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source: orxonox.OLD/branches/playability/src/lib/graphics/resource_shader.h @ 10278

Last change on this file since 10278 was 9869, checked in by bensch, 18 years ago

orxonox/trunk: merged the new_class_id branche back to the trunk.
merged with command:
svn merge https://svn.orxonox.net/orxonox/branches/new_class_id trunk -r9683:HEAD
no conflicts… puh..

File size: 1.1 KB
Line 
1/*!
2 * @file resource_shader.h
3 * @brief Contains the ResourceShader class, that handles the Resource-specific loading part of the Shader.
4 *
5 */
6
7#ifndef _RESOURCE_SHADER_H
8#define _RESOURCE_SHADER_H
9
10#include "util/loading/resource.h"
11#include "shader.h"
12
13
14class ResourceShader : public Shader, public Resources::Resource
15{
16public:
17  ResourceShader(const std::string& vertexShaderName,
18                 const std::string& fragmentShaderName,
19                 const Resources::KeepLevel& keepLevel = Resources::KeepLevel());
20  static ResourceShader createFromString(const std::string& loadString,
21                                         const Resources::KeepLevel& keepLevel = Resources::KeepLevel());
22
23private:
24class ShaderResourcePointer : public Resources::StorePointer
25  {
26  public:
27    ShaderResourcePointer(const std::string& loadString, const Resources::KeepLevel& keepLevel, const ShaderData::Pointer& data);
28    inline const ShaderData::Pointer& ptr() const { return pointer; }
29    virtual bool last() const { return pointer.count() == 1; }
30  private:
31    ShaderData::Pointer pointer;
32  };
33
34private:
35  static Resources::tType<ResourceShader> type;
36};
37
38
39#endif /* _RESOURCE_SHADER_H */
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