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source: orxonox.OLD/branches/playability/src/lib/lang/base_object.h @ 10509

Last change on this file since 10509 was 10114, checked in by patrick, 18 years ago

merged network back to trunk

File size: 4.2 KB
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1/*!
2 * @file base_object.h
3 * @brief Definition of the BaseObject class.
4 *
5 * This is a global handler for all classes Object and Class names
6 *
7 * BaseObject is the class, that handles object registration and
8 * is the only write-access member of ClassList, where the Objects
9 * References are stored.
10 */
11
12
13#ifndef __BASE_OBJECT_H_
14#define __BASE_OBJECT_H_
15
16#include "object_list.h"
17#include "util/sigslot/slot.h"
18
19#include <string>
20
21class TiXmlNode;
22class TiXmlElement;
23class ClassList;
24
25//! A class all other classes are derived from
26class BaseObject : public sigslot::has_slots<>
27{
28  //! Declare an ObjectList for this Class.
29  ObjectListDeclaration(BaseObject);
30public:
31  BaseObject (const std::string& objectName = "");
32  BaseObject( const BaseObject& bo );
33
34  virtual ~BaseObject ();
35
36  virtual void loadParams(const TiXmlElement* root);
37  void setName (const std::string& newName);
38  /** returns the Name of this Object */
39  inline const std::string& getName() const { return this->objectName; };
40  /** returns the Name of this Object as a C-compliant string (const char*) */
41  inline const char* getCName() const { return this->objectName.c_str(); };
42  /** @returns the XML-Element with whicht this Object was loaded */
43  inline TiXmlNode* getXmlElem() const { return this->xmlElem; };
44
45  //  /** @returns the className of the corresponding Object */
46  //inline const std::string& getClassName() const { return this->className; }
47  /** @returns the className of the corresponding Object as a C-compliant string (const char*) */
48  inline const char* getClassCName() const { return _classes.front()._objectList->name().c_str(); };
49  /** @returns the ClassName of the Topmost Object of the ClassStack */
50  inline const std::string& getClassName() const { return _classes.front()._objectList->name(); };
51
52  /** @returns the ClassID of this Object */
53  inline const ClassID& getClassID() const { return _classes.front()._objectList->identity(); }
54
55  bool isA(const ObjectListBase& objectList) const;
56  bool isA(const ClassID& classID) const;
57  bool isA(int classID) const;
58  bool isA(const std::string& className) const;
59
60  void listInheritance() const;
61
62  /** @param classID comparer for a ClassID @returns true on match, false otherwise */
63  bool operator==(int classID) const  { return this->isA(classID); };
64  /** @param objectName: the name to check. * @returns true on match, false otherwise. */
65  bool operator==(const std::string& objectName) const { return this->objectName == objectName;};
66
67protected:
68  template<class T> void registerObject(T* object, ObjectList<T>& list);
69
70protected:
71  std::string        objectName;       //!< The name of this object
72
73private:
74
75  TiXmlNode*         xmlElem;          //!< The XML Element with wich this Object was loaded(saved).
76
77  //////////////////////////////
78  //// Type Definition Part ////
79  //////////////////////////////
80  //! A ClassEntry so we can store Classes inside of Objects
81  struct ClassEntry
82  {
83    /** Simple Constuctor @param objectList the ObjectList, @param iterator the (intrusive) Iterator inside of the ObjectList */
84    inline ClassEntry (ObjectListBase* objectList, ObjectListBase::IteratorBase* iterator) : _objectList(objectList), _iterator(iterator) {}
85    ObjectListBase*                _objectList;  //!< An ObjectList this Object is part of
86    ObjectListBase::IteratorBase*  _iterator;    //!< An iterator pointing to the position of the Object inside of the List.
87  };
88  typedef std::list<ClassEntry>       ClassEntries;   //!< Type definition for the List.
89
90  std::string                         className;    //!< the name of the class
91  ClassEntries                        _classes;     //!< All Classes this object is part of.
92};
93
94
95/**
96 * @brief Registeres an Object of Type T to objectList
97 * @param object The Object to append to the objectList.
98 * @param objectList The ObjectList to append the Object to.
99 *
100 * This function is essential to integrate objects into their designated ObjectList.
101 * Remember if you do not want objects to be stored in Lists (less overhead),
102 * do not attempt to call this function.
103 */
104template<class T>
105inline void BaseObject::registerObject(T* object, ObjectList<T>& objectList)
106{
107  this->_classes.push_front(ClassEntry(&objectList, objectList.registerObject(object)));
108}
109
110#endif /* __BASE_OBJECT_H_ */
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