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source: orxonox.OLD/branches/playability/src/lib/event/key_mapper.h @ 10232

Last change on this file since 10232 was 9869, checked in by bensch, 18 years ago

orxonox/trunk: merged the new_class_id branche back to the trunk.
merged with command:
svn merge https://svn.orxonox.net/orxonox/branches/new_class_id trunk -r9683:HEAD
no conflicts… puh..

File size: 2.5 KB
Line 
1/*!
2 * @file key_mapper.h
3  *  a construct to map player defined keys to SDL keys
4
5*/
6
7#ifndef _KEY_MAPPER_H
8#define _KEY_MAPPER_H
9
10
11#include "base_object.h"
12#include <string>
13class IniParser;
14
15//! The map class functionalities
16class KeyMapper : public BaseObject
17{
18  ObjectListDeclaration(KeyMapper);
19public:
20  //! A mapping from key-name to key-id
21  typedef struct KeyMapping
22  {
23    int*              pValue;
24    const std::string pName;
25    int               defaultValue;
26  };
27
28public:
29  KeyMapper();
30  virtual ~KeyMapper();
31
32  void loadKeyBindings(const std::string& fileName );
33  void loadKeyBindings();
34  void loadKeyBindings(IniParser* iniParser);
35
36  static const KeyMapping* getKeyMapping() { return KeyMapper::map; };
37
38  void debug();
39
40private:
41  int* nameToIndex (const std::string& name);
42  void mapKeys(const std::string& name, int* index);
43
44public:
45  static int PEV_FORWARD;           //!< forward button
46  static int PEV_BACKWARD;          //!< backward buttton
47  static int PEV_LEFT;              //!< left button
48  static int PEV_RIGHT;             //!< right button
49  static int PEV_UP;                //!< up button
50  static int PEV_DOWN;              //!< down button
51
52  static int PEV_ROLL_LEFT;         //!< rolls left
53  static int PEV_ROLL_RIGHT;        //!< rolls right
54
55  static int PEV_STRAFE_LEFT;       //!< strafe left button
56  static int PEV_STRAFE_RIGHT;      //!< strafe right button
57
58  static int PEV_JUMP;              //!< jump
59
60  static int PEV_FIRE1;             //!< fire button 1
61  static int PEV_FIRE2;             //!< fire button 2
62  static int PEV_PREVIOUS_WEAPON;   //!< prev weapon button
63  static int PEV_NEXT_WEAPON;       //!< next weapon button
64
65  static int PEV_CHANGE_SHIP;       //!< The button to change the Ship.
66
67  static int PEV_VIEW0;             //!< view 0 button
68  static int PEV_VIEW1;             //!< view 1 button
69  static int PEV_VIEW2;             //!< view 2 button
70  static int PEV_VIEW3;             //!< view 3 button
71  static int PEV_VIEW4;             //!< view 4 button
72  static int PEV_VIEW5;             //!< view 5 button
73
74  static int PEV_NEXT_WORLD;        //!< next world button
75  static int PEV_PREVIOUS_WORLD;    //!< prev world button
76
77  static int PEV_PAUSE;             //!< pause button
78  static int PEV_QUIT;              //!< quit button
79
80private:
81  int                coord[2];      //!< temp place to save variables in nameToIndex() function
82  static KeyMapping  map[];         //!< The KeyMapping that maps strings to ID's and Vice Versa
83};
84
85
86
87
88#endif /* _KEY_MAPPER_H */
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