Mayor switch to std::string (almost complete)
65        All implementations from the PPS-team integrated:
66         Network
67         MoviePlayer
68         HeightMap
69         New SpaceShip Helicopter and Hover
70         PowerUps
71         Water
72         many many more...
73
742005-12-10      Benjamin Grauer <bensch@orxonox.net>
75        Implemented LOD (level of detail)
76        Implemented it through loading of Objects
77
78
792005-11-20      Benjamin Grauer <bensch@orxonox.net>
80        Implemented a new Class: Executor
81        This is an abstract Superclass, that is able to execute any function with parameters.
82        Used it in LoadParam and ShellCommand so far.
83
842005-09-24      Benjamin Grauer <bensch@orxonox.net>
85        Finished implementing the Shell.
86
872005-09-20      orxonox <info@orxonox.net>
88        Begin of Valgrind cleanup.
89
902005-08-16      orxonox <info@orxonox.net>
91        Realesed 0.3.1_alpha, on the grounds of collision detection
92        Working on a Windows-Realease...
93
942005-08-16      Patrick Boenzli <boenzli@orxonox.net>
95        Integrated the collision detection into the orxonox framework. It
96        bases on object-oriented-bounding boxes. The tree is spawned out of
97        any polygon soup.
98
992005-08-15      Benjamin Grauer <bensch@orxonox.net>
100        Reimplemented the IniParser.
101        Now it is possible, to read and write with it, in an easy c++ style.
102        Performance update due to preparsing.
103
1042005-08-14      Benjamin Grauer <bensch@orxonox.net>
105        Enhanced PNode, SmoothPNode, softReparenting, better display.
106        Major Speed-update to Vector and Quaternion.
107
1082005-07-23      Benjamin Grauer <bensch@orxonox.net>
109        Reimplemeted the ObjectManager, and the GarbageCollector.
110        Features:
111        modularity: easily adding new Creatable Classes through
112        the Factory-style.
113        Faster algorithm in the GarbageCollector, that only checks collectables.
114
1152005-07-23      Patrick Boenzli <boenzli@orxonox.net>
116        Implemented a spatial separation algorithm that separates any polygon
117        soup into a quadtree. The tree leafs are hold in a hash table for
118        fast lookup.
119
1202005-07-14      Benjamin Grauer <bensch@orxonox.net>
121        Implementd Render2D and Element2D, that handles 2D-shapes overlay
122        This is a new Engine, enabling us to render to layers.
123
1242005-07-01      Benjamin Grauer <bensch@orxonox.net>
125        Implemented ClassList.h:
126        an interface to BaseObject saving all instances in Lists.
127        It also enables loadability-identifiers.
128        To decide is, if this approach is fast enough.
129
1302005-06-20      Patrick Boenzli <patrick@orxonox.net>
131        Implemented an OBB collision detection system, injected into the
132        WorldEntity framework. Object - Object Collision Detection works
133        fine. Still work on the Object - Ground CD.
134
1352005-06-10      Benjamin Grauer <bensch@orxonox.net>
136        Established a try on class-derivation and isA function.
137
1382005-06-09      orxonox <info@orxonox.net>
139        created new Tag 0.3.0-pre-alpha
140
1412005-06-04      Benjamin Grauer <bensch@orxonox.net>
142        Merged the SoundEngine (openAL-version) into the trunk
143        this is one of the major steps up to version 0.3-pre-alpha
144
1452005-06-03      Benjamin Grauer <bensch@orxonox.net>
146        Implemented cycling loading procedures used for
147        the TrackManager and Animations
148
1492005-06-01      orxonox <info@orxonox.net>
150        serious cleanup of most files
151        design and doxygen tags
152        deleted old unused fucntions
153
1542005-05-30      Patrick Boenzli <patrick@oroxnox.ethz.ch>
155        Implemented new EventSystem for orxonox
156        Highly advanced, and much faster.
157
1582005-05-27      Benjamin Grauer <bensch@orxonox.net>
159        Intorducing new Subprojects with a new modular framework.
160        Introducing ParticlesFun
161        Introducing new Importer (this was easy :))
162
1632005-05-10      Benjamin Grauer <bensch@orxonox.net>
164        Merged the gui into the executable
165        Windows compiles again.
166
1672005-04-27      orxonox <info@orxonox.net>
168        Tagged Version 0.2.3-pre-alpha
169
1702005-04-23      Patrick Boenzli <patrick@orxonox.net>
171        Finished most work on Animation-classes
172
1732005-04-21      Benjamin Grauer <bensch@orxonox.net>
174        Material Class update: possibility for transparency.
175
1762005-04-15      Patrick Boenzli <partick@orxonox.net>
177        Added AnimationPlayer and two animation classes.
178
1792005-04-07      Patrick Boenzli <patrick@orxonox.net>
180        Reimplemeted the Weapon and shoot-functions
181
1822005-03-31      Benjamin Grauer <bensch@orxonox.net>
183        Added Text Engine
184
1852005-03-26      Benjamin Grauer <bensch@orxonox.net>
186        Added ResourceManager
187
1882005-03-24      Patrick Boenzli <patrick@orxonox.net>
189        Reimplemented shooting.
190
1912005-03-16      orxonox <info@orxonox.net>
192        Finished work on version 0.2.1-pre-alpha released 0.2.2-pre-alpha
193
1942005-03-15      Patrick Boenzli <patrick@orxonox.net>
195        parenting finished
196
1972005-03-09      Patrick Boenzli <patrick@orxonox.net>
198        Big Cleanup again
199
2002005-03-01      Benjamin Grauer <bensch@orxonox.net>
201        Added Light Class
202
2032005-02-27      Benjamin Grauer <bensch@orxonox.net>
204        Big Configure.ac-cleanup
205
2062005-02-22      David Gruetter <davgr@gmx.ch>
207        Added Skysphere
208
2092005-01-07      Patrick Boenzli <patrick@orxonox.net>
210        LoadScreen implemented
211
2122004-12-20      Patrick Boenzli <patrick@orxonox.net>
213        New Version out 0.2.1-pre-alpha
214
2152004-12-20      Patrick Boenzli <patrick@orxonox.net>
216        HEAVY cleanup of the framework
217
2182004-12-18      Patrick Boenzli <patrick@orxonox.net>
219        enhanced the Command Node
220
2212004-12-15      Nico Benold <bernoldn@ee.ethz.ch>
222        OS X support
223
2242004-12-15      Benjamin Grauer <bensch@orxonox.net>
225        Defined standard coding rules
226
2272004-12-15      Benjamin Grauer <bensch@orxonox.net>
228        Added Importer for showing 3D Object.
229
2302004-11-07      David Gruetter <davgr@gmx.ch>
231        Shaded Terrain
232
2332004-10-23      Adrian Buerli <buerlia@ee.ethz.ch>
234        Dynamic Mountains, dynamic movement.
235
2362004-10-18      Patrick Boenzli <patrick@orxonox.net>
237        Release 0.1-pre-alpha
238
2392004-07-17      Christian Meyer <cmeyer@ee.ethz.ch>
240        SDL-Framework
241
2422004-06-09      Tom of ethz
243        Added endless Mountains
244
2452004-06-02      Benjamin Grauer <bensch@orxonox.net>
246        Added Console
247
2482004-05-20      Patrick Boenzli <patrick@orxonox.net>
249        Added the ability to shoot
250
2512004-05-05      Benjamin Grauer <bensch@orxonox.net>
252        Added the GUI.
253
2542004-04-21      Patrik Boenzli <patrick@orxonox.net>
255        Added Makefile to orxonox
256
2572004-04-25      Amir Guindehi <amir@guindehi.ch>
258        Created Project orxonox.
259        Thanks a lot. (from all the Orxonox-dev-team)
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