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source: orxonox.OLD/branches/playability/src/util/game_rules.h @ 10327

Last change on this file since 10327 was 9869, checked in by bensch, 18 years ago

orxonox/trunk: merged the new_class_id branche back to the trunk.
merged with command:
svn merge https://svn.orxonox.net/orxonox/branches/new_class_id trunk -r9683:HEAD
no conflicts… puh..

File size: 1.6 KB
Line 
1
2/*!
3 * @file game_rules.h
4 * Defines game rules for this game
5 */
6
7#ifndef _GAME_RULES_H
8#define _GAME_RULES_H
9
10#include "base_object.h"
11#include <list>
12#include <vector>
13
14#include "kill.h"
15
16class TiXmlElement;
17class ObjectManager;
18class Player;
19class MissionGoal;
20class Kill;
21
22
23class GameRules : virtual public BaseObject
24{
25  ObjectListDeclaration(GameRules);
26
27  public:
28    GameRules(const TiXmlElement* root);
29    virtual ~GameRules();
30
31    virtual void loadParams(const TiXmlElement* root = NULL);
32    void loadMissionGoal(const TiXmlElement* root = NULL);
33
34
35    /** adding an mission goal to the game rules @param missionGoal the mission goal to add */
36    inline void addMissionGoal(MissionGoal* missionGoal) { this->missionList.push_back(missionGoal); }
37    /** adding a kill event to the kill list @param kill the kill object containing all infos */
38    void registerKill(const Kill& kill);
39    virtual void registerSpawn( WorldEntity * we ){}
40
41    virtual void onPlayerSpawn() {}
42    virtual void onPlayerDeath() {}
43
44    virtual void tick(float dt) = 0;
45    /** draws the stuff from the game rules if there is any need to */
46    void draw() {}
47
48
49  protected:
50    virtual void checkGameRules() {}
51
52
53  protected:
54    ObjectManager*              pObjectManager;         //!< reference to the current Object Manager
55    Player*                     localPlayer;            //!< reference to the local player
56    std::vector<MissionGoal*>   missionList;            //!< list of mission goals
57
58    std::list<Kill>             killList;               //!<  list of kills in the world
59};
60
61
62#endif /* _GAME_RULES_H */
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