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source: orxonox.OLD/branches/playability/src/subprojects/collision_detection/collision_test_entity.h @ 10010

Last change on this file since 10010 was 7711, checked in by patrick, 19 years ago

trunk: merged the cd branche back to trunk

File size: 760 bytes
Line 
1/*!
2  \file collision_test_entity.h
3  \brief This file handles the collision_test_entity of the game
4*/
5
6#ifndef _COLLISION_TEST_ENTITY_H
7#define _COLLISION_TEST_ENTITY_H
8
9#include "world_entity.h"
10
11//! collision_test_entity of orxonox
12/**
13   everything that does not interact with the player comes here
14   Collision_Test_Entity is a container for all the worldEntities that are non-interactive
15*/
16class CollisionTestEntity : public WorldEntity
17{
18  friend class World;
19
20 public:
21  CollisionTestEntity (const char* modelName);
22  CollisionTestEntity (const TiXmlElement* root);
23  virtual ~CollisionTestEntity ();
24
25  void init();
26  virtual void loadParams(const TiXmlElement* root);
27
28
29
30  virtual void tick (float time);
31
32};
33
34#endif /* _COLLISION_TEST_ENTITY_H */
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