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source: orxonox.OLD/branches/playability/src/lib/event/event_def.h @ 10002

Last change on this file since 10002 was 9876, checked in by bensch, 18 years ago

compiles better on Windows

File size: 1.2 KB
Line 
1/*!
2 * @file event_def.h
3 * some central definitions
4*/
5
6#ifndef _EVENT_DEF_H
7#define _EVENT_DEF_H
8
9#ifdef HAVE_SDL_H
10 #include "SDL_keysym.h"
11#else
12 #include "SDL/SDL_keysym.h"
13#endif
14
15//! these are the extended event types, that are not included in SDL_keysym
16typedef enum {
17  EV_MOUSE_BUTTON_LEFT           = SDLK_LAST + 1,
18  EV_MOUSE_BUTTON_MIDDLE,
19  EV_MOUSE_BUTTON_RIGHT,
20  EV_MOUSE_BUTTON_WHEELUP,
21  EV_MOUSE_BUTTON_WHEELDOWN,
22  EV_MOUSE_MOTION,
23  EV_JOY_AXIS_MOTION,
24  EV_JOY_BALL_MOTION,
25  EV_JOY_HAT_MOTION,
26  EV_JOY_BUTTON,
27
28  EV_WINDOW_FOCUS,
29  EV_VIDEO_RESIZE,
30
31  EV_LEAVE_STATE,
32  EV_MAIN_QUIT,
33
34  EV_UNKNOWN,
35
36  EV_NUMBER
37} extEventTyes;
38
39
40//! this is an enumeration of all states of the event_handler/game
41typedef enum
42{
43  ES_NULL         = -1,
44  ES_GAME         = 0,       //!< the state during the game plays
45  ES_GAME_MENU    = 1,       //!< state when the menu is called during game
46  ES_MENU         = 2,       //!< orxonox menu state
47  ES_SHELL        = 3,       //!< if we are in shell Modus
48 
49  ES_ALL          = 4,       //!< you want to register events for all states
50
51  ESTATE_NUMBER   = 5        //!< the number of states < Namespace-problem in windows.
52} elState;
53
54#endif /* _EVENT_DEF_H */
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